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- Seen Feb 26, 2020
So, a little backstory to explain what I'm trying to discuss here:
There's a general gaming culture YouTuber called Pikasprey. Some of probably might have heard of him, IDK. Anyway, he has a series called Soft Lock Picking, where he showcases some insane situation in a Pokémon game where the game would be (effectively) softlocked, forcing the player into a situation where they'd be either right in front of the Elite Four, or in some key location in the game, and be permanently stuck there. In his most recent episode which came out a few days ago, he explores soft locking Gen 3 (specifically Ruby and Sapphire, since in Emerald he couldn't break the lock and he didn't try to prove it for FRLG) involving having an Electrode that only knows Selfdestruct while stuck in the Pokémon Centre before the Elite Four. The key to the softlock is the fact that Flash and the Rods are optional items.
This led me to an idea:
Why not, as a feature of a hack, try to make the game as difficult to softlock, specifically in the manner I mentioned above, as possible? Make the game so hard to softlock that not even someone like Pikasprey deliberately trying to break it would be able to. Obviously in this case you'd want to make Flash and the Rods mandatory items (maybe an NPC at one point requires you to have a Gyarados with Surf on you, and Gyarados would only be able to be obtained from evolving a Magikarp that you caught, and you thus wouldn't be able to progress at all without having gotten one of the Rods) while also making it so HM users cannot be released *at all* therefore the player would always have a way out.
Feel free to discuss any other ideas you can come up with, ways to bypass them, and what can be added to a hack to prevent it in the replies, I'd love to gather as much information on this as possible in one place.
Keep in mind I'm going more for a back-and-forth thing like "What if the player tried to do X-Y-Z? They'd certainly have some issues there." and a discussion on what the hacker should do to make that situation either impossible to happen to begin with, or at least make it less likely, such as what I suggested above, with making Flash an item that the player is forced to take at an early point, as well as the Old Rod. Yes, I understand that softlocks like Lorelei's Dewgong and Pikasprey's Electrode are generally only going to happen if the player is trying to softlock the game, and I understand that you can never make a perfectly glitch-free game, since the player will always have the option to use cheat codes to get around mandatory cutscenes (ie using a warp code to skip the room that gives you Flash, even if it is a mandatory item in the hack) but I really don't care. ALL THAT I CARE ABOUT, and ALL THAT MATTERS HERE with this is hypothesizing the softlocks and finding out how to stop them. The likelihood of the lock happening is 100% irrelevant, so please stop bringing it up. :unamused:
There's a general gaming culture YouTuber called Pikasprey. Some of probably might have heard of him, IDK. Anyway, he has a series called Soft Lock Picking, where he showcases some insane situation in a Pokémon game where the game would be (effectively) softlocked, forcing the player into a situation where they'd be either right in front of the Elite Four, or in some key location in the game, and be permanently stuck there. In his most recent episode which came out a few days ago, he explores soft locking Gen 3 (specifically Ruby and Sapphire, since in Emerald he couldn't break the lock and he didn't try to prove it for FRLG) involving having an Electrode that only knows Selfdestruct while stuck in the Pokémon Centre before the Elite Four. The key to the softlock is the fact that Flash and the Rods are optional items.
This led me to an idea:
Why not, as a feature of a hack, try to make the game as difficult to softlock, specifically in the manner I mentioned above, as possible? Make the game so hard to softlock that not even someone like Pikasprey deliberately trying to break it would be able to. Obviously in this case you'd want to make Flash and the Rods mandatory items (maybe an NPC at one point requires you to have a Gyarados with Surf on you, and Gyarados would only be able to be obtained from evolving a Magikarp that you caught, and you thus wouldn't be able to progress at all without having gotten one of the Rods) while also making it so HM users cannot be released *at all* therefore the player would always have a way out.
Feel free to discuss any other ideas you can come up with, ways to bypass them, and what can be added to a hack to prevent it in the replies, I'd love to gather as much information on this as possible in one place.
Keep in mind I'm going more for a back-and-forth thing like "What if the player tried to do X-Y-Z? They'd certainly have some issues there." and a discussion on what the hacker should do to make that situation either impossible to happen to begin with, or at least make it less likely, such as what I suggested above, with making Flash an item that the player is forced to take at an early point, as well as the Old Rod. Yes, I understand that softlocks like Lorelei's Dewgong and Pikasprey's Electrode are generally only going to happen if the player is trying to softlock the game, and I understand that you can never make a perfectly glitch-free game, since the player will always have the option to use cheat codes to get around mandatory cutscenes (ie using a warp code to skip the room that gives you Flash, even if it is a mandatory item in the hack) but I really don't care. ALL THAT I CARE ABOUT, and ALL THAT MATTERS HERE with this is hypothesizing the softlocks and finding out how to stop them. The likelihood of the lock happening is 100% irrelevant, so please stop bringing it up. :unamused:
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