-quest descriptions often direct you to a person instead of a location, making it very unclear where to go, especially with sidequests from poste tantot, I don't even know if those can be completed, or are these planned for future update
-Aznabourg is an important location, but it can't be fast travelled to, nearby locations also have no fast travel
-Seemingly no way to ensure escape other than Run Away ability (haven't found Smoke Ball, it would probably also work) I like that slower pokemon can be used without it making hard to run away, but having one level higher than enemy should be enough for guaranteed escape, but I've failed to escape from enemies about 20 levels lower. If that was an attempt to make Run Away and Smoke Ball more useful-it just made wild battles even more annoying than these already were
-cassino rewards are costly, money to coins exchange ratio is VERY low, and ol' reliable slots minigame is glitched, which together makes getting cassino rewards tedious
-having to "buy" 0 items instead of simply cancelling the purchase feels weird and unituitive
-no effect%s in moves descriptions (official games do the same thing, but knowing how likely an effect is to activate would be helpful)
-unclear evolution methods (description of cocoded evolving during a sidequest suggests there are complicated evolution methods in the game, and they are not explained, adding an evolution method to pokedex would solve the issue, it wouldn't even have to include evolution's name)
-new types' effectiveness are not explained (I'd prefer these to be more clear, but I could see discovering these being interesting for some people)
-The lost weapon quest is unnessecaryly grindy-knocking out 30 najacon in part 1 is a lot, and 30 magmars in part 2... pokedex lists no habitat for magmar, but I DO have it registered as seen, so it seems to suggest some random trainer has it, and I have to find them... and knock their magmar out 30 times... it will likely be in the wild in a future version, but it would still be very grindy