Good morning everyone. I am aware that you may not get a response from this as it is a semi old thread.
I've tried compiling this, with some success. I'm not interested in expanding the items, TMs or guardians, but I do want to expand the pocket space of the bag. I compile according to these preferences then.
For the pockets I want to expand, a table is created in RAM at 0x0203CF64 based on the number of items I told it in the "items.py" file. During gameplay this seems to work, I get items and they are stored in the expanded pocket. The problem with this is that if I restart the game, all the items in the expanded pockets will disappear.
Could someone guide me on this or give me some indication as to why it happens?