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- Seen Aug 23, 2020
I feel that the camera movement that is implemented by default isn't dynamic enough. When you select the "Attack" command, the camera only zooms out slightly. I wanted it to focus on the player's Pokemon completely. My game takes inspiration from "Persona 2: Innocent Sin", and I wanted to incorporate minor references to the game's intricacies.
This is the clip I am referencing. Notice how the camera focuses on a party member when their name is selected. And the same when selecting an enemy to attack. That also means that in a double battle, a selected target will be zoomed in on. What variables in the EBS script do I change
https://youtu.be/jbfmE2jEfpQ?t=56
This is the clip I am referencing. Notice how the camera focuses on a party member when their name is selected. And the same when selecting an enemy to attack. That also means that in a double battle, a selected target will be zoomed in on. What variables in the EBS script do I change
https://youtu.be/jbfmE2jEfpQ?t=56