Eeveelution Movesets

RSL

RaikouSpecialLover
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    So far, I only own Espeon and Umbreon from Pokemon Colosseum.
    However, I got a female Eevee all set for sum' breeding to produce the others.

    So tell me. What are some good movesets for all of Eevee's evolutions?

    Here's what I'm thinking(these are at level 50, mind you)...

    Vaporeon (M)
    ------------
    Surf
    Ice Beam
    Dig
    Helping Hand

    Jolteon (M)
    ------------
    Thunderbolt
    Thunder Wave
    Shadow Ball (does better damage than the puny Pin Missile attack)
    Helping Hand

    Flareon (M)
    ------------
    Flamethrower
    Iron Tail
    Bite
    Helping Hand

    Espeon (M) [this is current moveset]
    ------------
    Psychic
    Shadow Ball
    Psych Up
    Helping Hand

    Umbreon (M) [this is also current moveset]
    ------------
    Confuse Ray
    Bite
    Toxic
    Hyper Beam

    You guys think this is good enough? Or should I change it a little?
     
    Don't make them use Hyper Beam.. It leaves them valnurable for attack after they use is. But besides that, it looks okay...
     
    no hyper beam
    Umbreon[calm/impish]
    EVs - Def,hp,SpAtt/Att,SpDef
    HP dark/shadow ball
    baton pass
    taunt/toxic/curse/charm
    mean look/rest/wish

    watever

    Espeon[timid]
    EVs - Sp,SpAtt,hp
    psychic
    HP ice
    calm mind
    morning sun

    blah

    Jolteon[timid]
    EVs - Sp,SpAtt,Hp
    thunderbolt
    HP ice/grass
    thunderwave/wish
    substitute/baton pass

    Vaporeon[modest]@leftovers
    EVs - SpAtt,SpDef,hp,Def
    surf
    ice beam
    toxic
    wish

    Flareon[adamant]
    EVs - Att,SpAtt,hp,SpDef
    flail
    endure
    shadow ball
    overheat

    ...
     
    Dude, he's using in-game pokemon, so don't suggest Hidden Powers, since he probably don't have the right one.

    Why the *beep* do you have Helping Hand on them?

    Also, Umbreon should never have an attacking move, it's primarily role is to tank and setup for other pokemon.

    The set Ice Demon suggested for Flareon works pretty well I used to use it, the exact same one :O
     
    I use Helping Hand primarily for Double Battles, and whenever moves such as it and Follow Me come on while leveling up, I have to take it up, because they CAN prove useful. (like Follow Me + Focus Punch in a Double Battle)

    My Pokemon are set so that can use attacks agaist types that are supposed to be dominant over them. (along w/ the traditional S.T.A.B. attack and some support moves like Reflect, Mud Sport, and Follow Me.)

    (Yes, that's right. I'm a half Stadium 2 person, and half Colloseum person)

    What got me goin' was the Challenge Cup. It was the closest thing I ever got to controlling my own Pogeys. (because I didn't own R/B/Y/G/S/C at that time) Then Colloseum came along, and then I had some of Johto's best in my hands, along w/ a taste of Hoenn. And then FireRed/LeafGreen rolls along, and now Kanto's Pogeys are now in my hands, too.

    I'm not a real huge fan of R/S/E, but Hoenn's Pogeys do have some strength.
     
    Vaporeon @ Leftovers
    Trait: Water Absorb
    EVs: 98 HP / 176 Def / 44 Spd / 56 SAtk / 136 SDef
    Bold Nature (+Def, -Atk)
    - Ice Beam/Surf
    - Wish
    - Haze
    - Rest

    Jolteon @ Petaya Berry
    Trait: Volt Absorb
    EVs: 40 HP / 252 Spd / 218 SAtk
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Substitute
    - Baton Pass
    - Agility

    Flareon @ Leftovers
    Trait: Flash Fire
    EVs: 6 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Shadow Ball
    - Return/Substitute
    - Overheat
    - Flail/Charm/Quick Attack

    Espeon @ Salac Berry
    Trait: Synchronize
    EVs: 120 HP / 252 Spd / 16 SAtk / 122 SDef
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Calm Mind
    - Baton Pass
    - Psychic

    Umbreon @ Leftovers
    Trait: Synchronize
    EVs: 194 HP / 140 Def / 176 SDef
    Bold Nature (+Def, -Atk)
    - Taunt
    - Baton Pass
    - Wish
    - Moonlight
     
    Last edited:
    Vaporeon:
    holding:Mystic Water
    1.Hydro Pump
    2.Surf
    3.Haze
    4.Ice Beam

    Flareon
    Holding:Charcoal
    1.Fire Blast
    2.Fire Spin
    3.Flamethrower
    4.Sand-Attack

    Jolteon
    Holding:(The Electric Power Up...I Forget What It Is, I Think It Is Magnet)
    1.Thunderbolt
    2.Shadow Ball
    3.Thunder Wave
    4.Thunder

    Espeon
    Holding:twisted Spoon
    1.Morning Sun
    2.Psybeam
    3.Psychic
    4.Shadow Ball

    Umbreon
    Holding:Dark Glasses
    1.Bite
    2.Moonlight
    3.Shadow Ball
    4.Sand Attack
     
    Last edited:
    Kadabra said:
    Vaporeon (M) @ Leftovers
    Trait: Water Absorb
    EVs: 98 HP / 176 Def / 44 Spd / 56 SAtk / 136 SDef
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Wish
    - Haze
    - Rest

    Jolteon (M) @ Petaya Berry
    Trait: Volt Absorb
    EVs: 40 HP / 252 Spd / 218 SAtk
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Substitute
    - Baton Pass
    - Agility

    Flareon (M) @ Leftovers
    Trait: Flash Fire
    EVs: 6 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Shadow Ball
    - Return
    - Overheat
    - Flail

    Espeon (M) @ Salac Berry
    Trait: Synchronize
    EVs: 120 HP / 252 Spd / 16 SAtk / 122 SDef
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Calm Mind
    - Baton Pass
    - Psychic

    Umbreon (M) @ Leftovers
    Trait: Synchronize
    EVs: 194 HP / 140 Def / 176 SDef
    Bold Nature (+Def, -Atk)
    - Taunt
    - Baton Pass
    - Wish
    - Moonlight
    This team is gonna get tanked by Tyranitar for sure... Flailing Flareon without something to bring it down to 1 is useless too.
     
    Spike Razzor said:
    This team is gonna get tanked by Tyranitar for sure... Flailing Flareon without something to bring it down to 1 is useless too.

    Yeah, but that's just movesets, and you could always put something in the 6th slot to counter T-Tar. That reminds me, I need to add Sub on Flareon.
     
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