thepsynergist
Vinemon: Sauce Edition Programmer and Composer
- 795
- Posts
- 16
- Years
- California, USA
- Seen Apr 30, 2025
Code:
Kernel.pbMessageDisplay(@sprites["msgwindow"],
_INTL("\\se[]What?\r\n{1} is evolving!\\^",@pokemon.name)) { pbUpdate }
It's just reading where you last told the game to move the message window. Did you ever at any point in your project have the text window be on the top of the screen when an NPC talks? That's where it's getting it from.