Fake Cards => Form a Deck Thread

Frostweaver

Ancient + Prehistoric
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    No point to only make fake cards if we don't think about how to use them ;D

    but let's make an unofficial rule to only make a deck using cards made by other people and not your own. Formulate a deck/s using cards posted by others in the You Make The Card! thread and see what we come up with?

    Please do copy a link of the fake card by the poster so we know the effect.


    Monster- 20
    3 The Restless- Abandoned Bride
    3 The Restless- Nameless Soldier
    3 The Restless- Burning Phantom
    2 Parasite Demon- Nefreeti
    1 Gorz, Emissionary of Darkness
    3 Zombie Master
    3 Goblin Zombie
    1 Marshmellon
    1 Spirit Reaper

    Spells- 14
    3 Merciful Release
    3 Creature Swap
    2 Allure of Darkness
    2 Lightning Vortex
    1 Monster Reborn
    2 Foolish Burial
    1 Heavy Storm

    Traps- 8
    1 Torrential Tribute
    1 Mirror Force
    1 Magic Cylinder
    2 Secret Barrel
    3 Threatening Roar



    Parasite Demon Nefreeti
    Fiend/Effect
    4 Star/Fire
    1900 Atk / 400 Def

    This card can be Special Summoned from your Hand to your opponent's Field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. This card may not be offered as tribute except to Special Summon a "Parasite Demon" monster. During each Standby Phase, the controller of this card tributes one Monster they control to lose 800 Life Points. (this is not optional)

    The Restless - Abandoned Bride
    Zombie/Effect
    4 Star/Light
    2000 Atk / 800 Def

    If this card is the only Monster you control, destroy it and lose Life Points equal to its Atk. On the End Phase of a turn when this card is destroyed as the result of a card effect and sent to your Graveyard, if you have at least one other "Restless" Monster in your Graveyard, Special Summon this card and one other "Restless" Monster in your Graveyard to your opponent's Field.

    The Restless - Burning Phantom
    Zombie/Effect
    2 Star/Fire
    1000 Atk / 1000 Def

    On the End Phase of a turn when this card was sent to the Graveyard other than by being destroyed by Battle, Special Summon it from your Graveyard to your opponent's Field. When this card is Special Summoned from the Graveyard, inflict 1000 Damage to this card's controller.

    The Restless - Nameless Soldier
    Zombie/Effect
    4 Star/Light
    1900 Atk / 0 Def

    On the End Phase of a turn when this card was destroyed by Battle and sent to your Graveyard, Special Summon this card from the Graveyard to your opponent's Field in Defense Position. If this card is destroyed after being Special Summoned from the Graveyard, its controller loses 1500 Life Points.


    Goal is obviously Restless burn. Plenty of cards are designed to discard them or send them to the graveyard in order for them to go to the other side. A few monsters only do immediate burn when they are special summoned from the graveyard then sent to the graveyard again, so it's very brutal if zombie master revives them and they are swapped to the other side. Deck can still battle a bit with swap's help to take important synchrons and Restless does have pretty good attack power too. Goblin Zombie got access to any Restless zombies too.

    Efreeti is great field control tributing away monsters, and it adds burn. If it does coexist with burning phantom together, it is endless cycle until they get tributed or synchroned away. It does make lv 6 material, but hey summoning Goyo to take my normal summoned facedown Restless zombies isn't always a bad thing to me at all. Other cards are there to stall or add the final push of damage, of course.
     
    Because I like the concept of this thread and feel it's a shame for it to be neglected the way it is. A random concoction from my side. :O

    Monsters (17)
    3x Cyber Valley
    1x Gorz the Emissary of Darkness
    3x Lonefire Blossom
    3x Nightmare Striker
    3x Nimble Musasabi
    1x Sangan
    2x Shadowpriestess of Ohm
    1x Tytannial, Princess of Camellias

    Spells (10)
    3x Black Garden
    1x Monster Reborn
    1x Striker's Draw
    3x Striker's Fury
    2x Terraforming

    Traps (13)
    2x Compulsory Evacuation Device
    1x Ojama Trio
    2x Pollinosis
    3x Solemn Judgment
    3x Striker's Miscount
    2x Threatening Roar


    Nightmare Striker
    7 Stars/DARK/Fiend
    ATK: 2800 DEF: 2000
    When the number of cards on your opponent's side of the field is at least 5 more than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card is summoned, inflict 1000 points of damage to your opponent. Increase this damage by 2000 if it was Special Summoned by its own effect.

    Striker's Draw
    Normal Spell
    You can only activate this card if you have 3 or more cards on your side of the field. If the number of cards on your opponent's side of the field is greater than the number of cards on your side of the field, you may draw a number of cards equal to the difference. Ignore the effect of "Striker's Miscount" for the purpose of this effect.

    Striker's Fury
    Normal Spell

    You can only activate this card if there is at least 1 other card on your side of the field. Count the number of cards on each player's side of the field. Whichever player has the most cards takes damage equal to 500 x the difference. You cannot activate this card on your first turn.

    Striker's Miscount
    Normal Trap
    Double the count of cards on your opponent's side of the field until the end of the turn. You can only activate 1 "Striker's Miscount" per turn.


    Yes, I know it looks more like Black Garden deck splashed with some strikers, but I choose to blame Icha for not making more burn-compatible strikers. :< So yes, the idea here is to exploit Black Garden's token-churning ability to its fullest and combine it with a few chosen striker cards to put a serious hurt on the opponent. A token counts as a card on the field, so as long as Black Garden stick around we can summon monsters to our heart's content without disturbing the on-field card balance, while at the same time clogging up the opposing field and adding an additional layer of stall on top of the garden's Atk-halving. Lonefire Blossom is there primarily to generate a painless, deck-thinning string of up to four summons (and thus four rose tokens for our opponent) in a go, accelerating the clog drastically and leaving Tytannial's formidable negation effect on the field to abuse any tokens our opponent is willing to lend. Nimble Musasabi provides another outlet for clog with a bit of burn on top (a simple maneuver of Black Garden, summon Musasabi, slam Musasabi into Rose Token is already three monster card zones occupied) and Ojama Trio does much the same, all to further the conditions that clear the way to the big prize: a special summoned Nightmare Striker (or string thereof if multiple copies are available) and a nasty hit or two with Striker's Fury, both cards easily capable of generating lethal amounts of burn damage, especially if a Miscount is thrown in the mix. Three Solemn and two Pollinosis help keep the field in place, while the roars prevent attack and Compulsory can be used to get full-power monsters off the field so garden can halve them, reuse Nightmare Striker, or get rid of any synchro that might be causing trouble one way or the other. Gorz is there largely for the same reason as it is in most decks: a failsafe for when things go wrong.

    Finally, should the opponent try to play it clever and leave the rose tokens on our side alone to avoid the striker cards, Cyber Valley and Ohm can both be used to convert them into either free draw power or additional burn damage, and in a pinch they can always be used as a sub-optimal way of getting Nightmare Striker or Tytannial into play. Valley also acts as defense in a pinch.
     
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