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- Seen May 28, 2019
What's so bad about Pokemon being a casual game?
Like, honestly...isn't that the point?
Like, honestly...isn't that the point?
What's so bad about Pokemon being a casual game?
Like, honestly...isn't that the point?
What's so bad about Pokemon being a casual game?
Like, honestly...isn't that the point?
It's like the people who say you have to spend 1000+ hours grinding in any RPG to make it a worthwhile RPG. In reality, these people spend all their time playing impossibly difficult games and don't really care about the people who don't want to play that long.
It's not just gamers; you can find these people anywhere. Like religion, for example. You have to follow every rule about your religion exactly, or you're not a good Muslim/Christian/Jew/whatever.
I thought it was quite easy aswell, but for the most part I don't think its too casual as you can turn EXP. Share off and EV train the old fashion way. I will agree though that the AI levelling was totally underwhelming as any pokemon could be used as party leader.
All these changes though, with the super training and all were to make it more accessible to EVERYBODY to have battle-worthy pokemon to go online and experience it, instead of a very small minority
So maybe this could be a hint that they coud be focusing more on online in the future instead of the single player
Pokemon as a series wasn't really what I would call a game for the "Hardcore" gamer however I do have a feeling that was made slightly easier for a reason. Given the fact that it is possible to have DLC on 3ds games (as far as I am aware anyway) maybe things have been made easy because of an increase in difficulty on the horizon (Possible DLC). Just a theory I dont have any evidence to support this or maybe it's just wishful thinking as someone who finished the game and wants more to do :P.
Nothing is wrong with it necessarily, but compared to 5th Gen X and Y has taken a serious chill pill.
How is it more casual? I felt that is was equally accessible for newcomers and past players while keeping a edge so that 'core' players would still enjoy the title. Honestly it's much less casual due to it lacking the laborious hand holding that plagued the 5th gen games. The game just throws you out into the region with only touching the basics.
In some ways I agree—there seem to be a lot of changes geared at making Pokémon more accessible, and all the better. If you really cared about training your Pokémon's base stats, it's now far easier to track your progress and actually boost stats. Gives you more time to focus on the important stuff, like battle strategies.
I don't think X & Y were as difficult as Black 2 and White 2 could be. Perhaps having a Key System with difficulty unlocks would be the way to do things. But there's always things you can do, from setting the Battle Style to "Set" or keeping Exp. Share off. There's also avoiding extra features like Super Training entirely, or varying your own teams (or the number of Pokémon in your party at all).
You could've totally ignored the manual and not noticed Pokémon-Amie and Super Training were even there, and based on that, you could think that they really have stopped holding your hand. Yet on the other hand, I don't think Pokémon could be too much less casual, though. There's a lot of features here and there that don't really need an explanation. Catching Pokémon? Sure.
Oh, and to everyone else, don't act like people have never brought extremely overpowered Pokémon into random battles, either. People throwing in their Mega Evolutions aren't too different from those who favour sticking their Kyogre into battle, and the wiser have simply plotted a way to wipe them out.