Hands
I was saying Boo-urns
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Big Boss, hands down. Starting in Metal Gear on the MSX he's fairly basic, but he;s fleshed out a lot more in the sequel. We're presented with a man who took over a nation with the intent to create a state where soldiers would always be valued, even when they couldn't fight anymore. However, he was also a man who was behind numerous proxy wars and terrorist attacks which he caused to facilitate his dream of not just a nation, but a world where soldiers would always be needed. He deliberately created war orphans and then took them in and raised them as his own. At the climatic end of his fight with his young clone he notes that despite everything, they're both still puppets.
Then came the prequels where you played as Big Boss. We went through hell as him, far worse than anything his clone, Solid Snake, ever endured. We watched as everything he believed in and loved was either torn from him or ended by his own hand. We saw him act selflessly time and again only to be done over. By the end of Peace Walker, as players, we no longer cared how dark his path would be, it was a path we were ready to walk with him because we had experienced every moment that had led him there. Suddenly everything he had stood for in MG and MG2 made sense. Suddenly we no longer saw him as a villain, but as a man who genuinely thought he was doing the right thing. We realised he was never evil, never a monster. Just a flawed man shaped by a messy past.
And saddest still is as his life came to an end, he went to Snake to make amends, to tell him that despite being a clone, Snake's life and body were his, not those of his de facto father. Big Boss spent his last minutes alive comforting the clone he'd spent over a decade trying to remove from the world. His last act was of unbridled kindness and warmth. At the end of it all he absolved not just his sins, but those of his final living clone and virtually everyone in between too. Seldom few characters in gaming exist who are as complex and tragic as Big Boss.