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Exokriz's Sandstorm Team

Exokriz

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  • 305
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    18
    Years
    This is something I've been wanting to make for a while, a Sandstorm Team. Rate and change anything you see on here.

    Sandstorm Team

    Tyranitar @ Life Orb
    Jolly Nature
    4 HP / 252 Atk / 252 Spe
    - Dragon Dance
    - Crunch
    - Earthquake
    - Stone Edge

    Starts the Sandstorm

    Garchomp @ Life Orb / Yache Berry / Leftovers
    Jolly / Adamant
    4 HP / 252 Atk / 252 Spe
    - Swords Dance
    - Earthquake
    - Dragon Claw
    - Fire Fang

    Standard SD Garchomp

    Bronzong @ Leftovers
    Sassy Nature
    252 HP / 128 Atk / 128 Sp.Def
    -Gyro Ball
    -Stealth Rock
    -Hypnosis
    -Earthquake

    Sets up Stealth Rock

    Gliscor @ Leftovers
    Impish Nature
    252 HP / 252 Def / 4 Atk
    - Earthquake
    - Ice Fang
    - Taunt
    - Roost

    Starmie @ Leftovers
    Timid Nature
    160 HP / 132 Sp.Atk / 216 Spd
    - Recover
    - Thunderbolt
    - Surf
    - Rapid Spin

    Rapid Spinner

    Heatran @ Choice Specs
    Modest Nature
    40 HP / 252 Sp. Atk / 216 Spe
    - Flamethrower
    - Earth Power
    - Dragon Pulse
    - Explosion

    -----------------------------------
    Edit1: Changed Tyranitar from Adamant to Jolly, Exchanged Swampert for Starmie (Dark_Azelf's moveset), Exchanged Foretress for Bronzong, Changed Gliscor's Aerial Ace to Ice Fang, Changed Gliscor's Stealth Rock to Taunt
    Edit2: Changed Tyranitar's Taunt to Stone Edge
     
    Last edited:
    Go Jolly so you can outspeed some stuff w/ Tyranitar after one DD. :P
     
    Go Jolly so you can outspeed some stuff w/ Tyranitar after one DD. :P

    Some stuff =/ ?



    Anyways, yeah, go Jolly or Jolly Garchomp and anything faster than it will outspeed you after a dd, which is pathetic tbh.

    At least after a DD with Jolly, you will outspeed ALL base 115's, namely Azelf, Raikou and Starmie.



    Infernape@life Orb
    24 ATT / 252 SP.ATT / 232 SPEED
    Naive Nature
    - Hidden power Ice
    - Close Combat
    - Flamethrower
    - Grass Knot


    = Utter 6-0 for this team..., Same with Foe Garchomp, Gyarados and funnily Specs Starmie =/. and lets not forget Mamoswine...You are indeed metagame weak...HP Fighting Azelf 6-0's you even =o


    Id suggest you add starmie >> Swampert to beat up Gyarados, Infernape.

    Starmie@Leftovers
    160 hp / 132 sp.att / 216 speed
    Timid Nature
    Trait : natural Cure
    - Recover
    - Thunderbolt
    - Surf
    - Rapid Spin



    And GET A SP.WALL, namely Blissey, Snorlax, or Cradilly, Res-Talk Regirock can work as a sp.wall aswell.

    Bronzong >> Forry aswell, to save you from mamoswine .

    Use Ice Fang on Gliscor >> Aerial Ace, that way you can beat Dragons =/. Also if you have SR on Zong, you can then put Taunt > SR on Gliscor to save you from being set up fodder and Sub-Seed breloom =)
     
    Last edited:
    Some stuff =/ ?



    Anyways, yeah, go Jolly or Jolly Garchomp and anything faster than it will outspeed you after a dd, which is pathetic tbh.

    At least after a DD with Jolly, you will outspeed ALL base 115's, namely Azelf, Raikou and Starmie.



    Infernape@life Orb
    24 ATT / 252 SP.ATT / 232 SPEED
    Naive Nature
    - Hidden power Ice
    - Close Combat
    - Flamethrower
    - Grass Knot


    = Utter 6-0 for this team..., Same with Foe Garchomp, Gyarados and funnily Specs Starmie =/. and lets not forget Mamoswine...You are indeed metagame weak...HP Fighting Azelf 6-0's you even =o


    Id suggest you add starmie >> Swampert to beat up Gyarados, Infernape.

    Starmie@Leftovers
    160 hp / 132 sp.att / 216 speed
    Timid Nature
    Trait : natural Cure
    - Recover
    - Thunderbolt
    - Surf
    - Rapid Spin



    And GET A SP.WALL, namely Blissey, Snorlax, or Cradilly, Res-Talk Regirock can work as a sp.wall aswell.

    Bronzong >> Forry aswell, to save you from mamoswine .

    Use Ice Fang on Gliscor >> Aerial Ace, that way you can beat Dragons =/. Also id you have SR on Zong, you can then put Taunt > SR on Gliscor to save you from being set up fodder and Sub-Seed breloom =)

    I forgot which Pokemon they were. :P
     
    Alright, Thanks a a lot guys. I changed the first post to your suggestions.

    Changed Tyranitar from Adamant to Jolly, Exchanged Swampert for Starmie (Dark_Azelf's moveset), Exchanged Foretress for Bronzong, Changed Gliscor's Aerial Ace to Ice Fang, Changed Gliscor's Stealth Rock to Taunt

    I just want to know, is it really necessary to even put a Spiker anywhere on my team?
     
    I forgot which Pokemon they were. :P

    So you're recommending something without even knowing its use anyways? >_<

    And no, you don't need a spiker on your team. They're cool to have, but you don't need one.

    And watch out for Dugtrio...it could potentially cause problems with 2 pokemon OHKOed by CB Earthquake, and Starmie can't eat Sucker Punch well. Just be careful of it, as it isn't a huge huge threat to your team. D_A pointed out most everything though.
     
    Very good and i like the garchomp is awesome!
     
    Very good and i like the garchomp is awesome!

    Doesnt help the thread maker =/


    You may want a better sp.wall, you could replace chomp, but i see Zong is acting as your sp.wall (hence the sassy nature) , however stuff like Specs Lucario, Specs Starmie etc, will cause problems, so its something to consider...
     
    Last edited:
    I just noticed that I now have Taunt on 2 of my pokemon. Should I keep Taunt on both of them or should I switch one of them out for something else?
     
    Your team has a glaring Mixape weak. Starmie patches that up a bit, but no one's forcing Ape to stay in. With that in mind, you might want to Scarf your Heatran to deal with Infernape. I'd also go with a Regirock over either Gliscor or Bronzong and if you decide to keep Gliscor, I'd use Knock Off over Taunt to punish non-Sandstorm resistant walls. And now for the Regirock I was talking about:

    Regirock @ Leftovers
    Careful Nature
    EVs: 252 HP / 252 SDef / 4 Atk

    - Curse
    - Stone Edge
    - Earthquake / Fire Punch (or Ice Punch if you want, but I'd say you have the dragons covered pretty well)
    - Rest

    I use this on a Sandstorm team of my own and it's truly amazing. With that massive Defense, the only thing you'll have to fear after a Curse are a Meteor Mash from Metagross and Heracross's Close Combat. A standard offensive Starmie fails to 2-hit KO in the sand and this guy even shrugged off a Specsed Hydro Pump once. They say Rest without Sleep Talk is no longer viable in D/P, but I've used a Sleep Talkless Regirock with great success. This guy also scares off Infernape very well (although it can't repeatedly switch in over a longer period of time and entry hazard does hurt it) and once this guy gets a couple of Curses up (which is surprisingly easy) and your opponent's phazer is gone, Regirock is nearly unstoppable. It's definitely something you should consider for your team.

    Also consider Jolly nature with Life Orb, Swords Dance and Outrage on Garchomp. I have first-hand experience of how deadly it can be. It rips apart any physical wall not called Skarmory or Bronzong. Outrage will have a good chance at OHKOing Gliscor and Cresselia (with Stealth Rock, it's probably guaranteed) and Magnezone and Metagross who both might think it's a good idea to switch in on Outrage will take a hefty chunk of damage as well. Swampert also happens to be OHKOed. In late game, this guy pretty much spells out "gg" to your opponent and even early on in the match, it does a nice job scoring a surprise KO on something that could take on a Dragon Claw variant.
     
    Your team has a glaring mixape weak.

    Nah, Starmie if probably the best ape counter ever, unboosted Grass Knot fails to ohko (Flamethrower and CC dont do much anyways) and starmie is faster anyways, so if Ape does nasty plot on the switch in, it has to switch out or die to surf. Recover also helps it take repeated beatings =D


    I just noticed that I now have Taunt on 2 of my pokemon. Should I keep Taunt on both of them or should I switch one of them out for something else?

    Taunt really helps on Gliscor, it stops Sub-Seed Breloom from going "OLOL". You could remove Taunt from Tar and use Stone Edge if you wish.
     
    Last edited:
    Nah, Starmie if probably the best ape counter ever, unboosted Grass Knot fails to ohko (Flamethrower and CC dont do much anyways) and starmie is faster anyways, so if Ape does nasty plot on the switch in, it has to switch out or die to surf. Recover also helps it take repeated beatings =D
    Yeah, I know Starmie can handle it, but apart from that, nothing can really stop the monkey from sweeping the rest of the team. Glaring was perhaps not the right word, but Ape is a serious threat to this team nonetheless. Starmie isn't that hard to pick off with Pursuit. An Ape paired with CB Weavile will pretty much destroy the whole team. Hence why I think Regirock would be a good addition.
     
    Yeah, I know Starmie can handle it, but apart from that, nothing can really stop the monkey from sweeping the rest of the team. Glaring was perhaps not the right word, but Ape is a serious threat to this team nonetheless. Starmie isn't that hard to pick off with Pursuit. An Ape paired with CB Weavile will pretty much destroy the whole team. Hence why I think Regirock would be a good addition.

    Yeah, I know Starmie can handle it, but apart from that, nothing can really stop the monkey from sweeping the rest of the team. Glaring was perhaps not the right word, but Ape is a serious threat to this team nonetheless. Starmie isn't that hard to pick off with Pursuit. An Ape paired with CB Weavile will pretty much destroy the whole team. Hence why I think Regirock would be a good addition.

    o.o Internet problems or something? But yeah, back to the topic. XP

    Taunt on Tyranitar kind of helps it to not be phazed. :P Of course, there's not much else except Skarm, who Tyranitar can't do much to with that moveset. D: Could help with a Garchomp sweep, though...

    HP Ice does more to dragons than Dragon Pulse... I also prefer teh powa of Fire Blast. :P
     
    Sorry, I havent been able to reply to any of this but my old computer crapped out on me, but now I have a new one....anyways:

    Your team has a glaring Mixape weak. Starmie patches that up a bit, but no one's forcing Ape to stay in. With that in mind, you might want to Scarf your Heatran to deal with Infernape. I'd also go with a Regirock over either Gliscor or Bronzong and if you decide to keep Gliscor, I'd use Knock Off over Taunt to punish non-Sandstorm resistant walls. And now for the Regirock I was talking about:

    Regirock @ Leftovers
    Careful Nature
    EVs: 252 HP / 252 SDef / 4 Atk

    - Curse
    - Stone Edge
    - Earthquake / Fire Punch (or Ice Punch if you want, but I'd say you have the dragons covered pretty well)
    - Rest

    I use this on a Sandstorm team of my own and it's truly amazing. With that massive Defense, the only thing you'll have to fear after a Curse are a Meteor Mash from Metagross and Heracross's Close Combat. A standard offensive Starmie fails to 2-hit KO in the sand and this guy even shrugged off a Specsed Hydro Pump once. They say Rest without Sleep Talk is no longer viable in D/P, but I've used a Sleep Talkless Regirock with great success. This guy also scares off Infernape very well (although it can't repeatedly switch in over a longer period of time and entry hazard does hurt it) and once this guy gets a couple of Curses up (which is surprisingly easy) and your opponent's phazer is gone, Regirock is nearly unstoppable. It's definitely something you should consider for your team.

    Also consider Jolly nature with Life Orb, Swords Dance and Outrage on Garchomp. I have first-hand experience of how deadly it can be. It rips apart any physical wall not called Skarmory or Bronzong. Outrage will have a good chance at OHKOing Gliscor and Cresselia (with Stealth Rock, it's probably guaranteed) and Magnezone and Metagross who both might think it's a good idea to switch in on Outrage will take a hefty chunk of damage as well. Swampert also happens to be OHKOed. In late game, this guy pretty much spells out "gg" to your opponent and even early on in the match, it does a nice job scoring a surprise KO on something that could take on a Dragon Claw variant.

    I'm not a big fan of Regirock, only Regi I really like is Regice. I want to keep my Garchomp able to have a nice type coverage, I don't want to be locked into an Outrage if they switch into something thats faster than me (i.e. Weavile).

    Taunt really helps on Gliscor, it stops Sub-Seed Breloom from going "OLOL". You could remove Taunt from Tar and use Stone Edge if you wish.

    Stone Edge sounds good over Taunt, but if I switc to that do I need to give it a choice band since it will have 4 attacking moves?

    HP Ice does more to dragons than Dragon Pulse... I also prefer teh powa of Fire Blast. :P

    I dont like HP moves. I can ever get the right type or I'll get a low power.
     
    Stone Edge sounds good over Taunt, but if I switc to that do I need to give it a choice band since it will have 4 attacking moves?


    Since when has Dragon Dance on T-Tar been an attacking move XDD


    Life Orb or Black Glasses plesh, you need one of the two to 2hko Swampert with Crunch after a DD =D
     
    Regirock compliments this team nicely.

    He takes hits INSANELY. Adding Sand Storm is just an added bonus :)
     
    Since when has Dragon Dance on T-Tar been an attacking move XDD


    Life Orb or Black Glasses plesh, you need one of the two to 2hko Swampert with Crunch after a DD =D

    lol, I wasn't thinking lol. I'll go with Stone Edge

    Regirock compliments this team nicely.

    He takes hits INSANELY. Adding Sand Storm is just an added bonus :)

    alright alright since people are suggesting Regirock I'll give in. But who should I switch for Regirock?
     
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