- 15
- Posts
- 4
- Years
- Seen Dec 15, 2021
Hi all of you!
You will see. I am trying to modify the following script so that while the game is accelerated, an image is displayed on the screen, above the game layer itself but below the menus. Just like in Pokémon Insurgence!
Is it possible?
You will see. I am trying to modify the following script so that while the game is accelerated, an image is displayed on the screen, above the game layer itself but below the menus. Just like in Pokémon Insurgence!
Code:
#==============================================================================#
# Better Fast-forward Mode #
# v1.0 #
# #
# by Marin #
#==============================================================================#
# Usage #
# #
# SPEEDUP_STAGES are the speed stages the game will pick from. If you click F, #
# it'll choose the next number in that array. It goes back to the first number #
# afterward. #
# #
# $GameSpeed is the current index in the speed up array. #
# Should you want to change that manually, you can do, say, $GameSpeed = 0 #
# #
# If you don't want the user to be able to speed up at certain points, you can #
# use "pbDisallowSpeedup" and "pbAllowSpeedup". #
#==============================================================================#
# Please give credit when using this. #
#==============================================================================#
PluginManager.register({
:name => "Better Fast-forward Mode",
:version => "1.1",
:credits => "Marin",
:link => "https://reliccastle.com/resources/151/"
})
# When the user clicks F, it'll pick the next number in this array.
SPEEDUP_STAGES = [1,2]
def pbAllowSpeedup
$CanToggle = true
end
def pbDisallowSpeedup
$CanToggle = false
end
# Default game speed.
$GameSpeed = 0
$frame = 0
$CanToggle = true
module Graphics
class << Graphics
alias fast_forward_update update
end
def self.update
if $CanToggle && Input.trigger?(Input::ALT)
$GameSpeed += 1
$GameSpeed = 0 if $GameSpeed >= SPEEDUP_STAGES.size
end
$frame += 1
return unless $frame % SPEEDUP_STAGES[$GameSpeed] == 0
fast_forward_update
$frame = 0
end
end
module Input
class << Input
alias fast_forward_button_to_key buttonToKey
end
F = 50
def self.buttonToKey(btn)
return [0x46] if btn == Input::F
fast_forward_button_to_key(btn)
end
end
Is it possible?