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ElectiPass! (RMT)

KingdomBlade

Sora! I choose you!
63
Posts
14
Years
  • Well, I decided to build a different team, since the other team was kinda boring me. I decided to make a Baton Pass team, with Electivire as a recipient. I think he would be good since he makes a very viable Mixed Sweeper.

    This is basically my team:
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    Team Building Process

    Obviously, it should start with Electivire.
    471.png


    Every good Baton Pass team should start with a Speed Passer. I thought immediately of Ninjask, as he can shuffle between Protect and Substitute for a lot of turns, sub up, and then pass.
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    Smeargle is also a staple on all Baton Passing teams. As he can pass Ingrain, and also Spore, the most accurate Sleeping move. Spider Web is also useful on destroying Walls, effectively destroying the whole team.
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    I decided to use Drifblim. He can gain massive Subs, and be able to stall for a few turns while using Stockpile. That's a very nice pass, along with the Sub.
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    I need some offensive passers. I immediately thought of Mr. Mime, as he can also provide an additional SP.Def boost along with the SP.Atk boost from Calm Mind. Soundproof is also very important. It can be used when Smeargle Fails.
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    I searched for the last slot and thought of an Attack passer, and I saw Floatzel is the only Baton Passer that can pass Bulk Up. I needed Bulk-up as the only Attack Electivire has is Cross-Chop and I needed the extra Defense more than the extra attack.
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    If the chain ends successfully, Electivire will have +6 Spe, +6 Def, +6 SpD, +3 Atk, +3 SpA, and finally Ingrain, or possibly a Sub.

    This is my team in In-Depth:

    Lead/Speed Passer
    291.png

    Ninjask @ Leftovers
    Ability: Speed Boost
    Nature: Careful
    EVs: 248 HP / 184 Def / 68 Spe / 8 Spd
    Moves: Baton Pass
    Protect
    Substiture
    X-Scissor

    I decided Ninjask was good for it's task. His ability allows me to go completely defensive with Protect and Substitute. After enough passes. I can go out and pass. In case of free turns, for example, on a Sub, the enemy goes out, I can use a decent STAB move.

    Ingrain Passer
    235.png

    Smeargle @ Shed Shell
    Ability: Own Tempo
    Nature: Jolly
    EVs: 96 HP / 120 Def / 252 Spe / 40 SpD
    Moves: Baton Pass
    Spider Web
    Spore
    Ingrain

    The next on the chain. Ingrain is an important move for any Baton Pass team, and he is the only one that can pass it. Spider Web is for any walls or stallers, and finally Spore is a very useful move to let it set up. It allows for at least 2 or 3 turns of set-up. By the end of the set-up, I can redo Spore to use for the next one.

    SubPasser/Stockpile Passer
    431.png

    Drifblim @ Leftovers
    Ability: Aftermath
    Nature: Calm
    EVs: 252 HP / 176 Spe / 80 SpD
    Moves: Baton Pass
    Substitute
    Stockpile
    Hypnosis

    For an NU Pokemon, Drifblim is a pretty useful Baton Passer. The main technique for this set would be to first setup Hypnosis, unless Spore was already set-up before by Smeargle. During sleep, I start Sub, and then Stockpile till the enemy wakes up, then either try to Stockpile again if I haven't reached 3 yet or just pass, I could also Hypnosis first.

    Bulk Up Passer
    424.png

    Floatzel @ Leftovers
    Ability: Swift Swim
    Nature: Jolly
    EVs: 80 HP / 252 Def / 176 Spe
    Moves: Baton Pass
    Bulk Up
    Taunt
    Waterfall

    Floatzel may be underrated, but he is very good as a passer for his rare ability to Baton Pass Bulk-Up. I need the extra defense more than the extra power in for Electivire, so I decided to use Floatzel instead of common Swords Dance passers. Waterfall is there in case I have to stop the chain short for any reason.

    Calm Mind Passer/Perish Song Blocker
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    Mr. Mime @ Calm
    Ability: Soundproof
    Nature: Calm
    EVs: 252 HP / 216 Spe / 40 SpA
    Moves: Baton Pass
    Calm Mind
    Encore
    Energy Ball

    Mr. Mime has an important Role in all Baton Pass teams, a Sound Blocker. He blocks Perish Song and Roar which stops Baton Pass teams in their tracks. If I Encore a support move, the enemy would be crippled after I Calm Mind three times, and Baton Pass into Electivire, there would still be time to spare, to attack for Electivire. Energy Ball in case the chain stops short.

    Baton Pass Recipient/Mixed Sweeper
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    Electivire @ Expert Belt
    Jolly: Motor Drive
    Nature: Mild
    EVs: 72 Atk / 184 Spe / 252 SpA
    Moves: Thunderbolt
    HP Ice
    Flamethrower
    Cross Chop

    I adore MixVire. He has amazing type coverage, very good power, and can destroy most walls in the OU like Blissey, Foretress and other walls. He can kill the other team and he can also hit nearly all types for neutral damage. This works much better than a physical set, as most walls are physically defensive.

    Any comments or suggestions?
     

    uskelly

    Pokemon Master
    105
    Posts
    13
    Years
    • MN
    • Seen Jun 4, 2011
    At first glance your stratedgy seems doable, however, when auctually put to battle, how will you deal with Whilrwind Phazers, which is more common than Roar and Perish Song?

    Completley wiping out all your past baton passes and you start back at zero, and within that time, they may have already damaged your team enough for you to be unable to use the same stratedgy =/

    For me, when I see a Ninjask lead, I know what it's going to do, and then automattically move to a pokemon that can remove this problem

    Bassically, if your stratedgy fails once, you lose. Also, Ninjask and Smeargle seem safe, but will you be able to outspeed choice scarf users and other sweepers?
     

    aragornbird

    (。◕‿‿◕。)
    3,732
    Posts
    18
    Years
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    Yeah, phazing is no problem with Ingrain around. I'd find a better 6th Pokemon though.

    Electivire is kind of shaky as a recipient for this team. Even with several Calm Mind and Bulk Ups, Electivire will still have trouble against Swampert. HP Ice and Cross Chop just won't defeat it easily.

    Lucario makes a better recipient. Its Close Combat+Crunch beats everything after a couple of boosts. It has priority with Bullet Punch in case your opponent decides to use a Scarf Gengar or something. And it beats Gliscor with HP Ice.

    Lucario @Life Orb
    Naughty Nature
    252 Atk / 60 SpA / 196 Spd

    -Close Combat
    -Crunch
    -Bullet Punch
    -Hidden Power Ice

    Lucario also works because over half your team is weak to Weavile/Tyranitar.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
     
    Last edited:
    16
    Posts
    13
    Years
  • ^ All of the above and:

    What will you do when you encounter leads with priority moves? Right now Lead Mamoswine is sure to completely demolishes your strategy. It'll Ice Shard Ninjask into oblivion and set up Stealth Rock which two of your Pokemon are fragile against. Considering this, give Ninjask a Focus Sash instead of Leftovers.

    I for one do not recommended using teams that completely rely on Baton Pass support, maybe one or two Pokemon, but once you start spamming stat-boosters then the more experienced battlers will catch on quick and Taunt or Trick you, or both.

    Very few BP teams work anymore and with the ever rising number of anti-stall teams you will most likely be phazed, Taunted, and Tricked from the start.
     

    KingdomBlade

    Sora! I choose you!
    63
    Posts
    14
    Years
  • I think that I should not change the strategy, but rather, change the Pokemon for other Pokemon that can Baton Pass similar boosts yet still make fierce competition.

    I might replace Mr. Mime with Espeon instead running this set.

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    Espeon @ Leftovers
    Nature: Timid
    Baton Pass
    Wish
    Calm Mind
    Psychic

    Espeon can self-boost itself if the chain breaks, still maintain good stats, and a decent STAB move to attack. She can also support team mates and herself with Wish.

    Then for the Bulk-Up Passer, I could use Blaziken or Medicham, I think.

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    Medicham @ Leftovers
    Nature: Jolly
    Baton Pass
    Bulk Up
    Recover
    Hi-Jump Kick

    Medicham has incredible Attack power and has access to healing moves, although it is rather Slow, still makes a formidable opponent after a few Bulk-Ups.

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    Blaziken @ Leftovers
    Nature: Jolly
    Baton Pass
    Bulk-Up
    Blaze Kick
    Substitute

    Another choice and maybe better than Medicham because it has slightly more speed and has much more balanced stats. Blaze Kick lets me hit hard after a few Bulk Ups.

    The main problem with changing Mr. Mime would be taking out Soundproof, but Perish Song is rarely seen anyways, and as you guys said pHazing isn't a problem with Ingrain.

    I was also thinking of changing Electivire, but for a Dragonite.

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    Dragonite @ Leftovers
    Nature: Mild
    Flamethrower
    Thunderbolt
    Aqua Tail
    Dragon Claw

    There are some more possibilities, I think, but please stop recommending Lucario, I just don't wan't something that's so predictable. Something different I guess.

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    MixAzelf @ Life Orb
    Nature: Naive
    Grass Knot
    Ice Punch
    Zen Headbutt
    Flamethrower

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    MixKiss @ Life Orb
    Nature: Naughty
    ExtremeSpeed
    Aura Sphere
    Flamethrower
    Roost

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    MixBlaziken @ Expert Belt
    Nature: Rash
    Flamethrower
    Brick Break
    ThunderPunch
    HP Ice

    Haha, I just had a really fun battle on Shoddy.

    Spoiler:
     
    Last edited:
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