• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] Error? Advance Map - adding more blocks to tileset 2

Status
Not open for further replies.
  • 2
    Posts
    13
    Years
    • Seen Feb 8, 2012
    Hi everyone, I'm new to rom hacking and have learned a lot from people kind enough to post tutorials and from tinkering with advance map.

    However I'm having issues with adding blocks to a tileset so I can add my own tiles to it. When I change the amount of blocks to tileset 2, the behavior byte and backround byte of all existing tiles that I wanted to use in tileset 1 are wiped out to 0 and even if I set them back to the way they were they either respond or don't. Any ideas of whats going on or if I'm handling this the wrong way? Thanks in advance.
     
    Wrong forum, wrong section. This is the Game Development section, not the ROM Hacking section.

    Locked.
     
    Status
    Not open for further replies.
    Back
    Top