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Eventing a book you can flip through

  • 224
    Posts
    9
    Years
    • Seen Feb 20, 2025
    I have searched the wiki, example maps, the forum and RMXP community but did not find a satisfying answer to this question: how can you set up an event to create transitions between full-screen pictures? (It should look like a "book" or a "movie").

    It should go like this:

    Code:
    Show Picture A 
    If the player press -->, go to Picture B
    	Show Picture B
    	If the player press -->, go to Picture C (and repeat...)
    	If the player press <--, go to Picture A
    	If the player press X, cancel
    If the player press X, cancel

    My issue is twofold; first, if you don't display any text the picture will just be skipped... So I need a way to "stop" or pause event processing while displaying the picture and to wait for the player input. How do you do that in an event?
    Second, I need to set up the condition, and the wiki script "if Input.trigger?(Input::C)" is not working for me.

    Right now I'm simply using a choice selection to overcome those issues, but as I really would like to get it working without text or window, I wonder if someone has a better idea. Thanks in advance!
     
    Here's what I've done, which seems to work without flaws.
    Spoiler:

    The command waits for the player to press the Z button I believe.
    Spoiler:

    This command stops all activity until the Z button is pressed much like the previous command, but this one brings up two pictures, one after the other.
     
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