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Final Fantasy Fan Club

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I'm not really an Aerith fan... but that scene... is still sad. ;A; It's really interesting if you have Yuffie and Tifa in the party.
She...
Iunno if this is considered a spoiler or not... sooooo...
Spoiler:
Hmm..never knew that. I'll try it out. I always had Cloud, Tifa, & Vincent as my party at the time of Aerith's death. Who else thinks its BS that she dies 1/3 of the ways into the adventure. Why does she have to die before the end of Disc 1!
Here's a fun fact about Aerith, she was actually supposed to die later. If you hack her back into your party on the PSone version and keep her in your party during certain events, she actually has dialogue that is unique to her and her alone in Disc 2! It was even translated into English, although that was probably coincidental.
Fun Fact 2: Sephiroth's gloves disappear and reappear at certain points during the Aerith's Death scene.
 
huh thats interesting i never knew that :\

i still havent even gotten that far yet lol havent had time to play it recently been busy and then replaying FFX.
 
Here's a fun fact about Aerith, she was actually supposed to die later. If you hack her back into your party on the PSone version and keep her in your party during certain events, she actually has dialogue that is unique to her and her alone in Disc 2! It was even translated into English, although that was probably coincidental.
Fun Fact 2: Sephiroth's gloves disappear and reappear at certain points during the Aerith's Death scene.
FunFact2:I know.....I played it the other day.....i just saw one shot with gloves and one without! :3
Funfact1:I guess they put it in for people that are smart enough......to activate it!
 
Another thing that FF7 has taught me.
 
Funfact1:I guess they put it in for people that are smart enough......to activate it!
Maybe. I know that I'd purposely put things in the game's code with no intention of having it available for normal playthough for hackers, modders, etc to find as an Easter Egg.
Speaking of Easter Eggs in game code, check this out! The Buster Sword was found in Final Fantasy X's internal code. Was it originally an equipable weapon, a test weapon, or just a fun little Easter Egg? We may never know, although it seems a little detailed for a test weapon. (By the by, this is old news, but some of you may not have known)
[PokeCommunity.com] Final Fantasy Fan Club


Speaking of the Buster Sword, I noticed something in the Ending FMV for Crisis Core - Final Fantasy VII. Well the Buster Sword's handle has red wrapping in ever image of it ever shown, including the FMV of Zack giving the blade to Cloud in Crisis Core, when the intro movie of VII is recreated after the credits, Cloud is shown holding the Buster Sword with a Blue Handle. Was it a mistake or retconning? Probably a mistake since it has a Red handle in Advent Children.
 
That's so true. I'd so have one on if Ashe was there. SO! XD

I'm hyper at the moment, I just had a bottle and a half of energy drink. =3
 
Will you kill me if i make some own of those bars? i could send 'em to you or something, there are no XII char sigs :(
No, go ahead. I'll add them under a heading just for you.

That's so true. I'd so have one on if Ashe was there. SO! XD

I'm hyper at the moment, I just had a bottle and a half of energy drink. =3
I just haven't made them yet because I can't find the Menu Portrait Sprites like I used for the other banners for X & XII.
 
OMG PLEASE CRYS CAN I USE THAT SIG AS WELL? Is it okay if I use it on here as well. Ashe and Penny look sooooooo realistic and cute. Especially Ashey! *makes a fanboy squee*
 
OMG PLEASE CRYS CAN I USE THAT SIG AS WELL? Is it okay if I use it on here as well. Ashe and Penny look sooooooo realistic and cute. Especially Ashey! *makes a fanboy squee*
Whoa, epic avvie/banner Crys.

It's ok if I take the banner pic, for my collection? xD
Sure, and I'll even do you three better.
Full Version of Ashe avatar picture.
Spoiler:

Full Version of Ashe & Penelo signature picture.
Spoiler:

PSP Wallpaper of Signature Image.
Spoiler:


In fact, here are some more Final Fantasy related PSP wallpapers I made. Consider them a contribution to all FFFC Members. I hope no one minds the majority of them being female characters. They're all sized to the exact height & width of a PSP's screen.
Spoiler:

I really love the 3rd Rydia, Faris, 4th Terra, 2nd Aerith, CC Tifa, Rinoa, Princess Garnet, 2nd, 3rd Yuna, & Ashe/Penelo wallpapers especially.
 
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AHHHHHHHHHHHHHHHHHHHHHHHH

NOSEBLEED, TOO MANY HOT FF GIRLS!!! Lol that's epic, I really love them all, and thanks for the question above. :D

EDIT: Okay, I'm calmer now, yesterday I was high off Mountain Dew and a Monster, just want to thank you Crys for letting us see the pictures in a more non-pervish way. ^w^
 
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those are some seriusly awesome pics crys i could make some amazing banners out of those :D

do u mind? itll be awhile since the computer on now is really frikin slow lolz.
 
AHHHHHHHHHHHHHHHHHHHHHHHH

NOSEBLEED, TOO MANY HOT FF GIRLS!!! Lol that's epic, I really love them all, and thanks for the question above. :D

EDIT: Okay, I'm calmer now, yesterday I was high off Mountain Dew and a Monster, just want to thank you Crys for letting us see the pictures in a more non-pervish way. ^w^
I actually had to omit three wallpapers, none of which had any nudity. One was Yuna from X-2, I love the artist's art style, but her breasts were too large and I didn't know if it'd qualify as hentai. The other two were of Tifa, but parts of her shirt were ripped in both pics, again, didn't know if it would count as hentai.

those are some seriusly awesome pics crys i could make some amazing banners out of those :D

do u mind? itll be awhile since the computer on now is really frikin slow lolz.
Thanks, and of course not. I'll post some more PSP wallpapers sometime too.

Edit1: I forgot to mention this, but the original PSone Classic, Final Fantasy Tactics, has been rated for the NA PSN, meaning it will come to the PSP/PS3 soon. I don't really see why, since Final Fantasy Tactics was already re-released on the PSP with added features as Final Fantasy Tactics: The War of the Lions. They really should just get to re-releasing Final Fantasy VIII & Final Fantasy IX, maybe even the old PS Final Fantasy Collections so we can play IV, V, VI, and Chrono Trigger on the PSP/PS3.

Edit2: You guys want to see some interesting mysteries, secrets, and some theories, about the original form of Final Fantasy VII, check out this site. It has some good information. https://www.ff7citadel.com/secrets/index.shtml
I found it along time ago, and recently re-found it so I could share it with you all.

Edit3: It took forever to find a nice quality one, but I finally downloaded the OST for Final Fantasy VI.
 
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Serious lack of posting. Anyway, I was experimenting, and since I'd like to work for SE sometime when I'm older, I came up with a battle system for fun. I'd like to share it with you all. I hope it's understandable. xD I bolded out some queries people had when I showed this yesterday to FFTogether, and I have answers to those queries as well. This took me a while to think up, but I like it.

- There can be 4 characters in the Party at maximum
- Job Crystals determine stats and jobs. There are 5 Job Crystals. One for Warrior, Thief, Monk, Black Mage, and White Mage.
- Each character begins with equal stats. However, once any Job Crystal is placed upon a character, upon obtaining a Crystal level, similar to Final Fantasy X's Sphere Levels, Crystal levels can be spent to learn spells and abilities. Are these displayed on a board or in a list or some other way?
- As a character levels up themselves with a certain Job Crystal on, his/her stats for the corresponding job will go up, while all other job stats for that character go down. Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?
- Crystals can be switched around between characters, yet will work better for certain characters depending on how long that character has trained with a certain job crystal equipped. Does this mean it changes with character's personalities or EXP levels?
- Weapons and Armor are not limited to any job, but will be more efficient for certain jobs.
- No Random Battles - There is an ATB which, upon being filled up, opens up the battle menu for that character. As soon as the order is input for that character, the battle menu for the next character with a full ATB will appear immediately.
- Once you give a character a command, you can set the command to "Continuous", "Twice", or "Once". I like this idea.
- To undo a "Continuous" command, simply press and hold L2 while pressing that character's respective cancel button.
- Upon holding L2, the Triangle button, Square button, X button, and Circle button becomes that characters cancel button. For an XBOX360, it would be Y,X,B, and A.
- The Party Menu cannot be opened in battle. Define a battle. Is it a certain distance from enemies?
- Each Job Crystal can hold up to 8 spells, meaning spells must be equipped and unequipped frequently in the Party menu, similar to FFVII's materia system. Other techniques and abilities like Steal or Poach are given an additional 8 slots.
- Flee with L2.
- Summons can be obtained by defeating them, and each is pre-set to a certain job crystal. If the right crystal isn't equipped, that summon cannot be summoned.
- Items are universal to all jobs and can be used from the party menu. Certain spells like Cure can be used from the Party Menu as well.

-----------Answers------------

Are these displayed on a board or in a list or some other way?

Actually, in my head it looked kind of like a shop, like you'd have to pay 2 Crystal Levels for the spell Cure. But it could work as something more similar to the License Board or the Sphere Grid as well.


Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?


You actually have a major point there. Instead of decreasing, it could grow extremely slow. So a White Mage's Magic stats could increase a lot, yet its strength and defense would grow very little.

Does this mean it changes with character's personalities or EXP levels?

No, simply the player can equip and unequip Job Crystals at will, yet because Character A has already been trained more with a certain Crystal, Character B wouldn't be as strong with that Crystal. For example: Say Character A (CA) is a white Mage and casts the spell Cura. It would heal around 1000 HP or so, right? Well if CB, who had been training as a Thief, equipped the W.Mage Job Crystal and cast Cura, CB's Cura would only heal maybe 200 HP or so. The Job Crystal slowly formalizes itself with its character, ultimately meaning each character would end up having a specific job.

Define a battle. Is it a certain distance from enemies?

If an enemy sees you, a battle is initiated. Just like in FFXII or KH, if an enemy targets you, your name glows red. You can also target enemies to start up your ATB. Once this begins you can't access the Party Menu, so thus, it provides a more seemless and realistic sense that you can't go equipping items or buying spells in the middle of a battle. This also raises the difficulty a bit.
 
Serious lack of posting. Anyway, I was experimenting, and since I'd like to work for SE sometime when I'm older, I came up with a battle system for fun. I'd like to share it with you all. I hope it's understandable. xD I bolded out some queries people had when I showed this yesterday to FFTogether, and I have answers to those queries as well. This took me a while to think up, but I like it.

- There can be 4 characters in the Party at maximum
- Job Crystals determine stats and jobs. There are 5 Job Crystals. One for Warrior, Thief, Monk, Black Mage, and White Mage.
- Each character begins with equal stats. However, once any Job Crystal is placed upon a character, upon obtaining a Crystal level, similar to Final Fantasy X's Sphere Levels, Crystal levels can be spent to learn spells and abilities. Are these displayed on a board or in a list or some other way?
- As a character levels up themselves with a certain Job Crystal on, his/her stats for the corresponding job will go up, while all other job stats for that character go down. Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?
- Crystals can be switched around between characters, yet will work better for certain characters depending on how long that character has trained with a certain job crystal equipped. Does this mean it changes with character's personalities or EXP levels?
- Weapons and Armor are not limited to any job, but will be more efficient for certain jobs.
- No Random Battles - There is an ATB which, upon being filled up, opens up the battle menu for that character. As soon as the order is input for that character, the battle menu for the next character with a full ATB will appear immediately.
- Once you give a character a command, you can set the command to "Continuous", "Twice", or "Once". I like this idea.
- To undo a "Continuous" command, simply press and hold L2 while pressing that character's respective cancel button.
- Upon holding L2, the Triangle button, Square button, X button, and Circle button becomes that characters cancel button. For an XBOX360, it would be Y,X,B, and A.
- The Party Menu cannot be opened in battle. Define a battle. Is it a certain distance from enemies?
- Each Job Crystal can hold up to 8 spells, meaning spells must be equipped and unequipped frequently in the Party menu, similar to FFVII's materia system. Other techniques and abilities like Steal or Poach are given an additional 8 slots.
- Flee with L2.
- Summons can be obtained by defeating them, and each is pre-set to a certain job crystal. If the right crystal isn't equipped, that summon cannot be summoned.
- Items are universal to all jobs and can be used from the party menu. Certain spells like Cure can be used from the Party Menu as well.

-----------Answers------------

Are these displayed on a board or in a list or some other way?

Actually, in my head it looked kind of like a shop, like you'd have to pay 2 Crystal Levels for the spell Cure. But it could work as something more similar to the License Board or the Sphere Grid as well.


Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?


You actually have a major point there. Instead of decreasing, it could grow extremely slow. So a White Mage's Magic stats could increase a lot, yet its strength and defense would grow very little.

Does this mean it changes with character's personalities or EXP levels?

No, simply the player can equip and unequip Job Crystals at will, yet because Character A has already been trained more with a certain Crystal, Character B wouldn't be as strong with that Crystal. For example: Say Character A (CA) is a white Mage and casts the spell Cura. It would heal around 1000 HP or so, right? Well if CB, who had been training as a Thief, equipped the W.Mage Job Crystal and cast Cura, CB's Cura would only heal maybe 200 HP or so. The Job Crystal slowly formalizes itself with its character, ultimately meaning each character would end up having a specific job.

Define a battle. Is it a certain distance from enemies?

If an enemy sees you, a battle is initiated. Just like in FFXII or KH, if an enemy targets you, your name glows red. You can also target enemies to start up your ATB. Once this begins you can't access the Party Menu, so thus, it provides a more seemless and realistic sense that you can't go equipping items or buying spells in the middle of a battle. This also raises the difficulty a bit.
Wow.........If I need any help I'm sure to come to you.........
Well It's very informatic!
 

For all those that love FF, this should please you veeeeery well...XD
 
Nuuu D: Is this club dying? O: So few people post here anymore...

well, in my mind anyway, it's been like a season's gone by O:
 
For all those that love FF, this should please you veeeeery well...XD


Saw that a while ago, veeery interesting video.

Must've taken the person who made it a while to construct.
 
Nuuu D: Is this club dying? O: So few people post here anymore...

well, in my mind anyway, it's been like a season's gone by O:
As long as there are people posting in this club, it'll stay alive, even if its only two people.

Also, I didn't have time to let you all know this, because my stepdad killed my internet so he could play World of Warcraft, but I uploaded Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Final Fantasy versus XIII, & Final Fantasy Agito XIII Banners around 2am last night. All XIII series Banners came from Dissidia, as did the X & XII Banners, although they're how they appear in the menu of said games. I also didn't have time to upload the Dissidia Final Fantasy Banners, all characters, including Cosmos & Chaos.

One more thing, Banner-wise, because of how many I have I reached the starting post's character limit. I remedied this by showing the template instead of giving each individual banners' template.

Speaking of XIII & Dissidia, rumor has it that Lightning may be put into the NA/EUR versions of Dissidia because of Tetsuya Nomura wanting to include her. The reason he didn't was because not enough was known about her abilities. The thing is, now there are quite a few things known about her abilities. Her history isn't important as she would lack a real story mode, much like Gabranth & Shantotto.

Edit: I've uploaded the banners for Dissidia Final Fantasy. Even though they use the same template as the other FFFC Banners, I hope you like them all.

I also made a new Owner Banner for myself, edited off of the Terra Banner for Dissidia Final Fantasy. I'll show it here since I won't put it in my sig until I make a new, smaller banner.
[PokeCommunity.com] Final Fantasy Fan Club
 
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