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5th Gen EXP For Catching Pokemon

BETTER IDEA:

Get EXP even if you faint
not as much,like 1/5th
but still i dont get why if you faint you get no EXP, you still partake in the battle, you should get EXP, do you go into a baseball game swing your bat, strike out& fail to get a better? NO. (well most of us do get better)
do you run the mile and get slower? NO, unless you do it nonstop lol
you gain experiance threw life, both failures& victories
they should implement that before EXP for catchin a Pokemon (after all you dont have to fight a pokemon to caught it)

Exactly - and after all, how many times in the anime does one of Ash's Pokemon get whupped and then come back stronger for the experience?

One thing I'd like would be to get XP from the Battle Tower. I know they're all level capped but it could add to their XP outside of the Battle Tower, but they'd stay at lv50 or 100 in the Battle Tower.
 
Exactly - and after all, how many times in the anime does one of Ash's Pokemon get whupped and then come back stronger for the experience?

One thing I'd like would be to get XP from the Battle Tower. I know they're all level capped but it could add to their XP outside of the Battle Tower, but they'd stay at lv50 or 100 in the Battle Tower.

It is rather annoying how the games say that Pokémon get better only from fainting a Pokémon.

Maybe in the future we'll see a damage:exp system instead of the defeat:exp system, it would certainly make things more interesting and levelling more interactive.
 
I would actually like it to stay the way it is all the games. Its more simple that way :/ [/shot for being.......idk]
 
I don't really EV train anywhere I can't 1-hit KO anyway.

What could be interesting is if each Pokemon that participated in the battle (when it's defeated), will get 1% of the Pokemon's experience for every 2% of it's HP they dealt. Meaning if the one Pokemon knocked it out itself, it would get 50%.

In case it recovers, each Pokemon that participated can get a maximum of 50% each (meaning the total percentage can go over 100% if it recovers). Then the Pokemon that knocked it out gets a bonus 50%.

It shouldn't effect EV training, but it would make retreat battling harder. The system could work well with catching then, although that would mess with EV training.
 
EXP was made to show that your pokemon are getting stronger through battling. That is why they level and learn moves, because of their battle experiences. Catching pokemon wouldn't really contribute to making your pokemon a better battler. That is why they don't give you EXP for catching a pokemon.

But it would be a good idea if you did. Catching pokemon most of the time requires you to weaken them w/ your pokemon. You're using moves, you're sustaining damage (possibly), so if you catch the pokemon then in my opinion your pokemon should get a tad bit of EXP just for battling, since after all battling is what makes them stronger. The system of just getting exp after KOs seems sort of outdated to me. Still love it, but I welcome any changes we might get.
 
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