spoilers of all i have done thus far:
Rhydon - 100 HP
Fighting
Poké-Power: Mining Drill: Once during your turn (before your attack), you may search your deck for a basic [F] Energy card and attach that card to 1 of your [F] Pokémon in play (excluding Pokémon-ex). Shuffle your deck afterward. This power can't be used if Rhydon is affected by a Special Condition.
[2FF] Debris Attack (50+) You may discard 2 [F] Energy attached to Rhydon. If you do, this attack does 50 damage plus 40 more damage.
Weakness: Water
RC: 3
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Lucario ex - 100 HP
Metal
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Poké-Body: Leap Away: Lucario ex may retreat even if Lucario ex is Paralyzed. As long as Lucario ex is Paralyzed, Lucario ex's Retreat Cost is 0.
[1M] Pure Power () Put 3 damage counters on your opponent's Pokémon in any way you like.
[1MM] Iron Combo (20x) Flip 5 coins. This attack does 20 damage times the number of heads. If at least 3 of them are heads. Lucario ex is Paralyzed during your next turn.
Weakness: Fire
Resistance: Grass -30
RC: 2
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Rhyhorn - 70 HP
Fighting
[1] Scare Away () If your opponent has any Benched Pokémon, your opponent chooses 1 of them and switches it with the Defending Pokémon (your opponent chooses the Defending Pokémon to switch).
[FF] Horn Thrust (40) Rhyhorn does 10 damage to itself.
Weakness: Water
RC: 2
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Taillow - 40 HP
Colorless
[1] Peck (10)
[2] Whinger (10) Put 1 damage counter on 1 of your opponent's Benched Pokémon, if any.
Weakness: Lightning
Resistance: Fighting -30
RC: 0
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Dewgong - 80 HP
Water
Poké-Power: Search Beacon: Once during your turn (before your attack), you may put a basic Energy card from your discard pile on top of your deck. This power can't be used if Dewgong is affected by a Special Condition.
[1WW] Crushing Icicle (40) If the Defending Pokémon is [F] or [M] type, this attack's base damage is 70 instead of 40.
Weakness: Metal
RC: 1
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Seel - 60 HP
Water
[W] Tackle (10)
[1W] Take Down (30) Seel does 10 damage to itself
Weakness: Lightning
RC: 1
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Dratini - 50 HP
Colorless
[W] Wrap (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1L] Stunner (20) Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.
Weakness: Colorless
Resistance: Grass -30, Fighting -30
RC: 1
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Sneasel ex - 80 HP
Darkness
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
[D] Dark Philter (20) Flip a coin. If heads, search your discard pile for a [D] Energy card or Dark Metal Energy card and attach it to Sneasel ex.
[1DD] Beat Up (20x) Flip a coin for each of your Pokémon in play (including Sneasel ex). This attack does 20 damage times the number of heads.
Weakness: Fighting
Resistance: Psychic -30
RC: 1
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Weavile ex - 130 HP
Darkness
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
[D] Rapid Claw () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
[DD] Gang Up (40+) Flip a coin for each of your Benched Pokémon in play. This attack does 40 damage plus 20 more damage for each heads.
Weakness: Fighting
Resistance: Psychic -30
RC: 1
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Growlithe - 50 HP
Fire
[R] Power Flare (30) If Growlithe has any damage counters on it, this attack does nothing.
[1R] Flare (20)
Weakness: Water
RC: 1
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Arcanine - 90 HP
Fire
Poké-Power: Blaze Spread: Once during your turn (before your attack), when you attach a basic [R] Energy card from your hand to 1 of your [R] Pokémon, you may flip a coin. If heads, you may attach a basic [R] Energy card from your discard pile to that Pokémon. This power can't be used if Arcanine is affected by a Special Condition.
[1R] Rush Attack (30)
[1RR] Beta () Does 20 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Water
RC: 2
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Mr. Mime - 60 HP
Psychic
Poké-Body: P-Barrier: As long as Mr. Mime is your Active Pokémon, any damage done to your Active Pokémon by attacks from your opponent's Evolved Pokémon and Pokémon-ex is reduced by 30 (after applying Weakness and Resistance).
[1P] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
RC: 1
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Bonsly - 50 HP
Fighting
Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Sudowoodo or Sudowoodo ex from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly.
[F] Potting Soil () Search your discard pile for a basic [F] Energy card and shuffle it into your deck. If you do, draw a card.
Weakness: Water
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Sudowoodo - 70 HP
Fighting
Poké-Body: Fake Tree: All basic [G] Energy cards attached to Sudowoodo provide [F] Energy instead of its usual type.
[F] Low Kick (20)
[1F] Feint attack () Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weakness: Water
RC: 1
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Sudowoodo ex - 90 HP
Fighting
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Poké-Body: Thick Bark: As long as Sudowoodo ex is an Evolved Pokémon, Sudowoodo ex gets +30 HP and Sudowoodo ex's attacks do 20 more damage to the Defending Pokémon.
[FF] Rock Slide (30) Does 20 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)
[2F] Rolling Stones (50+) If the Defending Pokémon has a Poké-Power or a Poké-Body, this attack does 50 damage plus 20 more damage.
Weakness: Water
RC: 2
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Tropius - 80 HP
Grass
Poké-Power: Healing Wind: Once during your turn (before your attack), you may remove 1 damage counter from each of your Active Pokémon. This power can't be used if Tropius is affected by a Special Condition.
[G] Stun Spore (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1GG] Fruit Consumption (20) Flip a coin. If heads, choose 1 of your Pokémon in play. Remove 1 damage counter from that Pokémon for each [G] Energy attached to that Pokémon.
Weakness: Fire
RC: 1
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Mime Jr. - 50 HP
Psychic
Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Mr. Mime or Mr. Mime ex from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.
[1] Collect () Draw a card.
Weakness: Psychic
RC: 1
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Prototype Pokedex
Trainer
Shuffle your deck an flip a coin. If heads, look at the top 6 cards from the top of your deck, then put them back on top of your deck in any order. If tails, look at the top 3 cards from the top of your deck, show them to your opponent, and put them into your hand.
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Mareep - 50 HP
Lightning
[1] Cotton Puff () Move an Energy card attached to 1 of your Pokémon to another 1 of your Pokémon.
[1L] Spark (10) Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
Resistance: Metal -30
RC: 1
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Flaafy - 70 HP
Lightning
[L] Power Spark (40) If Flaafy has any damage counters on it, this attack does nothing.
[1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
Resistance: Metal -30
RC: 1
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Ampharos - 100 HP
Lightning
[1] Cotton Puff () Move an Energy card attached to 1 of your Pokémon to another 1 of your Pokémon.
[1L] Searchlight (20) Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
[LLL] Assistance Plasma (40) Flip a coin. If heads, choose a basic Energy card in your discard pile and attach it to 1 of your Benched Pokémon.
[3LL] Electroneg Force (70) Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting
Resistance: Metal -30
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Entei ex - 110 HP
Fire
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Poké-Body: Pressure: As long as Entei ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[RRRR] Fire Blast (90) Discard 2 [R] Energy attached to Entei ex in order to use this attack.
Weakness: Water
RC: 2
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Raikou ex - 110 HP
Lightning
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Poké-Body: Pressure: As long as Raikou ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[1LLL] Thunder (70) Flip a coin. If heads, Raikou ex does 30 damage to itself.
Weakness: Fighting
RC: 2
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Suicune ex - 110 HP
Water
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Poké-Body: Pressure: As long as Suicune ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[WWW] Hydro Pump (60+) Does 60 damage plus 20 more damage for each [W] Energy attached to Suicune ex, but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Weakness: Lightning
RC: 2
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Zubat - 50 HP
Grass
[1] Bite (10)
[1G] Flap Attack (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Psychic
RC: 1
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Zubat - 40 HP
Grass
[G] Crosswing (30) Flip a coin. If tails, this attack does nothing.
[2] Bite (20)
Weakness: Psychic
RC: 0
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Golbat - 70 HP
Grass
Poké-Body: Vampire Fang: As long as Golbat is your Active Pokémon, remove 1 damage counter from Golbat between turns for each of your opponent's Pokémon that remains Poisoned between turns.
[G] Fang Blow (20) Flip a coin. If heads, the Defending Pokémon is now Poisoned.
[2G] Extra Bite (30+) If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
Weakness: Psychic
RC: 1
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Crobat - 90 HP
Grass
Poké-Power: Rapid Crash: Once during your turn, when you play Crobat from your hand to evolve 1 of your Pokémon, you may flip a coin until you get tails. Put a number of damage counters equal to the number of heads on your opponent's Pokémon in any way you like.
[1G] Wide Flight () Does 10 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
[1GG] Toxic (20) The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Weakness: Psychic
RC: 1
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Powergrid
Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
When a player attaches a Special Energy card from his or her hand to 1 of his or her Pokémon in play, that player returns an Energy card attached to that Pokémon to his or her hand. If that Pokémon has no Energy cards already attached to it, put 2 damage counters on that Pokémon instead.
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Dragonite - 120 HP
Colorless
Poké-Power: Crush Draw: Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on top of your deck. This power can't be used if Dragonite is affected by a Special Condition.
[2] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.
[1WL] Hyper Beam (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Weakness: Colorless
Resistance: Grass -30, Fighting -30
RC: 2
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Dragonair - 80 HP
Colorless
[WL] Spiral Drain (30) Remove 2 damage counters from Dragonair.
[3] Agility (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dragonair during your opponent's next turn.
Weakness: Colorless
Resistance: Grass -30, Fighting -30
RC: 1
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Sneasel - 60 HP
Darkness
[D] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.
[1D] Plunder (30) Before doing damage, discard all Trainer cards attached the the Defending Pokémon.
Weakness: Fighting
Resistance: Psychic -30
RC: 1
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Weavile - 90 HP
Darkness
[2] Rend (20+) If the Defending Pokémon already has damage counters on it, this attack does 20 damage plus 20 more damage.
[2D] Shadow Slash (30) Flip a coin. If heads, prevent all damage done to Weavile during your opponent's next turn. (Any other effects of attacks still happen.)
Weakess: Fighting
Resistance: Psychic -30
RC: 1
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Double Gust (revised)
Trainer
If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with 1 of your Active Pokémon. You choose the Active pokémon to switch. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with 1 of his or her Active pokémon. Your opponent chooses the Active Pokémon to switch.
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Aron - 50 HP
Metal
[1] Tackle (10)
[1M] Double-edge (30) Aron does 10 damage to itself.
Weakness: Fire
Resistance: Grass -30
RC: 1
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Lairon - 70 HP
Metal
[2] Tackle (20)
[2M] Momentum Attack (30+) You may flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, choose 1 of your opponent's Benched Pokémon, if any, and this attack does 30 damage to that Pokémon instead (don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fire
Resistance: Grass -30
RC: 2
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Chinchou - 50 HP
Lightning
[L] Thunder Wave (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1L] Ranged Spark () Does 10 damage to 2 of your opponent's Pokémon (1 if there is only 1). (Don't apply Weakness or Resistance for Benched Pokémon.)
Weakness: Fighting
RC: 1
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Chinchou - 40 HP
Water
[W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Chinchou but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[1W] Seawater Current (20) If Chinchou has any [L] Energy attached to it, put 1 damage counter on 1 of your opponent's Benched Pokémon.
Weakness: Grass
RC: 0
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Igglybuff - 50 HP
Colorless
Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.
(1) Lip-Synch (10) Attach an Energy card to 1 of your Pokémon in play. You can't attach an Energy card from your hand to 1 of your Pokémon during your next turn.
Weakness: Fighting
RC: 1
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Aipom - 50 HP
Colorless
[1] Banana Slip (10)
[2] Monkey Swarm (10x) Does 10 damage times the number of Aipom in play (both yours and your opponent's).
Weakness: Fightning
RC: 1
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Doduo - 50 HP
Colorless
[1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
[2] Drill Peck (20)
Weakness: Lightning
Resistance: Fighting -30
RC: 1
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Jigglypuff - 60 HP
Colorless
[1] Pound (10)
[2] Extra Slap (20+) If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 20 more damage.
Weakness: Fighting
RC: 1
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Mudkip - 50 HP
Water
[W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1W] Power Current (30) If Mudkip has any damage counters on it, this attack does nothing.
Weakness: Lightning
RC: 1
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Mudkip - 40 HP
Water
[W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[2] Tackle (20)
Weakness: Lightning
RC: 1
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