• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: ds texture converter

knizz

  • 192
    Posts
    17
    Years
    • Seen Oct 28, 2020
    ds texture converter & map converter

    Actually this isn't a tool but a patch for nsbmd. Maybe someone with a windows-machine can compile this because I don't have one.

    Open the file "texture.cpp" and look for the line
    Code:
    glBindTexture( GL_TEXTURE_2D, i+1 );
    Before this line insert:
    Code:
    	{
    			char name[22];
    			strcpy(name,mat->texname);
    			strcat(name,".ppm");
    			FILE *f=fopen(name,"w");
    			printf("%d\n",f);
    			fprintf(f,"P6\n%d\n%d\n255\n",mat->width, mat->height);
    	
    			int ax,ay;
    			for(ay=0;ay<mat->height;ay++)
    				for(ax=0;ax<mat->width;ax++)
    					fwrite(image+(ax+ay*mat->width),3,1,f);
    			fclose(f);
    		}

    After you compile nsbmd it will dump every texture in the directory it was started in. If you can't open the textures (PPM-Format) try a software like GIMP.

    I attached the result of nsbmd and the 3rd entry of land_data.
     
    Last edited:
    Here is another useful snippet that "converts" land_data files to bmd format. You need Python to run this.

    Code:
    #!/usr/bin/python
    import sys
    for a in sys.argv[1:]:
    	b=open(a,"r").read()
    	c=b.find("BMD0")
    	d=256*(256*(256*ord(b[c+11])+ord(b[c+10]))+ord(b[c+9]))+ord(b[c+8])
    	open(a,"w").write(b[c:c+d])
     
    Back
    Top