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Different RPG Makers

theInCodeVentor

One click... From Greatness
  • 4
    Posts
    14
    Years
    Hey y'all,

    It seems like everyone here (and everywhere else for that matter) uses RPG Maker XP. It sounds like a good engine, but it costs money. I have found an engine called RPG Toolkit 3.1.0 that seems to have all the same features yet it is free. Is there a reason for this? Or is Toolkit just not as good?

    I intend for this thread to be for discussing all different RPG programs, so feel free to introduce others. I would be interested in seeing all the different programs there actually are.
     
    Well lets see, there game maker and sphere. but i dont know much. i think their free
     
    Many people use RPG Maker because it already has many of the basic utensils for a Pokemon game available in the form of a starter kit.
     
    It would make sense to use rpg maker because of it starter kit, if it were free also. I am wondering if rpg Toolkit that I got doesn't have some features that others do. Has anyone else tried Toolkit?
     
    RPG Maker itself isn't a very good engine... I'd assume that the only reason people use it here is because of the starter kits and resources available...

    If you do want to reinvent the wheel (redo whatever the starter kits provide you with) then go ahead with RPG Toolkit, I haven't used it, but from the looks of it, it looks similar.

    But if you really want to reinvent the wheel, might as well create a better one and use an engine with better capabilities (Game Maker, Sphere etc.) However, this would, in the end, require tonnes of hard work.
     
    RPG Maker itself isn't a very good engine... I'd assume that the only reason people use it here is because of the starter kits and resources available...

    If you do want to reinvent the wheel (redo whatever the starter kits provide you with) then go ahead with RPG Toolkit, I haven't used it, but from the looks of it, it looks similar.

    But if you really want to reinvent the wheel, might as well create a better one and use an engine with better capabilities (Game Maker, Sphere etc.) However, this would, in the end, require tonnes of hard work.
    Or even better:shocked:

    Write it from scratch in C++, Java or C#... I suggest C++ though
     
    It sounds like a good engine, but it costs money.
    PIRATE IT PIRATE IT PIRATE IT
    Erm, I mean, suck it up and buy it. It's worth it. Hacking's still the best form of fangaming, and it's free, but hard. Someone (coughflamegurucough) needs to make a kit for VX.
     
    Or just use a free IDE or be hardcore and use the text editor and GCC compiler, which both options are free... Why pay for something while there is a free option that gives you tons more freedom and power? Plus you get that much more experience going the C++ route too. Trust me on this, only you go C++ you will never want to go back, gives you so much more insight about computers, its not even funny
     
    Or just use a free IDE or be hardcore and use the text editor and GCC compiler, which both options are free... Why pay for something while there is a free option that gives you tons more freedom and power? Plus you get that much more experience going the C++ route too. Trust me on this, only you go C++ you will never want to go back, gives you so much more insight about computers, its not even funny
    https://objection.mrdictionary.net/go.php?n=4008473
    I rest my case :)

    Anyways most use RPGMAKER, because it requires no programming. Game Maker does, but is easy compared to real programming. I don't really feel like going into length because I feel like I've done it 50 times and it's never helped.
     
    David-
    I would love to program either an engine or a game in c++, I just don't know where to start. I have the basics of c++ pretty well down. I understand classes, etc. but I don't really know how to convert that knowledge into a useful program -- that is my problem.

    Anyway, thanks everyone for the input. I am relieved to know that I'm not missing out on much by not getting RPG Maker, I can handle redoing the starter kits, I think. But it gets me thinking, maybe I should create a starter kit for Toolkit and give every one a free alternative... anyone else interested in helping?
     
    David-
    I would love to program either an engine or a game in c++, I just don't know where to start. I have the basics of c++ pretty well down. I understand classes, etc. but I don't really know how to convert that knowledge into a useful program -- that is my problem.

    Anyway, thanks everyone for the input. I am relieved to know that I'm not missing out on much by not getting RPG Maker, I can handle redoing the starter kits, I think. But it gets me thinking, maybe I should create a starter kit for Toolkit and give every one a free alternative... anyone else interested in helping?
    https://www.youtube.com/user/LusikkaMage#grid/user/2A95F42D62BAD9B2

    Like I say, programming is like an art, its the way you think. You can know how to use a brush, canvas and the other tools, but does that make you an artist?
     
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