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EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex)

  • 30
    Posts
    18
    Years
    • Seen May 26, 2022
    EX Dynamics (updated 7/20/06: Aipom, Doduo, Jigglypuff, Mudkip x2)

    To speed things up a bit, this has been spanned across 3 boards. Mirrors of this topic can be found at the followeing:

    https://pokegym.net/forums/showthread.php?t=38493
    https://pokebeach.com/forums/showthread.php?tid=4257&page=1
    https://www.pokecommunity.com/threads/72045 <<--- You are here


    Other than 1 remaining trainer, the cards in this set are pretty much decided.

    Completed
    Reserved
    Reserved Completed card
    Completed, but awaiting revisions (due to brokenness/errors/etc)
    Revised Completed card


    Rare Holo (11)

    Arcanine
    Aggron :: mathace
    Ampharos

    Blaziken :: mathace
    Dragonite
    Lucario (M) :: mathace

    Persian
    Rhydon
    Sceptile :: mathace
    Swampert :: mathace

    Tropius

    Rare (10)

    Crobat
    Glalie
    Lanturn (L)
    Mr. Mime
    Nidoking :: Ex Dragon18
    Nidoqueen :: Ex Dragon18 :: Revised by KKM :: Revision 2 by Ex Dragon18
    Snorlax
    Sudowoodo
    Tentacruel
    Weavile


    Uncommon (21)

    Bonsly
    Combusken
    Dewgong
    Dodrio
    Dragonair
    Electrode

    Fearow
    Flaafy
    Golbat

    Grovyle
    Lairon
    Lanturn (W)
    Magneton :: Lord9511
    Marshtomp
    Munchlax
    Nidorina :: Ex Dragon18
    Nidorino :: Ex Dragon18

    Sneasel

    Snorunt
    Tauros :: Light Venusaur
    Wigglytuff

    Common (32)

    Aipom
    Aron
    Chinchou (L)
    Chinchou (W)
    Doduo
    Dratini
    Growlithe
    Igglybuff
    Jigglypuff
    Magnemite (L) :: Lord9511
    Magnemite (M) :: Lord9511

    Mareep
    Meowth :: FireMeowth
    Mime Jr.
    Mudkip
    Mudkip
    Nidoran (F) :: Ex Dragon18
    Nidoran (M) :: Ex Dragon18

    Relicanth
    Rhyhorn :: KKM :: Revised by pokemunkulys
    Seel
    Spearow
    Taillow
    Tangela
    Tentacool

    Torchic
    Torchic
    Treecko
    Treecko
    Voltorb
    Zubat
    Zubat


    Trainers (all UC)(11)

    ?????
    Double Gust
    Pokemon Magician :: Andyman
    Powergrid
    Programmer
    Prototype Pokedex
    Quicksand Battlefield :: Andyman
    Switch
    Synthetic Technical Machine [Fire]
    Synthetic Technical Machine [Thunder]
    Synthetic Technical Machine [Water]


    Pokemon-ex (11)

    Deoxys ex (speed) :: Pokemaniac
    Dragonite ex :: Crazy Weavile :: Revised by mathace
    Entei ex :: Light Venusaur :: Revised by KKM

    Lucario ex
    Raikou ex :: Light Venusaur :: Revised by KKM
    Sneasel ex
    Snorlax ex :: mathace
    Sudowoodo ex
    Suicune ex :: Light Venusaur :: Revised by KKM
    Swellow ex :: Pokemaniac
    Weavile ex


    If anyone can provide me with some spoilers to ease the time, especially since ideas for 5 more trainers is drawing up a blank, then that'll be appreciated. as far as actual fakes go, I'll start on that ASAP.
     
    Last edited:
    What Blennix means is image fakes of them! The spoiler you collected have some pretty good ideas and it was amazing to see them in real fakes.
     
    spoilers of all i have done thus far:


    Rhydon - 100 HP
    Fighting

    Poké-Power: Mining Drill: Once during your turn (before your attack), you may search your deck for a basic [F] Energy card and attach that card to 1 of your [F] Pokémon in play (excluding Pokémon-ex). Shuffle your deck afterward. This power can't be used if Rhydon is affected by a Special Condition.
    [2FF] Debris Attack (50+) You may discard 2 [F] Energy attached to Rhydon. If you do, this attack does 50 damage plus 40 more damage.
    Weakness: Water
    RC: 3

    =======

    Lucario ex - 100 HP
    Metal

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poké-Body: Leap Away: Lucario ex may retreat even if Lucario ex is Paralyzed. As long as Lucario ex is Paralyzed, Lucario ex's Retreat Cost is 0.
    [1M] Pure Power () Put 3 damage counters on your opponent's Pokémon in any way you like.
    [1MM] Iron Combo (20x) Flip 5 coins. This attack does 20 damage times the number of heads. If at least 3 of them are heads. Lucario ex is Paralyzed during your next turn.
    Weakness: Fire
    Resistance: Grass -30
    RC: 2

    =======

    Rhyhorn - 70 HP
    Fighting

    [1] Scare Away () If your opponent has any Benched Pokémon, your opponent chooses 1 of them and switches it with the Defending Pokémon (your opponent chooses the Defending Pokémon to switch).
    [FF] Horn Thrust (40) Rhyhorn does 10 damage to itself.
    Weakness: Water
    RC: 2

    =======

    Taillow - 40 HP
    Colorless

    [1] Peck (10)
    [2] Whinger (10) Put 1 damage counter on 1 of your opponent's Benched Pokémon, if any.
    Weakness: Lightning
    Resistance: Fighting -30
    RC: 0

    =======

    Dewgong - 80 HP
    Water

    Poké-Power: Search Beacon: Once during your turn (before your attack), you may put a basic Energy card from your discard pile on top of your deck. This power can't be used if Dewgong is affected by a Special Condition.
    [1WW] Crushing Icicle (40) If the Defending Pokémon is [F] or [M] type, this attack's base damage is 70 instead of 40.
    Weakness: Metal
    RC: 1

    =======

    Seel - 60 HP
    Water

    [W] Tackle (10)
    [1W] Take Down (30) Seel does 10 damage to itself
    Weakness: Lightning
    RC: 1

    =======

    Dratini - 50 HP
    Colorless

    [W] Wrap (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1L] Stunner (20) Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.
    Weakness: Colorless
    Resistance: Grass -30, Fighting -30
    RC: 1

    =======

    Sneasel ex - 80 HP
    Darkness

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    [D] Dark Philter (20) Flip a coin. If heads, search your discard pile for a [D] Energy card or Dark Metal Energy card and attach it to Sneasel ex.
    [1DD] Beat Up (20x) Flip a coin for each of your Pokémon in play (including Sneasel ex). This attack does 20 damage times the number of heads.
    Weakness: Fighting
    Resistance: Psychic -30
    RC: 1

    =======

    Weavile ex - 130 HP
    Darkness

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    [D] Rapid Claw () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
    [DD] Gang Up (40+) Flip a coin for each of your Benched Pokémon in play. This attack does 40 damage plus 20 more damage for each heads.
    Weakness: Fighting
    Resistance: Psychic -30
    RC: 1

    =======

    Growlithe - 50 HP
    Fire

    [R] Power Flare (30) If Growlithe has any damage counters on it, this attack does nothing.
    [1R] Flare (20)
    Weakness: Water
    RC: 1

    =======

    Arcanine - 90 HP
    Fire

    Poké-Power: Blaze Spread: Once during your turn (before your attack), when you attach a basic [R] Energy card from your hand to 1 of your [R] Pokémon, you may flip a coin. If heads, you may attach a basic [R] Energy card from your discard pile to that Pokémon. This power can't be used if Arcanine is affected by a Special Condition.
    [1R] Rush Attack (30)
    [1RR] Beta () Does 20 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
    Weakness: Water
    RC: 2

    =======

    Mr. Mime - 60 HP
    Psychic

    Poké-Body: P-Barrier: As long as Mr. Mime is your Active Pokémon, any damage done to your Active Pokémon by attacks from your opponent's Evolved Pokémon and Pokémon-ex is reduced by 30 (after applying Weakness and Resistance).
    [1P] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
    Weakness: Psychic
    RC: 1

    =======

    Bonsly - 50 HP
    Fighting

    Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Sudowoodo or Sudowoodo ex from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly.
    [F] Potting Soil () Search your discard pile for a basic [F] Energy card and shuffle it into your deck. If you do, draw a card.
    Weakness: Water

    =======

    Sudowoodo - 70 HP
    Fighting

    Poké-Body: Fake Tree: All basic [G] Energy cards attached to Sudowoodo provide [F] Energy instead of its usual type.
    [F] Low Kick (20)
    [1F] Feint attack () Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
    Weakness: Water
    RC: 1

    =======

    Sudowoodo ex - 90 HP
    Fighting

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poké-Body: Thick Bark: As long as Sudowoodo ex is an Evolved Pokémon, Sudowoodo ex gets +30 HP and Sudowoodo ex's attacks do 20 more damage to the Defending Pokémon.
    [FF] Rock Slide (30) Does 20 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)
    [2F] Rolling Stones (50+) If the Defending Pokémon has a Poké-Power or a Poké-Body, this attack does 50 damage plus 20 more damage.
    Weakness: Water
    RC: 2

    =======

    Tropius - 80 HP
    Grass

    Poké-Power: Healing Wind: Once during your turn (before your attack), you may remove 1 damage counter from each of your Active Pokémon. This power can't be used if Tropius is affected by a Special Condition.
    [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1GG] Fruit Consumption (20) Flip a coin. If heads, choose 1 of your Pokémon in play. Remove 1 damage counter from that Pokémon for each [G] Energy attached to that Pokémon.
    Weakness: Fire
    RC: 1

    =======

    Mime Jr. - 50 HP
    Psychic

    Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Mr. Mime or Mr. Mime ex from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.
    [1] Collect () Draw a card.
    Weakness: Psychic
    RC: 1

    =======

    Prototype Pokedex
    Trainer

    Shuffle your deck an flip a coin. If heads, look at the top 6 cards from the top of your deck, then put them back on top of your deck in any order. If tails, look at the top 3 cards from the top of your deck, show them to your opponent, and put them into your hand.

    =======

    Mareep - 50 HP
    Lightning

    [1] Cotton Puff () Move an Energy card attached to 1 of your Pokémon to another 1 of your Pokémon.
    [1L] Spark (10) Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
    Weakness: Fighting
    Resistance: Metal -30
    RC: 1

    =======

    Flaafy - 70 HP
    Lightning

    [L] Power Spark (40) If Flaafy has any damage counters on it, this attack does nothing.
    [1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    Weakness: Fighting
    Resistance: Metal -30
    RC: 1

    =======

    Ampharos - 100 HP
    Lightning

    [1] Cotton Puff () Move an Energy card attached to 1 of your Pokémon to another 1 of your Pokémon.
    [1L] Searchlight (20) Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
    [LLL] Assistance Plasma (40) Flip a coin. If heads, choose a basic Energy card in your discard pile and attach it to 1 of your Benched Pokémon.
    [3LL] Electroneg Force (70) Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
    Weakness: Fighting
    Resistance: Metal -30

    =======

    Entei ex - 110 HP
    Fire

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poké-Body: Pressure: As long as Entei ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
    [2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
    [RRRR] Fire Blast (90) Discard 2 [R] Energy attached to Entei ex in order to use this attack.
    Weakness: Water
    RC: 2

    =======

    Raikou ex - 110 HP
    Lightning

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poké-Body: Pressure: As long as Raikou ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
    [2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
    [1LLL] Thunder (70) Flip a coin. If heads, Raikou ex does 30 damage to itself.
    Weakness: Fighting
    RC: 2

    =======

    Suicune ex - 110 HP
    Water

    When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poké-Body: Pressure: As long as Suicune ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
    [2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
    [WWW] Hydro Pump (60+) Does 60 damage plus 20 more damage for each [W] Energy attached to Suicune ex, but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
    Weakness: Lightning
    RC: 2

    =======

    Zubat - 50 HP
    Grass

    [1] Bite (10)
    [1G] Flap Attack (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
    Weakness: Psychic
    RC: 1

    =======

    Zubat - 40 HP
    Grass

    [G] Crosswing (30) Flip a coin. If tails, this attack does nothing.
    [2] Bite (20)
    Weakness: Psychic
    RC: 0

    =======

    Golbat - 70 HP
    Grass

    Poké-Body: Vampire Fang: As long as Golbat is your Active Pokémon, remove 1 damage counter from Golbat between turns for each of your opponent's Pokémon that remains Poisoned between turns.
    [G] Fang Blow (20) Flip a coin. If heads, the Defending Pokémon is now Poisoned.
    [2G] Extra Bite (30+) If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
    Weakness: Psychic
    RC: 1

    =======

    Crobat - 90 HP
    Grass

    Poké-Power: Rapid Crash: Once during your turn, when you play Crobat from your hand to evolve 1 of your Pokémon, you may flip a coin until you get tails. Put a number of damage counters equal to the number of heads on your opponent's Pokémon in any way you like.
    [1G] Wide Flight () Does 10 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
    [1GG] Toxic (20) The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
    Weakness: Psychic
    RC: 1

    =======

    Powergrid
    Trainer - Stadium

    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    When a player attaches a Special Energy card from his or her hand to 1 of his or her Pokémon in play, that player returns an Energy card attached to that Pokémon to his or her hand. If that Pokémon has no Energy cards already attached to it, put 2 damage counters on that Pokémon instead.

    =======

    Dragonite - 120 HP
    Colorless

    Poké-Power: Crush Draw: Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on top of your deck. This power can't be used if Dragonite is affected by a Special Condition.
    [2] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.
    [1WL] Hyper Beam (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
    Weakness: Colorless
    Resistance: Grass -30, Fighting -30
    RC: 2

    =======

    Dragonair - 80 HP
    Colorless

    [WL] Spiral Drain (30) Remove 2 damage counters from Dragonair.
    [3] Agility (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dragonair during your opponent's next turn.
    Weakness: Colorless
    Resistance: Grass -30, Fighting -30
    RC: 1

    =======

    Sneasel - 60 HP
    Darkness

    [D] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.
    [1D] Plunder (30) Before doing damage, discard all Trainer cards attached the the Defending Pokémon.
    Weakness: Fighting
    Resistance: Psychic -30
    RC: 1

    =======

    Weavile - 90 HP
    Darkness

    [2] Rend (20+) If the Defending Pokémon already has damage counters on it, this attack does 20 damage plus 20 more damage.
    [2D] Shadow Slash (30) Flip a coin. If heads, prevent all damage done to Weavile during your opponent's next turn. (Any other effects of attacks still happen.)
    Weakess: Fighting
    Resistance: Psychic -30
    RC: 1

    =======

    Double Gust (revised)
    Trainer

    If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with 1 of your Active Pokémon. You choose the Active pokémon to switch. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with 1 of his or her Active pokémon. Your opponent chooses the Active Pokémon to switch.

    =======

    Aron - 50 HP
    Metal

    [1] Tackle (10)
    [1M] Double-edge (30) Aron does 10 damage to itself.
    Weakness: Fire
    Resistance: Grass -30
    RC: 1

    =======

    Lairon - 70 HP
    Metal

    [2] Tackle (20)
    [2M] Momentum Attack (30+) You may flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, choose 1 of your opponent's Benched Pokémon, if any, and this attack does 30 damage to that Pokémon instead (don't apply Weakness and Resistance for Benched Pokémon).
    Weakness: Fire
    Resistance: Grass -30
    RC: 2

    =======

    Chinchou - 50 HP
    Lightning

    [L] Thunder Wave (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1L] Ranged Spark () Does 10 damage to 2 of your opponent's Pokémon (1 if there is only 1). (Don't apply Weakness or Resistance for Benched Pokémon.)
    Weakness: Fighting
    RC: 1

    =======

    Chinchou - 40 HP
    Water

    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Chinchou but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
    [1W] Seawater Current (20) If Chinchou has any [L] Energy attached to it, put 1 damage counter on 1 of your opponent's Benched Pokémon.
    Weakness: Grass
    RC: 0

    =======

    Igglybuff - 50 HP
    Colorless

    Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.
    (1) Lip-Synch (10) Attach an Energy card to 1 of your Pokémon in play. You can't attach an Energy card from your hand to 1 of your Pokémon during your next turn.
    Weakness: Fighting
    RC: 1

    =======

    Aipom - 50 HP
    Colorless

    [1] Banana Slip (10)
    [2] Monkey Swarm (10x) Does 10 damage times the number of Aipom in play (both yours and your opponent's).
    Weakness: Fightning
    RC: 1

    =======

    Doduo - 50 HP
    Colorless

    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
    [2] Drill Peck (20)
    Weakness: Lightning
    Resistance: Fighting -30
    RC: 1

    =======

    Jigglypuff - 60 HP
    Colorless

    [1] Pound (10)
    [2] Extra Slap (20+) If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 20 more damage.
    Weakness: Fighting
    RC: 1

    =======

    Mudkip - 50 HP
    Water

    [W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1W] Power Current (30) If Mudkip has any damage counters on it, this attack does nothing.
    Weakness: Lightning
    RC: 1

    =======

    Mudkip - 40 HP
    Water

    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
    [2] Tackle (20)
    Weakness: Lightning
    RC: 1

    =======
     
    yes that is wat i meant.
    I've noticed on the spoliers u have put lots of 1's & 2's where the energies go <-- what do possibly mean 1 energy and 2 energy??
     
    colorless energy.

    Oh, I think I forgot to explain that the idea behind this is an apprentice patch, using just fake cards with very little official cards, if any.

    More: Spoilers:

    Voltorb - 40 HP
    Lightning

    [1] Thunder Wave () Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [L] Speed Ball (20)
    Weakness: Fighting
    RC: 1

    =======

    Tangela - 60 HP
    Grass

    [G] Vine Whip (10)
    [2] Chill Powder () The Defending Pokémon is now Confused.
    Weakness: Fire
    Resistance: Water -30
    RC: 1

    =======

    Spearow - 40 HP
    Colorless

    [1] Peck (10)
    [2] Flee (10) Shuffle Spearow and all cards attached to it into your deck.
    Weakness: Lightning
    Resistance: Fighting -30
    RC: 0

    =======

    Tentacool - 30 HP
    Water

    [1] Constriction (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
    [W] Acid (20)
    Weakness: Lightning
    RC: 0

    =======

    Relicanth - 60 HP
    Water

    Poké-Body: Ancient Wisdom: Relicanth may attack even if Relicanth is Asleep or Paralyzed.
    [W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1W] Sharp Fin (20)
    Weakness: Lightning
    RC: 1

    =======

    Electrode - 70 HP
    Lightning

    [1L] Rollout (20)
    [LL] Energy Bomb (30) You may move all Energy cards attached to Electrode to your Benched Pokémon in any way you like.
    Weakness: Fighting
    RC: 1

    =======
    =======

    Glalie - 80 HP
    Water

    Poké-Body: Hail Damage: As long as Glalie is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Hail Damage Poké-Body between turns.
    [1W] Ice Beam (30) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [1WW] Evo Freeze (50) Flip 2 coins. If both of them are heads, choose 1 of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from that Pokémon and have your opponent shuffle it into his or her deck.
    Weakness: Metal
    RC: 1

    =======

    Lanturn - 80 HP
    Lightning

    Poké-Body: Underwater: As long as Lanturn is on your Bench, each basic [W] Energy and basic [L] Energy card attached to each of your Lanturn and Lanturn ex in play instead provides [W] and [L] Energy but only provides 1 Energy at a time.
    [1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    [3] Seawater Rush (30) If Lanturn has any [W] Energy attached to it, flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. If Lanturn has any [L] Energy attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)
    Weakness: Fighting
    RC: 1

    =======

    Snorlax - 100 HP
    Colorless

    Poké-Power: Eat: Once between turns, If Snorlax has any damage counters on it and has any Pokémon Tool cards attached to it between turns, you may discard that card. If you do, remove up to 3 damage counters from Snorlax. If Snorlax has Sitrus Berry attached to it, remove up to 5 damage counters instead. This power can't be used if Snorlax is affected by a Special Condition between turns.
    [2] Rollout (20)
    [3] Body Slam (40) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    Weakness: Fighting
    RC: 3

    =======

    Tentacruel - 70 HP
    Water

    Poké-Power: Tentacle Reach: Once during your turn (before your attack), you may flip a coin. If heads, choose a Trainer card in your discard pile, other than a Supporter card, and put it into yor hand. This power can't be used if Tentacruel is affected by a Special Condition.
    [W] Water Gun (20+) Does 20 damage plus 10 more damage for each [W] Energy attached to Tentacruel, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
    [2W] Tentacle Range () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
    Weakness: Lightning
    RC: 1

    =======

    Munchlax - 60 HP
    Colorless

    Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Snorlax or Snorlax ex from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.
    [2] Burp Up (10) Flip a coin for each Energy attached to Munchlax. For each heads, search your discard pile for a basic Energy card and put it into your hand.
    Weakness: Fighting
    RC: 2
     
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