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Event Glitching?

  • 152
    Posts
    12
    Years
    • Seen May 11, 2015
    Map glitching?

    Door events, specifically. On random door events, when I enter into the building, I get the following error:
    Code:
    Exception: NoMethodError
    Message: undefined method `*' for nil:NilClass
    Game_Character_1:198:in `screen_z'
    Sprite_Character:148:in `update_or'
    PerspectiveTilemap:430:in `shadow_update'
    Shadow:179:in `update'
    Sprite_Character:37:in `perspectivetilemap_initialize'
    PerspectiveTilemap:424:in `shadow_initialize'
    Shadow:152:in `initialize'
    Spriteset_Map:162:in `new'
    Spriteset_Map:162:in `_animationSprite_initialize'
    Spriteset_Map:161:in `each'

    I don't know why it's happening; these events are practically identical to all the other door events, save graphic and target.

    So far, this happens for two buildings, one of which previously worked until I randomly got the glitch for no specific reason.

    Somebody halllp.

    EDIT: It's not the event; it's actually the map it transfers to. One is a Pokémon center, which is actually just a Pokécenter copy/pasta'd from a previous city. The copy Pokécenter doesn't work. The second is a Trainer dojo, where you can battle trainers and get items. It worked, and then suddenly didn't.
     
    Last edited:
    It is possible you're using a global variable that's not alright to use.

    One thing I've done in the past is tried using Global Variables 7 and 8. After I did that, I could never properly reenter the map until I made a new save and used different variables. It seems it's caused by the particle engine or something somehow, I'm not really sure how.

    Either way, try a new save first.
     
    I don't see how there could be a bad variable.

    I already made a new save and now both of my already made PokéCenters are bad.
     
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