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Final Adjustments

  • 16
    Posts
    17
    Years
    • Seen May 3, 2010
    Garchomp @ Leftovers

    Ability: Sand Veil
    EV's: 252 Atk/ 252 Spe/ 4 HP
    Nature: Jolly (+Speed,-Special Attack)
    -Dragon Claw
    -Earthquake
    -Fire Fang
    -Swords Dance

    Gengar @ Choice Scarf
    Ability: Levitate
    EV's: 64 HP / 252 SpA / 192 Spe
    Nature: Modest (+Special Attack, - Attack)
    -Shadow Ball
    -Focus Blast
    -Thunderbolt
    -Energyball




    Starmie @ Life Orb
    Ability: Natural Cure
    EV's: 172 HP / 120 SpA/ 216 Spd
    Nature: Timid (+Speed, -Attack)
    - Thunderbolt
    - Surf
    - Ice Beam
    - Recover

    Snorlax @ Leftovers
    Ability: Thick Fat
    EV's: 252 HP / 252 SP.DEF / 6 DEF
    Nature: Careful (+Special Defence,-Special Attack)
    - Body Slam
    - Crunch / Earthquake
    - Rest
    - Sleep Talk

    Infernape@Life Orb
    Ability: Blaze
    EV's: 24 ATT / 252 SP.ATT / 232 SPEED
    Nature: Naive(+Speed,-Special Defence)
    - Flamethrower
    - Close Combat
    - Nasty Plot
    - Grass Knot

    Gliscor @ Leftovers
    Ability: Hyper Cutter
    EV's: 252 HP / 188 Def / 72 Spd
    Nature: Impish (+Defense, -Special Attack)
    - Ice Fang
    - Earthquake
    - Stealth Rock
    - Roost
     
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    Dragonite @ Leftovers (Dragon/Flying)

    Ability: Inner Focus (Doesn't flinch, Not even while using Focus Punch ^_^)
    EV's: 252 Atk/ 252 Spe/ 4 HP
    Nature: Jolly (+Speed,-Special Attack)
    -Fire Punch
    -Outrage
    -Earthquake
    - Dragon Dance


    AA offers not additional coverage, Dragon/Fire and Ground cover everything in the game.

    -Or-

    Salamence (M) @ Leftovers / Lum Berry / Life Orb
    Ability: Intimidate
    EV's: 82 HP / 252 ATT / 176 SPEED
    Nature: ADAMANT
    -Fire Fang / Stone Edge
    -Dragon CLAW
    -Earthquake
    -Dragon Dance

    Dragon Rush isnt worth the accuracy drop.


    Garchomp (M) @ Leftovers / Life orb / Yache Berry
    Ability: Sand Veil
    EV's: 252 Atk/ 252 Spe/ 4 HP
    Nature: Jolly (+Speed,-Special Attack)
    -Dragon CLAW
    -Earthquake
    -Swords Dance
    -Fire Fang

    Yes, brick break is awful you hit things equally as hard with a STAB EQ.


    The all provide the same goal, late game sweep, so its up to you.




    Gengar (M) @ Choice Scarf (Ghost/Poison)
    Ability: Levitate (Not affected by ground moves and such)
    EV's: 64 HP / 252 SpA / 192 Spe
    Nature: Modest (+Special Attack, - Attack)
    -Shadow Ball
    - Focus Blast
    -Thunderbolt

    - Hypnosis / Hidden power Ice / Energy Ball

    You will want this to revenge kill weavile as it takes out 5/6 of your team, so Focus Blast Plox. Dark has the same coverage as ghost practically. Giga Drain is underpowered, so go energy ball if anything.



    Starmie (G) @ Leftovers / Life orb (ONLY WITCH ICE BEAM)
    Ability: Natural Cure (Status Conditions are cured when withdrawn from battle)
    172 HP / 120 SpA/ 216 Spd
    Nature: Timid (+Speed, -Attack)
    - Thunderbolt
    - Surf
    - Rapid Spin / Ice Beam
    - Recover


    Yep, psychic is blegh, as it invites Tar and weavile in. Use Rapid Spin if your using a flying dragon and typhlosion as SR will kill them. If you use chomp and use something not weakl to rock >> Typhlosion, feel free to use Ice Beam >> Rapid Spin.





    Probopass (M) @ Leftovers/ Chesto Berry (Rock/Steel)
    Ability: Sturdy (1 hit KO's don't work)
    EV's: 252 HP/ 28 Def/ 236 Spd
    Nature: Careful (+Special Defense, -Special Attack)
    -Stone Edge
    -Magnet Bomb
    -Rest
    -Sleep Talk


    EWWWWWW. Ok, probopass cannot pull of this king of set, why ? It has WAY to common weakness to exploit, Dugtrio traps it, as does Magnezone.


    Does this pokemon beat Snorlax, or what? WALLLLLLLLLLL

    No

    Snorlax@Leftovers
    252 HP / 252 SP.DEF / 6 DEF
    Calm nature
    Trait : Thick Fat
    - Body Slam
    - Crunch / Earthquake
    - Rest
    - Sleep Talk


    Plox

    Typhlosion(M) @ Leftovers (Fire)
    Ability: Blaze (Fire power increases when health is low)
    EV's: 252 Spd / 252 SpA/ 6 HP
    Nature: Timid (+Speed, -Attack)

    -Eruption
    -Focus Blast/Brick Break
    -Shadow Claw
    -Rock Slide


    This doesnt bring anything to your team tbh apart from a rock weak. And is outclassed in the mix sweeping department by infernape

    Infernape@Life Orb
    24 ATT / 252 SP.ATT / 232 SPEED
    Naive nature
    - Flamethrower
    - Close Combat
    - Nasty Plot /HP Ice
    - Grass Knot.




    Gliscor (M) @ Leftovers (Ground/Flying)
    Ability: Hyper Cutter (Opponent cannot lower Attack value)
    EV's: 252 HP / 188 Def / 72 Spd
    Nature: Impish (+Defense, -Special Attack)
    - Ice Fang
    - Earthquake
    - Stealth Rock
    - Roost

    Fine



    Comments in bold.

    It looks ok, although weavile IS very problematic. What you could do is add Lucario or something >> gengar to take its STAB moves.
     
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