ZeroBlade77
Defending Champion
- 5
- Posts
- 14
- Years
- Somewhere
- Seen Sep 10, 2010
My entire team is as follows:
Legend, Infernape Lvl. 74:
Ability: Blaze, powers up Fire moves.
Item: Scope Lens
Moves:
Blast Burn, the OMEGA fire move, nothing else surpasses it at 150 bp.
Rock Climb, the FAIL competitive attack, its better against NPCs.
Rock Smash, great for lowering defenses and sticking it to ya.
Cut, see Rock Climb... =/
Chaos, Giratina Lvl. 70:
Ability: Pressure, raises foe's PP usage.
Item: Quick Claw
Moves:
Shadow Force, I believe its the best Ghost move at 120 bp.
Fly, yes, I use Giratina to get around =\
Earth Power, Pretty powerful move, for a Ground type.
Defog, Good for taking out Protect, Detect, and Speed fags.
Palkia, Palkia Lvl. 60:
Ability: Pressure, see above.
Item: Lustrous Orb
Moves:
Spacial Rend, very powerful move known to only Palkia, 100 bp but crits alot.
Surf, I use him to get around too :O.
Strength, Not just for moving rocks, strength has 80 bp.
Draco Meteor, HELL YES, the best Dragon move by far, sharply lowers Sp. Atk, though, 140 bp.
Crescent, Lvl. 50 Cresselia
Ability: Levitate, full immunity to all Ground moves.
Item: None.
Moves:
Mist, an anti-stat-lowering defense.
Aurora Beam, an Ice move with benefits of lowering Attack sometimes.
Future Sight, an attack that releases Psychic energy in a few turns.
Slash, a Normal move that nearly any Pokemon can learn.
Darkslayer, Luxray Lvl. 44
Ability: Intimidate, lowers foe's attack stat.
Item: Razor Fang
Moves:
Thunder, 120 bp badass electric move, known to finish level 70's from level 40.
Strength, see above.
Thunder Fang, horrible move mostly, is improved by chance of flinch or paralyzation.
Flash, fails mostly, but lowers foes accuracy, so somewhat ok.
Vice, Lucario Lvl. 44
Ability: Steadfast, Raises Speed when he flinches.
Item: Exp. Share
Moves:
Force Palm, nice fighting move which may leave foe paralyzed.
Dig, great for stalling one turn.
Aura Sphere, Lucario is one of the only who can learn, impossible to miss.
Close Combat, Very powerful at 120 bp, but lowers Sp. Def and Defense.
That's my team, the last two are being worked on in Level more rigorously than the rest, of course.
Legend, Infernape Lvl. 74:
Ability: Blaze, powers up Fire moves.
Item: Scope Lens
Moves:
Blast Burn, the OMEGA fire move, nothing else surpasses it at 150 bp.
Rock Climb, the FAIL competitive attack, its better against NPCs.
Rock Smash, great for lowering defenses and sticking it to ya.
Cut, see Rock Climb... =/
Chaos, Giratina Lvl. 70:
Ability: Pressure, raises foe's PP usage.
Item: Quick Claw
Moves:
Shadow Force, I believe its the best Ghost move at 120 bp.
Fly, yes, I use Giratina to get around =\
Earth Power, Pretty powerful move, for a Ground type.
Defog, Good for taking out Protect, Detect, and Speed fags.
Palkia, Palkia Lvl. 60:
Ability: Pressure, see above.
Item: Lustrous Orb
Moves:
Spacial Rend, very powerful move known to only Palkia, 100 bp but crits alot.
Surf, I use him to get around too :O.
Strength, Not just for moving rocks, strength has 80 bp.
Draco Meteor, HELL YES, the best Dragon move by far, sharply lowers Sp. Atk, though, 140 bp.
Crescent, Lvl. 50 Cresselia
Ability: Levitate, full immunity to all Ground moves.
Item: None.
Moves:
Mist, an anti-stat-lowering defense.
Aurora Beam, an Ice move with benefits of lowering Attack sometimes.
Future Sight, an attack that releases Psychic energy in a few turns.
Slash, a Normal move that nearly any Pokemon can learn.
Darkslayer, Luxray Lvl. 44
Ability: Intimidate, lowers foe's attack stat.
Item: Razor Fang
Moves:
Thunder, 120 bp badass electric move, known to finish level 70's from level 40.
Strength, see above.
Thunder Fang, horrible move mostly, is improved by chance of flinch or paralyzation.
Flash, fails mostly, but lowers foes accuracy, so somewhat ok.
Vice, Lucario Lvl. 44
Ability: Steadfast, Raises Speed when he flinches.
Item: Exp. Share
Moves:
Force Palm, nice fighting move which may leave foe paralyzed.
Dig, great for stalling one turn.
Aura Sphere, Lucario is one of the only who can learn, impossible to miss.
Close Combat, Very powerful at 120 bp, but lowers Sp. Def and Defense.
That's my team, the last two are being worked on in Level more rigorously than the rest, of course.