DP Team & Moveset Help

Conman

Knowledgeable Ignorance
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    I am making a team that would mainly be for ingame, but some WiFi battles with them too. Heads up, NO BREEDING MOVES. I was thinking...

    Special Wall & Team Supporter
    Piplup - Empoleon**Royal (M) @ Leftovers
    Trait: Torrent
    Nature: Calm (+SDef, -Atk)
    - Surf
    - Ice Beam
    - Stealth Rock
    - Grass Knot

    Choice Bander
    Starly - Staraptor**Star (F) @ Choice Band
    Trait: Intimidate
    Nature: Adamant (+Atk, -SAtk)
    - Brave Bird
    - Return
    - Close Combat
    - Steel Wing

    Special Sweeper
    Budew - Roserade**Rosearedo (M) @ Choice Specs/Choice Scarf
    Trait: Poison Point
    Nature: Modest (+SAtk, -Atk)
    - Energy Ball
    - Leech Seed
    - Sludge Bomb
    - Shadow Ball

    Phyiscal Sweeper
    Cranidos - Rampardos**Smash (M) @ Choice Scarf
    Trait: Mold Breaker
    Nature: Adamant (+Atk, -SAtk)
    - Earthquake
    - Stone Edge
    - Pursuit
    - Zen Headbutt

    Someone helped me come up with these movesets, but I would like more feedback to see if it is any good. Also, I am lost about thinking up 2 more members and thats the main problem. Maybe a good annoyer and something else. Thx for the help in advance.
     
    I am making a team that would mainly be for ingame, but some WiFi battles with them too. Heads up, NO BREEDING MOVES. I was thinking...

    Special Wall & Team Supporter
    Piplup - Empoleon**Royal (M) @ Leftovers
    Trait: Torrent
    Nature: Calm (+SDef, -Atk)
    - Surf
    - Ice Beam
    - Stealth Rock
    - Grass Knot

    Yeah, standard Empoleon.

    Choice Bander
    Starly - Staraptor**Star (F) @ Choice Band
    Trait: Intimidate
    Nature: Adamant (+Atk, -SAtk)
    - Brave Bird
    - Return
    - Close Combat
    - Steel Wing U-Turn

    No point with Steel Wing since Close Combat is already handling Rock types. U-Turn ftw.

    Special Sweeper
    Budew - Roserade**Rosearedo (M) @ Choice Specs
    Trait: Poison Point Natural Cure
    Nature: Timid (+Spd, -Atk)
    - Energy Ball
    - Leech Seed Leaf Storm/Aromatherapy
    - Sludge Bomb
    - Shadow Ball

    Leech Seed on a pokémon with choice items just doesn't work. Leaf Storm is the way to go, as it helps you punch through stuff that the other moves don't have the umph for. Just make sure to reserve it for when you're sure to KO, although I guess you could try Aromatherapy to make it double up as a cleric for the team. Also, Timid and Choice Specs imo, and Natural Cure > Poison Point, always.

    Phyiscal Sweeper
    Cranidos - Rampardos**Smash (M) @ Choice Scarf
    Trait: Mold Breaker
    Nature: Adamant (+Atk, -SAtk)
    - Earthquake
    - Stone Edge/Head Smash
    - Pursuit
    - Zen Headbutt

    Okay, I'm seriously wondering wtf Zen Headbutt is good for, but there really isn't much else in the movepool to give so...*Shrug* Head Smash could be considered over Stone Edge for even greater ramming power.

    Someone helped me come up with these movesets, but I would like more feedback to see if it is any good. Also, I am lost about thinking up 2 more members and thats the main problem. Maybe a good annoyer and something else. Thx for the help in advance.

    There's no such thing as a 'good annoyer'. Annoyer sucks by definition. xP Also, make sure to lead with something that enjoys leading (such as Staraptor), you need to save that Empoleon for walling. As for the remaining ones...well, a sturdy physical walling type should definitely be a priority. Ideally, that would be;

    Cresselia @ Leftovers
    Trait: Levitate
    Calm Nature (+SDef, -Atk)
    Psychic
    Ice Beam/Thunder Wave
    Reflect
    Rest/Moonlight

    Ehh...something like that. On the front of the more easily obtained, though;

    Steelix @ Leftovers
    Trait: Sturdy
    Relaxed Nature (+Def, -Spd)
    Earthquake
    Gyro Ball
    Ice Fang/Roar
    Rest

    Since basically you've got yourself a Stealth Rock poke already. Relaxed is the prefered nature since Gyro Ball's power depends on the difference between the user's and the target's speed. Roar to phaze out buffing or otherwise troublesome opponents and run your opponent's team over the rocks a couple of extra times or Ice Fang for greater type coverage. Rest is pretty self-explanatory. Also, you'll want a cleric on this team, so that should be the final addition. Wtf is up with the no egg moves bit, though? You're missing out on a lot of good moves and move combinations that way. Plus, breeding is hands down the best way to get the natures you want. Anyway, just look up the bulkiest pokémon you know that can learn either Heal Bell or Aromatherapy and go with that. xP Optionally, you could try a spiker since Spikes and Stealth Rock go very well together. Other options include Leech Seed on something that it actually works for or Toxic, since those are status conditions which promote switching. And of course you want to see your opponent switch as much as possible because of Stealth Rock and Pursuit. ^^
     
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    Wtf is up with the no egg moves bit, though? You're missing out on a lot of good moves and move combinations that way. Plus, breeding is hands down the best way to get the natures you want.

    No egg moves because I don't feel like breeding, I almost never breed until I beat the E4 and this is a mainly in-game team so I need pokemon & moves before the E4.

    Choice Bander
    Starly - Staraptor**Star (F) @ Choice Band
    Trait: Intimidate
    Nature: Adamant (+Atk, -SAtk)
    - Brave Bird
    - Return
    - Close Combat
    - Steel Wing U-Turn

    Sticking with Steel Wing, U-Turn is an egg move.

    Special Sweeper
    Budew - Roserade**Rosearedo (M) @ Choice Specs
    Trait: Poison Point Natural Cure
    Nature: Timid (+Spd, -Atk)
    - Energy Ball
    - Leech Seed Leaf Storm/Aromatherapy
    - Sludge Bomb
    - Shadow Ball

    I already have a Roselia with the nature and trait I put so I will stick with it, which means I should stick with Choice Scarf. I will use Aromatherapy, sense Leaf Storm is an egg move.

    Cresselia @ Leftovers
    Trait: Levitate
    Calm Nature (+SDef, -Atk)
    Psychic
    Ice Beam/Thunder Wave
    Reflect
    Rest/Moonlight

    Ehh...something like that. On the front of the more easily obtained, though;

    I don't use legendaries in my main team anyway.

    Steelix @ Leftovers
    Trait: Sturdy
    Relaxed Nature (+Def, -Spd)
    Earthquake
    Gyro Ball
    Ice Fang/Roar
    Rest

    Ok seems good for my team, so it is a Physical Wall right?

    Other options include Leech Seed on something that it actually works for or Toxic, since those are status conditions which promote switching. And of course you want to see your opponent switch as much as possible because of Stealth Rock and Pursuit. ^^

    Ok, I am going for Toxic sense Leech Seed is for grass only and I have a grass member already. Problem is most pokemon can learn Toxic. The pokemon I have narrowed it down to are Skuntank, Weavile, or Drifblim. I can't choose which one though, if you know something better for Toxic then just give me moveset for the pokemon.
     
    Conman said:
    Sticking with Steel Wing, U-Turn is an egg move.

    No. *U-Turn is TM89 and can be gotten Pre-Elite 4 in Veilstone City at the game corner for 6000 Coins or 120000 Gold. It is way superior to *Steel Wing in every way conceivable.

    You obviously are smart enough to use some really good movesets like the Empoleon one so there's no excuse for keeping *Steel Wing.

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    I actually prefer *Aromatherapy on that build but i do agree that *Leech Seed is a no~no on the special sweeper version.

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    Rampardos should look like this...

    **Smash
    Cranidos - Rampardos w/ChoiceScarf
    'Mold Breaker' : Disables opponent's ability.
    <Jolly : +Spd / -Sat>
    * Earthquake
    * Stone Edge
    * Pursuit
    * Head Smash

    Believe it or not this guy needs Choice Scarf + <Jolly> + 252 Spd EV's to be able to outspeed everything it needs too. He doesn't need *Zen Headbutt at all and should use both *Stone Edge & *Head Smash.

    *Stone Edge should be his main STAB attack.

    *Head Smash should be used like *Explosion since it takes 1/2 your HP. I would save it for pokes you desperately want to get rid of like SalaSpecs. You can even lead with this guy and make a (2 for 1 trade) seeing as not much will survive *Head Smash.

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    Your team could definitely use a (Fire) / (Electric) attack to help you deal with (Steel) types.
     
    Okay, I'm seriously wondering wtf Zen Headbutt is good for, but there really isn't much else in the movepool to give so...*Shrug*

    Zen Headbutt was for taking out fighting types...

    No. *U-Turn is TM89 and can be gotten Pre-Elite 4 in Veilstone City at the game corner for 6000 Coins or 120000 Gold. It is way superior to *Steel Wing in every way conceivable.

    Thx, I didn't notice U-Turn was a TM, I looked at something wrong in the DP Attack Dex on Serebii so U-Turn > Steel Wing.

    Rampardos should look like this...

    **Smash
    Cranidos - Rampardos w/ChoiceScarf
    'Mold Breaker' : Disables opponent's ability.
    <Jolly : +Spd / -Sat>
    * Earthquake
    * Stone Edge
    * Pursuit
    * Head Smash

    Believe it or not this guy needs Choice Scarf + <Jolly> + 252 Spd EV's to be able to outspeed everything it needs too. He doesn't need *Zen Headbutt at all and should use both *Stone Edge & *Head Smash.

    *Stone Edge should be his main STAB attack.

    *Head Smash should be used like *Explosion since it takes 1/2 your HP. I would save it for pokes you desperately want to get rid of like SalaSpecs. You can even lead with this guy and make a (2 for 1 trade) seeing as not much will survive *Head Smash.

    I see what you mean, but I have already un-fossilized him and I made him have an Adamant nature. Wish I had known he needed Jolly, but I think I can do pretty good with Adamant still. I actually prefer Zen Headbutt & Stone Edge over having Head Smash & Stone Edge. Well I won't even have Stone Edge until I can buy it from the Fight Area so for the most Zen Headbutt well still be on him. So most of the time it will be Zen Headbutt & Head Smash anyway.

    Your team could definitely use a (Fire) / (Electric) attack to help you deal with (Steel) types.

    Or a Fighting attack to take out Steel types. Well if Skuntank is good for using Toxic, I could give him a fire move, but it would be a Special Atk and Skuntank is better with Physical Atks. If Driftblim is good with Toxic, I could teach it a electric atk sense it can learn most electric TMs. If Weavile is good with Toxic, I can give him a fighting move to take out Steel types. Main thing overall I need something that can use Toxic affectively and also use a good Fire, Electric, or Fighting move.
     
    Ok seems good for my team, so it is a Physical Wall right?

    Yeppers. Although upon further contemplation, you might want to use Thunderfang rather than Ice Fang as your team could really use some answers to Gyarados. :3

    Zen Headbutt was for taking out fighting types...

    Pointless, if you'll look at the fighting types that can actually be trouble;

    Infernape/Lucario - In both cases, Earthquake will also nail a weakness and be more efficient

    Medicham/Gallade - Both are half-psychic, so Zen Headbutt is neutral against them and thus EQ is preferable becuase of higher base power. Cham should not be that dangerous since Mold Breaker neutralizes Pure Power, effectively halving its Atk.

    Heracross - Being half-bug, it takes normal effective damage from Rock attacks so Head Smash and Stone Edge are both preferable on account of STAB

    Machamp - Most of these come with Flame Orb, and since Guts will be neutralized the burn screws them over pretty bad. EQ should still be sufficient for the KO.

    Basically, the other moves in the set already handle any serious problems. The only thing I could really see Zen Headbutt working against is Breloom, and who the heck uses Breloom these days? Just go with both Head Smash and Stone Edge since it does give you better utility.
    Or a Fighting attack to take out Steel types. Well if Skuntank is good for using Toxic, I could give him a fire move, but it would be a Special Atk and Skuntank is better with Physical Atks. If Driftblim is good with Toxic, I could teach it a electric atk sense it can learn most electric TMs. If Weavile is good with Toxic, I can give him a fighting move to take out Steel types. Main thing overall I need something that can use Toxic affectively and also use a good Fire, Electric, or Fighting move.

    Umm...Toxic is all over the place, you know. You could try it on just about any of the bulkier species out there. It really doesn't fit Weavile or Skuntank since they're both weak defensively (Whereas Toxic is best on defense-heavy pokémon) and the same goes for Drifblim, really. That pokémon is best with something like;

    Drifblim @ Petaya Berry
    Trait: Unburden
    Naive/Rash Nature (Dunno which since I'm not sure about Unburden's Speed increase or the strategic speed stats in this metagame .__.)
    Shadow Ball
    Thunderbolt
    Explosion
    Endure/Substitute

    Basically, it uses Endure or Substitute to get the HP low enough to trigger Petaya but avoid fainting and then sweeps through stuff with SB and Thundebolt and explodes when it's done while Unburden lets it outspeed stuff. Pretty fun build, really. :3

    Personally, I don't see that much trouble with Steel since you've got CBed EQ and Close Combat on the team, as well as a special STAB water attack (Which will leave a dent in just about every steel type out there since they tend to be low on SDef), but a fire attack in general would perhaps have more merit than Toxic. You could try something with Will-O-Wisp, as that halved attack stat is also a decent incentive to switch out...sleep also works, but again, it's just an addition to build on Stealth Rock, not necessary for the team to work. A special sweeper with a fire attack would probably be for the best overall.
     
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    Alter Ego said:
    Personally, I don't see that much trouble with Steel since you've got CBed EQ and Close Combat on the team, as well as a special STAB water attack (Which will leave a dent in just about every steel type out there since they tend to be low on SDef), but a fire attack in general would perhaps have more merit than Toxic.

    Yeah ~ i was specifically thinking of the Physical Wall (Steel) types like Skarmory / Steelix. I always have a (Fire) attack around because they can be quite the pain in the arse. I punched in the #'s and couldn't believe how many STAB *Earthquakes from the big boys Steelix could live through. I always laughed Steelix off until i saw it could take 3-4 of them.

    (200 Base Defense) is way more effective than i thought.

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    I'm in total agreement with Alter Ego on *Zen Headbutt. I just don't see it helping much. The only thing i could really see it helping against would be Weezing but he'll see a lot less play now with the rise off Gliscor <God i sweat that poke> and the fear of Burning HeraScarf or another 'Guts' poke like Machamp.

    <Adament> is fine InGame but know when you get to Competitive you might lose certain matchups because with his less than stellar Defense but stupid Attack it will often be first attack wins.

    When you finally do get *Stone Edge i emplore you to consider keeping *Head Smash > *Zen Headbutt. In a competitive environment you could lead with him and start off with 2 straight *Head Smashes and prolly make a 2 for 1 trade.

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    Alter Ego said:
    Yeppers. Although upon further contemplation, you might want to use Thunderfang rather than Ice Fang as your team could really use some answers to Gyarados. :3

    That's definitely why i suggested an (Electric) attack.

    Gyarados w/Leftovers
    'Intimidate' : Lowers opponent's Att 1 stage.
    <Adament : +Att / -Sat>
    * Dragon Dance
    * Earthquake
    * Ice Fang
    * Taunt

    This poke could do unspeakable acts on your team without some protection.

    Alter Ego said:
    Drifblim @ Petaya Berry
    Trait: Unburden
    Naive/Rash Nature (Dunno which since I'm not sure about Unburden's Speed increase or the strategic speed stats in this metagame .__.)
    Shadow Ball
    Thunderbolt
    Explosion
    Endure

    Basically, it uses Endure to get the HP low enough to trigger Petaya but avoid fainting and then sweeps through stuff with SB and Thundebolt and explodes when it's done while Unburden lets it outspeed stuff. Pretty fun build, really. :3

    I really like that build. I've never found a way to utilize 'Unburden'. I always used him with *Substitute + *Baton Pass to take advantage of that ludicris HP stat.

    (Copy ~ Paste) <- That's me stealing that build and putting it in my notepad. :bandit:
     
    Yeppers. Although upon further contemplation, you might want to use Thunderfang rather than Ice Fang as your team could really use some answers to Gyarados. :3

    Ya I think Thunder Fang would help more than Ice Fang, overall...

    Pointless, if you'll look at the fighting types that can actually be trouble;

    Infernape/Lucario - In both cases, Earthquake will also nail a weakness and be more efficient

    Medicham/Gallade - Both are half-psychic, so Zen Headbutt is neutral against them and thus EQ is preferable becuase of higher base power. Cham should not be that dangerous since Mold Breaker neutralizes Pure Power, effectively halving its Atk.

    Heracross - Being half-bug, it takes normal effective damage from Rock attacks so Head Smash and Stone Edge are both preferable on account of STAB

    Machamp - Most of these come with Flame Orb, and since Guts will be neutralized the burn screws them over pretty bad. EQ should still be sufficient for the KO.

    Basically, the other moves in the set already handle any serious problems. The only thing I could really see Zen Headbutt working against is Breloom, and who the heck uses Breloom these days? Just go with both Head Smash and Stone Edge since it does give you better utility.
    I'm in total agreement with Alter Ego on *Zen Headbutt. I just don't see it helping much. The only thing i could really see it helping against would be Weezing but he'll see a lot less play now with the rise off Gliscor <God i sweat that poke> and the fear of Burning HeraScarf or another 'Guts' poke like Machamp.

    <Adament> is fine InGame but know when you get to Competitive you might lose certain matchups because with his less than stellar Defense but stupid Attack it will often be first attack wins.

    When you finally do get *Stone Edge i emplore you to consider keeping *Head Smash > *Zen Headbutt. In a competitive environment you could lead with him and start off with 2 straight *Head Smashes and prolly make a 2 for 1 trade.

    Ok, I now see that that I should have both Stone Edge and Head Smash, sense I have no need for Zen Headbutt.

    Drifblim @ Petaya Berry
    Trait: Unburden
    Naive/Rash Nature (Dunno which since I'm not sure about Unburden's Speed increase or the strategic speed stats in this metagame .__.)
    Shadow Ball
    Thunderbolt
    Explosion
    Endure/Substitute

    Basically, it uses Endure or Substitute to get the HP low enough to trigger Petaya but avoid fainting and then sweeps through stuff with SB and Thundebolt and explodes when it's done while Unburden lets it outspeed stuff. Pretty fun build, really. :3

    Ok I might use Drifblim on my team, but it depends...does a Drifloon appear every Friday even if you caught one? Reason is cause my friend took my DS at school without me noticing in Math class. By the time I realized it was missing, school was almost over. In Gym, my last class, I got it from him, but he played it while he had it and caught the Drifloon, it had a Bold nature >_>. Also how do get Petaya Berry in DP anyways?

    If I can't catch another Drifloon without me having to breed, then I need something else that would help my team, even though yall give advice on things for another teammate, I still have problems choosing the actual pokemon. I wanted to build more on Stealth Rock, but I need help doing this sense I ain't that good at deciding on a pokemon. Another special sweeper on my team with a fire atk sounds good too, but the choosing problem arises again.
     
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    You could always give Roserade *Sunny Day + *Weather Ball.

    It's not very stable though so if you are looking for a Special Sweeper w/(Fire) then look no further than the Mack Daddy of them all ... SalaSpecs.

    Salamence w/ChoiceSpecs
    'Intimidate' : Lower's opponent's Att 1 stage.
    <Modest : +Sat / -Att>
    * Dragon Pulse
    * Fire Blast
    * Hydro Pump
    * Draco Meteor

    Nothing original here. Just brutally efficient. Any of the (Dragon) pokes could do this as well as Infernape / Azelf / Magmortar.

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    Don't worry a new Drifloon will always show up on Friday. Just save before you fight it and you can keep reseting until you get a female for breeding. Then you can breed yourself one with a good Nature and good IV's.

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    As far as the berry goes you'll prolly need to transfer one from Emerald. I got most of my special berries from XD ~ Gale of Darkness.
     
    Don't worry a new Drifloon will always show up on Friday. Just save before you fight it and you can keep reseting until you get a female for breeding. Then you can breed yourself one with a good Nature and good IV's.

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    As far as the berry goes you'll prolly need to transfer one from Emerald. I got most of my special berries from XD ~ Gale of Darkness.

    Well never mind I don't have Emerald or XD so that out Drifblim set is out.

    It's not very stable though so if you are looking for a Special Sweeper w/(Fire) then look no further than the Mack Daddy of them all ... SalaSpecs.

    Salamence w/ChoiceSpecs
    'Intimidate' : Lower's opponent's Att 1 stage.
    <Modest : +Sat / -Att>
    * Dragon Pulse
    * Fire Blast
    * Hydro Pump
    * Draco Meteor

    Nothing original here. Just brutally efficient. Any of the (Dragon) pokes could do this as well as Infernape / Azelf / Magmortar.

    All those pokemon; Salamence, Azelf, and Magmortar can only caught after E4. My Team must be ready before E4, not moves, just the actual six pokemon must be present before E4. Inferape is a problem cause he is a starter and my WiFi signal is gone, so no trading.

    Ok I have decided that I want, if there are any good ones I can get before E4 without breeding, a Toxi-Tank or Toxi-Shuffler. Mainly cause I think I should really build up Stealth Rock. Also for some wierd reason the Baton-Passer keeps popping up in my head, but I don't one would work for me.
     
    *Baton Pass doesn't work well with ChoiceItem pokes. They can too easily be walled and forced to switch which in turn wastes the Stat Up that was passed.

    As for Toxi~Shuffling you could try Drapion. He can lay *Toxic Spikes and use *Whirlwind.

    If you wanted to build a team around Empoleon with *Stealth Rock you could always use Tyranitar and really build up the per round damage. This would be for after you beat the Elite 4. I posted a team on another sight that might accomplish that...

    White Lotus said:
    Tyranitar w/Leftovers
    'Sandstream' : Creates *Sandstorm upon entering battle.
    <Brave : +Att / -Spd>
    * Substitute
    * Focus Punch
    * Stone Edge
    * Crunch


    Garchomp w/Leftovers
    'Sand Veil' : Raises evasion in *Sandstorm.
    <Jolly : +Spd / -Sat>
    * Dragon Claw
    * Earthquake
    * Fire Blast
    * Sword Dance


    Magnezone w/Leftovers
    'Magnet Pull' : Traps (Steel) types.
    <Timid : +Spd / -Att>
    * Thunderbolt
    * Flash Cannon
    * Magnet Rise
    * Thunder Wave


    Empoleon w/Leftovers
    'Torrent' : Raises (Water) attacks when HP is low.
    <Bold : +Def / -Att>
    * Surf
    * Ice Beam
    * Grass Knot
    * Stealth Rock


    Gliscor w/Leftovers
    'Sand Veil' : Raises evasion in *Sandstorm.
    <Impish : +Def / -Sat>
    * Earthquake
    * Aerial Ace
    * Ice Fang / * Sword Dance
    * Roost / * Baton Pass


    Jirachi w/Leftovers
    'Serene Grace' : Doubles chance of attack's extra effect.
    <Careful : +Sdf / -Sat>
    * Zen Headbutt
    * U-Turn
    * Light Screen
    * Wish

    This was my adjustment to another persons team. If you really wanted some Shuffling action you could always use Skarmory > Gliscor or replace Jirachi -> Cradily w/*Toxic.
     
    No. *U-Turn is TM89 and can be gotten Pre-Elite 4 in Veilstone City at the game corner for 6000 Coins or 120000 Gold. It is way superior to *Steel Wing in every way conceivable.

    It can also be found in Canalave City. I just found it and taught it to Star, my Staraptor

    As for Toxi~Shuffling you could try Drapion. He can lay *Toxic Spikes and use *Whirlwind.

    Must breed for whirlwind, so no, but looks good for after E4

    Tyranitar w/Leftovers
    'Sandstream' : Creates *Sandstorm upon entering battle.
    <Brave : +Att / -Spd>
    * Substitute
    * Focus Punch
    * Stone Edge
    * Crunch


    Garchomp w/Leftovers
    'Sand Veil' : Raises evasion in *Sandstorm.
    <Jolly : +Spd / -Sat>
    * Dragon Claw
    * Earthquake
    * Fire Blast
    * Sword Dance


    Magnezone w/Leftovers
    'Magnet Pull' : Traps (Steel) types.
    <Timid : +Spd / -Att>
    * Thunderbolt
    * Flash Cannon
    * Magnet Rise
    * Thunder Wave


    Empoleon w/Leftovers
    'Torrent' : Raises (Water) attacks when HP is low.
    <Bold : +Def / -Att>
    * Surf
    * Ice Beam
    * Grass Knot
    * Stealth Rock


    Gliscor w/Leftovers
    'Sand Veil' : Raises evasion in *Sandstorm.
    <Impish : +Def / -Sat>
    * Earthquake
    * Aerial Ace
    * Ice Fang / * Sword Dance
    * Roost / * Baton Pass


    Jirachi w/Leftovers
    'Serene Grace' : Doubles chance of attack's extra effect.
    <Careful : +Sdf / -Sat>
    * Zen Headbutt
    * U-Turn
    * Light Screen
    * Wish

    Looks good, but I am still concerned about finishing this team...

    Ok, I am running out of ideas, I might be forced to breed T.T ..... I got it, Will-o-Whisp! I will use a Will-o-wisper, burned every turn + Atk loss. The only thing I need for a Will-o-wisper is that the pokemon can be caught before E4 and I won't have to breed for its moves. Should be easy sense Will-o-Whisp is a TM now. After this I can post my finished team with all 6 members.
     
    Conman said:
    Ok, I am running out of ideas, I might be forced to breed T.T ..... I got it, Will-o-Whisp! I will use a Will-o-wisper, burned every turn + Atk loss. The only thing I need for a Will-o-wisper is that the pokemon can be caught before E4 and I won't have to breed for its moves. Should be easy sense Will-o-Whisp is a TM now. After this I can post my finished team with all 6 members.

    Ouch. Here comes the cold water.

    You can't get the TM *Will-O-Wisp until the Battle Area which is post Elite 4. And the only pokes who learn it naturally can't be obtained until you get the National Dex which is also post Elite 4.

    <Vulpix / Shuppet / Banette / Duskull / Dusclops / Dusknoir>

    Those are the pokes that learn it naturally. There is a girl in Snowpoint City that will trade you a Haunter for a Medicham - you could always make that trade and see if her Haunter has *Will-O-Wisp. I know sometimes trade pokes have egg moves. I wouldn't count on it though.

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    As for *Whirlwind it's pretty easy to get on Skorpi.

    Just get a Male Beautifly / Dustox from Eterna Forest and level them up to 27. They will learn *Whirlwind. Then just have them breed with a Female Skorpi - they can be found in the Muddy Safari Area in Pastoria City.

    You will get a Skorpi w/*Whirlwind.

    <When you breed always make sure the move you want to pass on is at the bottom in the status screen.

    As a general rule you should make sure the best moves are at the bottom and the worst moves are at the top because if it levels up and gains a new move it is added to the bottom knocking off the top move on the list.>
     
    Ouch. Here comes the cold water.

    You can't get the TM *Will-O-Wisp until the Battle Area which is post Elite 4. And the only pokes who learn it naturally can't be obtained until you get the National Dex which is also post Elite 4.

    Actually it isn't that cold XD Just give me the moveset, it doesn't matter if I can't get Will-o-Whisp until after E4. I just need to be able to catch the pokemon before E4, moves can be pre or post E4. Also, I might be able to get my friend to trade me a pokemon holding the TM, but even if I can't it doesn't matter. As long as the pokemon is catch-able pre E4 and doesn't need to be bread to get moves, it is ok.

    As for *Whirlwind it's pretty easy to get on Skorpi.

    Just get a Male Beautifly / Dustox from Eterna Forest and level them up to 27. They will learn *Whirlwind. Then just have them breed with a Female Skorpi - they can be found in the Muddy Safari Area in Pastoria City.

    You will get a Skorpi w/*Whirlwind.

    That will be my back-up plan if I can't get a good 6th member without breeding.
     
    BUMP....kinda

    <Vulpix / Shuppet / Banette / Duskull / Dusclops / Dusknoir>

    Those are the pokes that learn it naturally. There is a girl in Snowpoint City that will trade you a Haunter for a Medicham - you could always make that trade and see if her Haunter has *Will-O-Wisp. I know sometimes trade pokes have egg moves. I wouldn't count on it though.

    I looked into that Huanter, no Will-o-Wisp. But I still can get the TM before E4 through trade with my friend. So, plz give me a good pokemon with a Will-o-Whisp moveset. Actually, just give me the Haunter Will-o-Wisp moveset, just don't include any breed moves. Will-o-Wisp doesn't count as a breed move, because of the TM...I was thinking

    Double Status
    Gastly - Gengar**Scare (M) @ Black Sludge
    Trait: Levitate
    Nature: Timid (+Spd, -Atk)
    - Will-o-Wisp
    - Shadow Ball
    - Thunderbolt
    - Hypnosis

    Also, can I substitute an Impish nature for Relaxed for my Steelix. I keep catching Steelix (hard to do), I have caught like 20+ in all and zero Relaxed natures. But I found a Impish natured one though, which is +Def, -SAtk and it doesn't need SAtk.

    PS: I won't quote for awhile sense I can't use my computer....I am using my Wii to type this. It takes forever.
     
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