The Sprites are made by JoshR691
Programs:
Unlz
NTME
APE
Sphere Editor
FreeSpaceFinder
IrfanView
Lets start
Nidorino
Gengar
Background
open your rom in VBA and wat until the scene before the orange background shows up
then hit tools, map viewer, BG1 and save it as png
open it with paint and replace with yours background
Now we have to make a tileset
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 2 and save it as a .raw file
open UNLZ navigate to 221 and replace the image with yours then click next and go to 222 then click file load raw and load the raw file
open your rom in VBA again and wait until the scene after the orange background shows up
then hit tools, map viewer, BG1 and save it as png
open it with paint and replace with yours background
Now we have to make a tilemap
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 1 and save it as a .raw file
open UNLZ navigate to 229 and replace the image with yours then click next and go to 230 then click file load raw and load the raw file
Now the only thing left is the Palette edit
open APE and edit offset 004053D4 and 00407430
to change the grass open your rom in VBA again and wait until the scene before the orange background shows up
then hit tools, map viewer, BG1 and save it as png
once again replace the grass with whatever
make a tileset with sphere and then open ntme open the tileset load the rmp and in the palettemap cover it with 1
the open unlz go to 223 isert the tileset and in 224 the .raw file as before
APE oofest is 004053B4
the bush that shows up is no 235 in UNLZ and its palette offset is 00409A1C
End Result
Programs:
Unlz
NTME
APE
Sphere Editor
FreeSpaceFinder
IrfanView
Lets start
Nidorino
Spoiler:
navigate to 234, save it as png and open it with paint, now replace it with the pokemon you want to, for this tutorial i will use vulpix.
Open the "vulpix" in irfanview , click image, decrease color depth, 16 colors, ok and save the image, make sure the first color of your pallete is the background color
click image, palette. export palette and save it *this will be used for alla the vulpix sprites
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now open your backsprite
in irfanview click image, palette, import palette import the palette you saved erlier
and save it *Actually do this in all the ''vulpix'' sprites
Open your Backsprite in NTME, in the tilemap dimensions click size FRLG TS and height+ twice
in the palette map cover your image in 6
and save the tilemap as .raw file
now go to unlz go to 227, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
then go to 228 click file load raw and load the file the click write to rom and hit ok
in unlz navigate to 237, save it as png and open it with paint, now replace it with the pokemon
Now open your image in irfanview click image, palette, import palette import the palette you saved erlier
and save it
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now the only thing left is the Palette edit
open APE and the offsets you need are 004096AC and 00406634
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig01.deviantart.net/a3c3/f/2015/220/1/1/nidorino_side_234_by_patatovios-d94r8q3.png)
Open the "vulpix" in irfanview , click image, decrease color depth, 16 colors, ok and save the image, make sure the first color of your pallete is the background color
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://img05.deviantart.net/80e2/i/2015/220/c/e/vulpixpalete1_by_patatovios-d94r9ew.png)
click image, palette. export palette and save it *this will be used for alla the vulpix sprites
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig11.deviantart.net/1e2b/f/2015/220/0/e/vulpixpalete2_by_patatovios-d94rall.png)
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now open your backsprite
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig07.deviantart.net/8215/f/2015/220/b/e/vulpix_back_227_by_patatovios-d94rabp.png)
and save it *Actually do this in all the ''vulpix'' sprites
Open your Backsprite in NTME, in the tilemap dimensions click size FRLG TS and height+ twice
in the palette map cover your image in 6
and save the tilemap as .raw file
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig00.deviantart.net/96a9/f/2015/220/3/6/vulpixntme_by_patatovios-d94ra85.png)
now go to unlz go to 227, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
then go to 228 click file load raw and load the file the click write to rom and hit ok
in unlz navigate to 237, save it as png and open it with paint, now replace it with the pokemon
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig03.deviantart.net/0d7b/f/2015/220/d/1/nidorino_atacking_237_by_patatovios-d94rcx3.png)
Now open your image in irfanview click image, palette, import palette import the palette you saved erlier
and save it
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now the only thing left is the Palette edit
open APE and the offsets you need are 004096AC and 00406634
Gengar
Spoiler:
navigate to 233, save it as png and open it with paint, now replace it with the pokemon you want to, for this tutorial i will use Ursaring.
Open the "Ursaring" in irfanview , click image, decrease color depth, 16 colors, ok and save the image, make sure the first color of your pallete is the background color
click image, palette. export palette and save it *this will be used for all the ursaring sprites
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
navigate to 236, save it as png and open it with paint, now replace it like this
Now open your backsprite in irfanview click image, palette, import palette import the palette you saved erlier
and save it *Actually do this in all the ''ursaring'' sprites
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now open your rom in VBA and wat until the scene with the orange background shows up
then hit tools, map viewer, BG2 and save it as png
open it with paint and replace the gengar with "ursaring"
Now we have to make a tileset
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image it will look like this
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 5 and save it as a .raw file
Open UNLZ go to 225 import the tilemap and save it click next and go to 226 then click file, load raw, load the raw you saved and write it to rom
Now again open your rom in VBA and wat until the scene with the two pokemon atacking shows up
then hit tools, map viewer, BG0 and save it as png
open it with paint and replace the gengar with "ursaring"
do excactly what you did before
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 5 and save it as a .raw file
Open UNLZ go to 231 import the tilemap and save it click next and go to 232 then click file, load raw, load the raw you saved and write it to rom
Now the only thing left is the Palette edit
open APE and edit offset 00405DA4
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig09.deviantart.net/b26b/f/2015/220/6/1/gengar_side_233_by_patatovios-d94rfog.png)
Open the "Ursaring" in irfanview , click image, decrease color depth, 16 colors, ok and save the image, make sure the first color of your pallete is the background color
click image, palette. export palette and save it *this will be used for all the ursaring sprites
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
navigate to 236, save it as png and open it with paint, now replace it like this
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig11.deviantart.net/36d6/f/2015/220/f/4/nidorino_back_236_by_patatovios-d94rg6u.png)
Now open your backsprite in irfanview click image, palette, import palette import the palette you saved erlier
and save it *Actually do this in all the ''ursaring'' sprites
now go back to unlz, import the image, click write to rom and hit ok, if you get an error use the FreeSaceFinder
Now open your rom in VBA and wat until the scene with the orange background shows up
then hit tools, map viewer, BG2 and save it as png
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig12.deviantart.net/8dab/f/2015/220/c/f/screenshot_1_by_patatovios-d94rgqy.png)
open it with paint and replace the gengar with "ursaring"
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig14.deviantart.net/1824/f/2015/220/f/8/map_gengar_front_by_patatovios-d94rgyu.png)
Now we have to make a tileset
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image it will look like this
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig14.deviantart.net/5112/f/2015/220/f/5/map_ursaring_front_tilemap_by_patatovios-d94rhl9.png)
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 5 and save it as a .raw file
Open UNLZ go to 225 import the tilemap and save it click next and go to 226 then click file, load raw, load the raw you saved and write it to rom
Now again open your rom in VBA and wat until the scene with the two pokemon atacking shows up
then hit tools, map viewer, BG0 and save it as png
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig15.deviantart.net/c258/f/2015/220/9/5/screenshot_2_by_patatovios-d94rgs7.png)
open it with paint and replace the gengar with "ursaring"
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig15.deviantart.net/37b7/f/2015/220/8/4/map_gengar_back_by_patatovios-d94rikk.png)
do excactly what you did before
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 5 and save it as a .raw file
Open UNLZ go to 231 import the tilemap and save it click next and go to 232 then click file, load raw, load the raw you saved and write it to rom
Now the only thing left is the Palette edit
open APE and edit offset 00405DA4
Background
Spoiler:
open your rom in VBA and wat until the scene before the orange background shows up
then hit tools, map viewer, BG1 and save it as png
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig01.deviantart.net/1aef/f/2015/220/7/9/untitled_by_patatovios-d94sd6a.png)
open it with paint and replace with yours background
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig07.deviantart.net/9501/f/2015/220/a/5/map_by_patatovios-d94sfer.png)
Now we have to make a tileset
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 2 and save it as a .raw file
open UNLZ navigate to 221 and replace the image with yours then click next and go to 222 then click file load raw and load the raw file
open your rom in VBA again and wait until the scene after the orange background shows up
then hit tools, map viewer, BG1 and save it as png
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig15.deviantart.net/0fd0/f/2015/220/1/0/untitled2_by_patatovios-d94sgxi.png)
open it with paint and replace with yours background
Now we have to make a tilemap
Open sphere editor, click file import, image to map chose the image then it will show you to save it as rmp file save it chose as tile dimensions 8x8 and open the rmp file with spehere editor again then using the printscreen key save the image
open the tilemap in NTME then click file, open tilemap, from sphere RMP file and chose the RMP file you saved earlier
in the palette map cover your sprite in 1 and save it as a .raw file
open UNLZ navigate to 229 and replace the image with yours then click next and go to 230 then click file load raw and load the raw file
Now the only thing left is the Palette edit
open APE and edit offset 004053D4 and 00407430
to change the grass open your rom in VBA again and wait until the scene before the orange background shows up
then hit tools, map viewer, BG1 and save it as png
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig14.deviantart.net/5be5/f/2015/220/4/7/untitled3_by_patatovios-d94skjg.png)
once again replace the grass with whatever
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig00.deviantart.net/60f5/f/2015/220/0/3/grass_by_patatovios-d94skqe.png)
make a tileset with sphere and then open ntme open the tileset load the rmp and in the palettemap cover it with 1
the open unlz go to 223 isert the tileset and in 224 the .raw file as before
APE oofest is 004053B4
the bush that shows up is no 235 in UNLZ and its palette offset is 00409A1C
End Result
Spoiler:
![[PokeCommunity.com] Editing the intro battle FR/LG [PokeCommunity.com] Editing the intro battle FR/LG](https://orig06.deviantart.net/bd2e/f/2015/220/7/e/start2_by_patatovios-d94rkvg.gif)
Last edited: