Giga Universe
Working on a tool.
- 121
- Posts
- 17
- Years
- South Africa
- Seen Sep 30, 2012
Here is a topic that I have been mildly interested in. The idea is to built a script that can be activated during the game play, that allows the player to provide a custom name for a reoccurring character. I built a script that uses a nickname Pokémon Script, and stores the name on one of the buffers. However, I encountered two problems. First, the string buffers 1-3 are commonly used, and therefore would overwrite your rivals names. Second, using the nickname Pokémon Script provides more than 7 characters for the name, and would be inconvenient in dialogue. So, maybe someone could build a mod on the nickname script to force it to store the text in the RAM, usable like a buffer, and force the nickname script to only allow 7 characters? Since I have no ASM experience (I understand basic concepts, but can't code), I cannot investigate this further...