• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Akari, Red, Kris, May - which Pokémon protagonist is your favorite? Let us know by voting in our semifinal favorite protagonist poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Discussion] Dynamaxing

With the zoom x and y code that Wolf Mentioned, we already have the ease of sprite sizes. using the basic of alolan/delta pokemon we have it's code flag, and from Pokemon Empyrean, we know changing moves mid battle is possible. the only real issue is the window size
 
[PokeCommunity.com] Dynamaxing

I could simply create something that can make Pokémon Dynamaxed. But I didn't change its resolution, I just made an icon appear on your hp bar if it's Dynamax. I am currently looking for a way to replace attacks with Max attacks, so if anyone wants to help me, feel free to pm me.
As a little guy said, Dynamax is a buff with an increase in height and weight, not changing appearance, unlike Gigantamax. So I see no need to create alternative forms for all species. All you have to do is change the attributes, and I'm already working on that part. But as I said, I need help changing the moves in advance of their use.
 
Last edited:
Can't we just define the dynamax as a status boost ? Like increase all the stats (or actually some specific stats) by 1,5 such as a setup move ? After making that we would just have to disable the animation that is played when stats are boosted and replace it with the dynamax animation.
 
Back
Top