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Double battle team

  • 790
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    15
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    • she/her or they/them
    • Seen Apr 4, 2024
    Double battle team [RMT]

    Yes, I've moved on from defiling the PC Shoddy server to defiling the S&M forum :) But this is for good reason, as most of you guys know that I suck at just about every form of competitive battling known to man. Therefore, I need your help.

    For a little bit of background info, I'm entering in the Video Game Championship series, and I'll have three days to create a team good enough to get somewhere in the tournament. So, without further ado, here is the team that I drafted to compete in the series:

    VGC Team 20XX: THE MOVIE
    Okay, after consulting with a representative from Pokémon International, I found that the OHKO clause is not in effect (which is rather good for me). Therefore, I began designing a team to take advantage of the best OHKO move, Sheer Cold. The bulkiest Sheer Cold user is Kyogre, which would form one of the four Pokémon on my team.
    [PokeCommunity.com] Double battle team

    Now, this is all fine and dandy, but I know that Sheer Cold only has 30% accuracy. I was actually considering using a Mind Reader Articuno instead of Kyogre, but then I remembered No Guard. Thus, Machamp was in as well.
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team

    Then, I ran into a dilemma. Neither Pokémon could learn Skill Swap or a suitable equivalent. So, a third Poké would be required for Skill Swapping No Guard from Machamp to Kyogre. After one turn or so, the opponent would realize what I was doing, which would pose a threat to my entire plan. Therefore, I chose a Pokémon with high, balanced defenses: Dusknoir.
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team

    I still had one slot left (remember, it's 4 vs 4 double battle), so I decided to put something in to obliterate the first two Pokémon on the opponent's team. A suicide lead immediately came to mind, and Metagross would fit the role perfectly. High defenses, a small pool of weaknesses, and an astronomical attack stat made it a perfect candidate. Couple that in with a Life Orb or a Choice Band, and it would more or less destroy everything.
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team
    [PokeCommunity.com] Double battle team


    NOTE: EVs are in the following format: HP/Atk/Def/Sp. Atk/Sp. Def/Spd

    The Team
    Machamp (No Guard)
    [PokeCommunity.com] Double battle team

    Nature: Impish
    Item: Black Belt? (Tentative)
    EVs: 0/252/124/0/124/0
    Moves:
    -Protect: This is to protect against Metagross's Explosion. Not much use asides from that.
    -DynamicPunch: Standard STAB move boosted by Black Belt; won't miss while No Guard is active.
    -Stone Edge: For Flying-type switch-ins.
    -Payback: Because it has no Speed EVs, Payback would be ideal. Also counters Psychics.

    Metagross (Clear Body)
    [PokeCommunity.com] Double battle team

    Nature: Adamant
    Item: Life Orb
    EVs: 0/252/0/0/124/124
    Moves:
    -Explosion: The entire point behind this set. Will most likely use on first turn, unless if there are Ghosts.
    -Earthquake: Use this if there are Ghosts. Should deal a sizeable amount of damage to foes.
    -Zen Headbutt: Tertiary attacking move. Mainly to deal with Gengar leads, which could jeopardize everything.
    -Reflect: To up Kyogre's and Machamp's meager defenses if Explosion is not an option in the first turn.

    Dusknoir (Pressure)
    [PokeCommunity.com] Double battle team

    Nature: Adamant
    Item: Expert Belt? (Tentative)
    EVs: 252/252/0/0/0/6
    Moves:
    -Skill Swap: The entire point behind this Pokémon. Skill Swap transfers No Guard from Machamp to this Pokémon.
    -Shadow Punch: Fairly powerful with STAB, standard support.
    -LAST TWO MOVES ARE STILL UNDER CONSIDERATION. SUPPORT WOULD BE MUCH OBLIGED

    Kyogre (Drizzle)
    [PokeCommunity.com] Double battle team

    Nature: Modest
    Item: Leftovers
    EVs: 48/0/252/0/0/208
    Moves:
    -Sheer Cold: Main attack move. Will hit when No Guard is in effect, therefore making it unstoppable.
    -Water Spout: Very powerful STAB move if No Guard is not in effect. Also should deal tons of damage to a ShuckBliss or a Shuckle. (FYI, ShuckBliss is a Blissey which Mimics Transform and becomes a Shuckle).
    -Thunder: For those pesky Water-types with Water Absorb.
    -Surf: Redundant, yes, but will deal a lot of damage if Kyogre has its HP lowered.
    ________________________

    So... any constructive criticism would be greatly appreciated.
     
    Last edited:
    idk if i completely understand your plan, but is this how it goes?
    skill swap (no guard) machamp -> dusknoir -> kyogre?

    for dusknoir, you could fill the last 2 slots will-o-wisp (for support) and earthquake (to counter electric types that could pose as a threat to kyogre?)
     
    idk if i completely understand your plan, but is this how it goes?
    skill swap (no guard) machamp -> dusknoir -> kyogre?

    for dusknoir, you could fill the last 2 slots will-o-wisp (for support) and earthquake (to counter electric types that could pose as a threat to kyogre?)

    More or less, yes. Metagross annihilates the leads with Explosion/Equake, Machamp protects, Dusknoir comes in and Skill Swaps No Guard to it, Machamp gets switched out/dies, Kyogre comes in, Dusknoir skill swaps No Guard onto that, Kyogre sweeps what's left with Sheer Cold.
     
    More or less, yes. Metagross annihilates the leads with Explosion/Equake, Machamp protects, Dusknoir comes in and Skill Swaps No Guard to it, Machamp gets switched out/dies, Kyogre comes in, Dusknoir skill swaps No Guard onto that, Kyogre sweeps what's left with Sheer Cold.

    ooh, ok. i understand
    so yeah, you should design dusknoir to support kyogre (possibly with the moves i suggested)
     
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