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- Floaroma Town - Sinnoh Region
- Seen Sep 29, 2023
I hate to be the one to ask, usually I search for already asked questions, but it seems that nobody did run into this problem before...
In RPG Maker XP Whenever I have an encounter or a trainer challenge, before I could throw the pokéball for my Pokémon to get out and battle I get this error:
[Pokémon Essentials version 19.1]
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
Backtrace:
192:PokeBattle_Animation:103:in `ballTracksHand'
193:PokeBattle_SceneAnimations:446:in `createProcesses'
192:PokeBattle_Animation:9:in `initialize'
193:PokeBattle_SceneAnimations:416:in `initialize'
200:Scene_Animations:107:in `new'
200:Scene_Animations:107:in `block in pbSendOutBattlers'
200:Scene_Animations:98:in `each'
200:Scene_Animations:98:in `each_with_index'
200:Scene_Animations:98:in `pbSendOutBattlers'
175:Battle_Action_Switching:298:in `pbSendOut'
and also I tried the Safari Zone and when I pressed on the safari ball this same error appeared
I tried hard to find a solution on my own, but this is the case, and I want to continue making the game I am trying to do.
In RPG Maker XP Whenever I have an encounter or a trainer challenge, before I could throw the pokéball for my Pokémon to get out and battle I get this error:
[Pokémon Essentials version 19.1]
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
Backtrace:
192:PokeBattle_Animation:103:in `ballTracksHand'
193:PokeBattle_SceneAnimations:446:in `createProcesses'
192:PokeBattle_Animation:9:in `initialize'
193:PokeBattle_SceneAnimations:416:in `initialize'
200:Scene_Animations:107:in `new'
200:Scene_Animations:107:in `block in pbSendOutBattlers'
200:Scene_Animations:98:in `each'
200:Scene_Animations:98:in `each_with_index'
200:Scene_Animations:98:in `pbSendOutBattlers'
175:Battle_Action_Switching:298:in `pbSendOut'
and also I tried the Safari Zone and when I pressed on the safari ball this same error appeared
I tried hard to find a solution on my own, but this is the case, and I want to continue making the game I am trying to do.
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