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Evo During Battle

Code:
    Kernel.pbMessageDisplay(@sprites["msgwindow"],
       _INTL("\\se[]What?\r\n{1} is evolving!\\^",@pokemon.name)) { pbUpdate }

It's just reading where you last told the game to move the message window. Did you ever at any point in your project have the text window be on the top of the screen when an NPC talks? That's where it's getting it from.
 
Code:
    Kernel.pbMessageDisplay(@sprites["msgwindow"],
       _INTL("\\se[]What?\r\n{1} is evolving!\\^",@pokemon.name)) { pbUpdate }

It's just reading where you last told the game to move the message window. Did you ever at any point in your project have the text window be on the top of the screen when an NPC talks? That's where it's getting it from.

I've been doing some research in my game and it seems that the text is changed anywhere outside the code of the evolution, because if I take out he code for evolving inside the battle it still shows the text in the upper part of the screen, which is something I hadn't realized before. I don't know what to do.
 
Hi again guys!

I have a couple of questions.

1. Since my game is based on the series mixing with the original game, I wish I could make the evolution in battle as faithful as possible. Is there a way to make the Pokémon evolve in battle if it is, in fact, fighting and not just if it is in the party and gain exp without fight?

2. There is some way that after evolving (whether in combat or not) the Pokedex is opened giving information about the new species in the style of LETS GO. Since originally the games show the POKEDEX if you get a new species through capture.

3. I keep this damn mistake.

[PokeCommunity.com] Evo During Battle


I can't make the POKEMON info box disappear using EBS. If anyone has any help I would appreciate it.

Thank you very much again for this great script.
 
Where do I put this in the scripts? Probably stupid to be unable to know which script I add to.
 
Last edited:
Any tips for how to put it in an Essentials v16 copy? Im working on a project in Essentials GS and I want this script to be in it.
 
Im getting like
Undefined local variable or method 'thispoke'for nil:NilClass
 
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