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Orithan's Pokemon Type reviews
In this thread, I will be reviewing each of the types of pokemon; going into detail about what they are and their relationships with other types, as well as briefly going over how they play out in the competitive metagame.
What each review will cover:
- The type's general flavour and attributes.
- The type's matchups and its ability to mix with other types.
- The moves associated with the type.
- The pokemon that represent the type.
- How the type stacks up against the other types in effectiviness.
- This will not cover Ultra Sun/ Ultra Moon and I have no plans on covering them in the immediate future because I am not interested in playing them.
- I am not familiar with the Gen VII metagame, as I stopped following the pokemon metagame since the beginning of ORAS. If players who are more familiar with the metagame are interested in providing more information on the type's performance in the current metagame, please by all means do so.
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The Normal type
The Normal type
![[PokeCommunity.com] Discussion: Type reviews [PokeCommunity.com] Discussion: Type reviews](https://www.serebii.net/pokedex-bw/type/normal.gif)
What a better way to kick off the series than to begin covering the most generic and ordinary type in the game; Normal. The second-most common Pokemon type and the most common move type, Normal is renowned for being... average everywhere - Normal's attributes all make it feel and play like a generic type. Near Neutral type matchups across the board, representatives mostly being generic animals, etc. Normal has no real strengths or attributes, but it doesn't really have any major weaknesses... well when not playing in competitive where the generic nature of the type hurts the type's performance.
Normal is primarily given to pokemon based off ordinary mammals, birds and reptiles that have no connection with other types and is given to moves that have no special characteristics to them. More recently, it's been increasingly been given out as a "filler" type to mammalian or reptile pokemon who would otherwise have only one type for the better or worse. It is also the general catch-all type; the type that is decided to be given to a pokemon or a move when no other type can be given. I will be covering more on that later.
The Normal type has neutral matchups against all types; except Fighting, Rock, Steel and Ghost. It is weak to Fighting, Rock and Steel both resist Normal and Normal and Ghost are immune to each other.
Theory behind matchups:
Being a catch-all type, I can't really see Normal meshing with other types (with the one exception of Flying, as Normal/Flying is the type of ordinary birds) well from a flavour perspective in most cases. Most often it is added to a pokemon of another type to give it an additional STAB and an immunity to Ghost at the expense of taking up a weakness to Fighting. This has mixed results on the pokemon and best results come from it being used defensively - that immunity to Ghost when combined with types normally weak to it like Psychic is valuable. But then there are pokemon it harms more than helps, by either exaggerating an already long line of common weaknesses (eg. Normal/Dark) or the type being near-useless in granting coverage while gaining a bad weakness or trading off a valuable resistance (eg. Normal/Flying).
Note: I would love to see Gamefreak make a Normal/Ghost Pokemon and see where they go with it. It's completely immune to the currently unresisted Ghost/Fighting combo, has wide Neutral coverage (losing out only to Ghost/Normal and a select few pokemon like Tyranitar and Bisharp) and is weak to only Dark. The two types just synergism so well... at least on paper.
As there is such a large pool of Normal type moves, there are a lot of options to choose from for Normal types. Outside the status moves, there are however a clear pattern for what Normal type moves are.
Physical moves: Very common and widespread. Generic physical attacks with no special attributes, mostly being able to be done with just physical force. Generic slashes, pounding, kicking, etc.
Special moves: Uncommon and the good ones are restricted to certain pokemon. Mostly sound-based attacks like Hyper Voice.
Normal offensive moves rarely come with worthwhile effects but the ones that do are commonly used by Normal pokemon, particularly Body Slam for it's high chance of causing paralysis. Because of Normal's poor Super Effective coverage, it is rarely used for coverage. Non-Normal types may use Boomburst for sheer power with no nasty drawbacks, Explosion to kamikaze into their enemy for heavy damage and when the Pokemon has no options for coverage other than Normal but otherwise Normal-typed coverage is not used.
Normal Type moves are also subject to type conversion through various means, particularly through the abilities Refrigerate, Aerialate and Pixiliate. Pokemon with these abilities using Normal type moves find that those moves become the type corresponding to the ability and gain a boost in power on top of it.
As mentioned before; Normal is the type associated with standard mammals, birds and reptiles - most representatives are either the above with no special characteristics or are pokemon who can't be placed in any particular type. It is sometimes paired with mammals or reptiles who are of other types to give them a "filler" secondary typing so they won't just have one type.
Normal also consists of pokemon that do not fit into any other type; namely pokemon who revolve around changing types like Keckleon and for weird pokemon who can't be any other type like Lickitung or Chansey.
It is due to these normal traits that most Normal types don't function very well in the metagame in general and end up in the low tiers. They can't hit anything for Super Effective damage with their Normal STAB and they have little to no resists - traits which are not desired in the metagame. The only Normal types that are effective at the top level of the metagame bring something else to the table, like Mega Lopunny's Normal/Fighting STABs paired with Scrappy or Chansey's obscene Special bulk. Normal types are common in the lower tiers, where Dragons barely see any use due to either being used too much to be low tier or are outright banned from the tier. There, they fufil a similar niche to what Dragons do in the higher tiers in being offensive threats without many pokemon resisting their coverage.
Notable representatives:
Chansey and Blissey - Highly effective Special Attack sponges. Are known for killing any momentum the battle has when deployed in Singles. Chansey can use Evolite to become become much bulkier while Blissey has a usable Special Attack stat for catching opposing pokemon off guard with a surprise Blizzard or Fire Blast to the face.
Ditto - Can morph into other pokemon, can do so instantaneously when sent in thanks to it's hidden ability in Imposter.
Eevee - A fan favourite pokemon. Has many possible evolutions.
Smeargle - For it's gimmick in being able to learn every move in the game... even if it can't attack to save its life.
Porygon 2 - Annoyingly bulky Evolite user with good defensive and offensive abilities.
Keckleon - Notable for it's only gimmick in Colour Change.
Porygon Z - Insane Special Attack, powerful offensive abilities, wide offensive movepool.
Arceus - Highest Base Stat Total of any Pokemon in the game; at 720. Can change to any type depending on the plate it holds.
Furfrou - Possesses Fur Coat, giving it one of the highest Defense stats of any pokemon in the game.
Silvally - Being an attempt to replicate Arceus by man.
Compared to other types, Normal stacks up rather poorly. Despite its wide movepool especially for status moves; their middling attributes and very often often weak represntatives don't lend the type any strengths, which are desired more than a lack of weaknesses in the metagame.
Offensive rating: 5/10
Criteria: Based off what the type covers for Neutral and Super Effective Damage and how viable the type is for non-STAB coverage
Criteria: Based off what weaknesses and resistances the type comes with and how they impact on the type's ability to stall or play defensively
Criteria: Based off what support options the type has and how effective they are. This includes both Status Moves and support options granted through Attacking Moves
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