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Graphics: Emerald Essentials v1.0.1

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    [PokeCommunity.com] Emerald Essentials v1.0.1


    This has been about four months of work, almost five, straight through... I wanted to start an Essentials project but also wanted to use Emerald assets and I wasn't content with all the lacking, well, assets. So, I decided to rip everything from pret's 'pokeemerald' and convert what I found to be necessary to RMXP for Essentials. I have painstakingly, pixel by pixel, assembled the entirety of the outside world (ground tiles, trees, mountains, objects, buildings, water autotiles, et cetera), put together as many overworld event graphics as possible, as well as some other small things (all secret base animation frames, breakable rock, cuttable tree, secret base decorations, doors, et cetera and more. Let's have a read...​

    Spoiler: List of Assets


    Spoiler: Further Reading


    -DOWNLOAD-

    -NOTE- I plan on working on field animations/scripting and more in the near future but I am a little burnt out. If/ultimately when I get around to it, I will update this post for further progression down the line. If there is enough love and appreciation, and also considering you know what you are doing and any takers in help assisting the movement of this project, feel free to reach out to me and this can be a collaborative effort going forward. Peace and love!!!​

    Spoiler: Changelog


    None of this would have been possible if not for the folks below

    Credit if used:

    Xysmaniac - Conversion/Assembly
    pret - pokeemerald
    huderlem - Porymap
    grunt-lucas - Porytiles
     
    Last edited:
    v1.0.1

    -Rearranged 3 autotiles (Water Currents, Water Rock, Waterfall) for simpler individual tile selection
    -Added 10 Characters (Event Objects)
    Spoiler: Event Objects


    -Added 6 Pictures
    Spoiler: Pictures
     
    Last edited:
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