Pokemon Meteor is a (soon to be) long pokemon fan game which aims to essentially entertain you with 980 official mons and some fan-made baby pokemon!
It essentially follows you (the player) as you run around (without sleeping or eating) the Raien reigon (more story later).
Also, Raien forms of Pokemon are also here!
Raienian Pikachu: Steel/Psychic – Can’t evolve because its magnetism attracts everstones.
Raienian Slugma: Dragon/Rock – Evolves into Raien Magcargo
Raienian Magcargo: Dragon/Rock – Final Evo
Wild Encounters can be seen in the overworld
Galar berry tree system
A pack of all-new summary screens!
You can view the ancestors of a Pokemon in the summary
A Pokemon birth signs system
Pokemon from Alola & Kalos available! (gen 8 in development)
A whole new ability for most Pokemon!
A new move for Genesect!
Pick from all the starters from gen 1-8 + Eevee!
Some Re-designed graphics
A kinda new badge sytem
Not a typical on-route-one-there-is-no-story-just-a-guy-with-a-level-2-pidgey game (It`s designed to test you`re skills!)
Features in development:
Night and Sandstorm castform forms
New moves and abilities
You wake up in a tiny room you've never seen before to a voice when you try to escape, you realize that a fingerprint Is required to open the door. At that moment there Is a flash of light, and in the centre Is a strange Pokémon... It joins your team and helps you smash all of the overpowered grunts out of the way... Just before you get out, you see a mysterious figure near the door "Darkrai Will be mine... And that annoying Pokémon Will not be able to interfere anymore..." Then it fades into the shadows... After that, you head on out and run into prof. Fern. Seeing the professor , Your helper flies off, and it all unfolds from there...
For more details check the recruitment thread on the Game Development forum
FL - Family Tree Script
Ludicrous89 - Birthsigns
Luka.S.J - Modular Title screen
Smogon Sprite Project - Gen 6,7 & 8 battlers & icons
Zeak6464 - Follow sprites for gen 7 & 8 (From Green Remix)
derfishae - Overworld Pokemon
The Pokemon Insurgence Team - Mega pokemon, follow sprites for gen 6
The Reborn team (sprites)
If you think you should be on this list and are not, PM me!
Pokemon Essentials by:
Flameguru, Poccil, Maruno, AvatarMonkeyKirby, Luka S.J., Boushy, MiDas Mike, Brother1440, Near Fantastica, FL, PinkMan, Genzai Kawakami, Popper, Harshboy, Rataime, help-14, SoundSpawn, IceGod64, the__end, Jacob O. Wobbrock, Venom12, KitsuneKouta, Wachunga, Lisa Anthony, xLeD.
"RPG Maker XP" by Enterbrain
"Pokémon" is Owned by: The Pokémon Company and Nintendo and affiliated with Game Freak.
I support Pokemon [url=http://www.pokecommunity.com/showthread.php?p=10130877][img]https://img.techpowerup.org/200301/definitive.png[/img][/url]
Hmm I like the idea of the varient Magcargo but I would reccomend changing its design as it looks more like a shiny magcargo. Perhaps to reference its dragon form more perhaps slimming the shell down so its more streamlined, allowing magcargo more speed with a traditionally more dragonlike apperance but still holding onto it's slimey and slug/snail body (sort of like a shelled version of Goodra).
This design I can imagine that due to having a smaller shell, it can move faster due to being more lightweight, but it would maintain it's defensive strength since being a snail means it has no internal skeleton, allowing it to shrink into a smaller shell without issue despite its reduced shell size.
On a whim I decided to use MSPaint to create a concept of what I envision for a dragon/rock variant for Magcargo. Its sort of inspired by that movie Turbo from Dreamworks, as this makes Magcargo a passable sweeper with a jet-propelled shell. The shell is shaped to resemble a pair of dragon wings to keep with the dragon typing you're going for. Also the original magcargo lets out excess heat from its shell, and in this dragon redesign it can let loose flames from its shell to help it fly by aiming the high powered burst of flame out behind it sort of like how Larvesta flies.
Magcargo's body is no longer made of lava in this design, though it's magma is repurposed as its jet fuel, and as a dragon it can obviously still use fire attacks. At least thats how I envision it.
EDIT: The dip on the underside of the tail was unintentional. If I had a scanner or photoshop (maybe both) I would have avoided that mistake.
My computer cant recognize it's own hard drive...
So development has been paused for around a week. Until I can re-install windows...
I managed to make a security copy so nothing has been lost... Sorry For Any Inconvenience
Ok, here I go. New feature!
New field effects.
E.g. in the 1.0 beta (coming soon) route 1 will be a 'field of flowers' field effect. New feature!
Poképlay, from the gen 7 games, will be available in the beta 1.0 when the player gets pokegear. Also, Computer fixing
I'm working on my laptop and have found out that the SSD was broken and have recieved a new one. I will install win 10 on that one ASAP.
A Pokémon can tap into it's spirit power when it is holding an amulet! The power it uses is based off its type. Spirit power effects:
Electric: Booming Thunder
Halves opponent's hp + paralyse + disables sound moves Water: Sweeping flood
Does EXACTLY 50 damage to opponent + removes the fire type and adds the Water type, if there is a status condition on the user, it is removed Fire: Endless Flame
Burns Opponents, does 1/3rd of opponent(1)'s HP, does 40 damage to opponent 2, all grass types are KO'ed Grass: Overgrowing Vines
Seeds all battlers apart from user, puts all opponents to sleep Normal: Punishment
Does damage equal to the users level to opponents Poison: Poisoning wave
Poisons all opponents, does damage equal to the users defence to opponents All normal and ghost types have their hp halved Dark: Nightfall
Dark types are healed by 1/3 of health, other battlers are all damaged and opponents loose speed Fairy: Enchantment
Opponents are damaged and the damage that is done to them is healed by the user Flying: Skydive
Does 50 damage to opponents, 100 if they are airborne Ice: Icy Rend
Freezes all opponents and water types become ice type Ground: Sand Hurricane
Sandstorm goes up, electric types loose the electric type, does more damage for each ground type on the field Fighting: Repeating Punch
If the ally is fighting, the opponent is damaged twice Bug: Metamorph
The user doubles in HP and status conditions are removed Steel: Reinforce
Defence is maxed out, + 60 HP Ghost: Fade out
Does damage then swaps out Psychic: dIsToRt
tHE uSER gETS tHE gHOST tYPE [sWAPPED fOR pSYCHIC tYPE] aND tHE oPPONENT gETS tHE nORMAL tYPE Rock: Bury
The opponents are disabled + damaged Dragon: Draconic Dive
80 damage to each opponent for each type the user has and confuses self