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Final Team

  • 242
    Posts
    21
    Years
    So this is my Final Team that I am going to use against my friends in a sort of "Mini-Tournament". Suggest all that you want, since I have a Gameshark, just no illegal Movesets plz.

    1. Absol@Leftovers
    Nature: Bold
    EVs: 252 Defense, 252 Sp. Defense, 6 HP
    -Swords Dance
    -Calm Mind
    -Baton Pass
    -Flamethrower
    *Baton Passes Attack or Sp. Attack. Flamethrower owns Ninjask and Skarmory.

    2. Scyther@Salac Berry
    Nature: Jolly
    EVs: 252 Attack, 252 Speed, 6 HP
    -Reversal
    -HP Ghost
    -Endure
    -Baton Pass
    *Physical Sweeper. Get Swords Dance from Absol. Baton Passes to Snorlax if it turns ugly.

    3. Snorlax@Chesto Berry
    Nature: Brave
    EVs: 252 Attack, 252 Defense, 6 Sp. Defense
    -Rest
    -Substitute
    -Focus Punch
    -Rock Slide
    *Big Tank. Focus Punch hurts alot.

    4. Octillery@Salac Berry
    Nature: Modest
    EVs: 252 Speed, 252 Sp. Attack, 6 HP
    -Surf
    -Ice Beam
    -Flamethrower
    -Psychic
    *Special Sweeper. I like Octillery because he can beat a Sunnybeamer with Flamethrower.

    5. Granbull@Leftovers
    Nature: Impish
    EVs: 252 Defense, 252 Sp. Defense, 6 HP
    -Heal Bell
    -Thunder Wave
    -Roar
    -Seismic Toss
    *Didn't want to use Blissey or Milktank. So choosed Granbull. He can Heal Bell and Pseudohaze.

    6. Nidoking@Chesto Berry
    Nature: Bashful
    EVs: 252 HP, 129 Defense, 129 Sp. Defense
    -Roar
    -Toxic
    -Earthquake
    -Rest
    *Toxishuffler. I have no idea why I choose Nidoking...
     
    Absol- [speed + / sp.atk -] @ lum berry
    EV: atk and speed
    -swords dance
    -baton pass
    -quick attack
    -shadowball

    Passing both calm mind and dance is way too difficult for Absol...

    Scyther- [speed + / sp.atk -] @ salac berry
    EV: atk and speed, HP divisible by 4 + 1
    -substitute
    -Silver wind
    -reversal
    -quick attack

    I won't give Scyther baton pass if really he's not passing anything. Use Substitute instead of endure because with Scyther's speed may block a few status attack with substitute, then you'll get a free turn to just attack with silver wind.

    Snorlax- [atk + / sp.atk -] @ chesto/leftovers
    EV: hp, atk, def and/or sp.def
    -sub
    -focus punch
    -shadowball
    -rest

    Shadowball is just a better choice than rock slide, because you can now hit the ghost types who are immune to punch *coughGengarcough* However it does pain a bit to have a Snorlax without return as a deadly STAB sweeping move.

    Octillery- [sp.atk + / atk -] @ quick claw
    EV: sp.atk, speed
    -flamethrower
    -surf
    -ice beam
    -HP grass

    Hp grass will work a lot better than psychic to hit other water types.

    Granbull- I guess... but then no healing move is so ugh... I'll suggest you to invest EV into hp more than the defenses though

    Nidoking- I've never imagined Nidoking to be something not sweeping with eq/bomb/megahorn... but hope that it works.
     
    Thats cool me and my friends do that too we do 3 on 3 70-80 lv

    my party is


    Swampert:

    rock tomb
    ice beam
    water pulse
    earthquake


    Medicham:
    psychic
    electric punch
    ice punch
    strength


    and im deciding on the third one to be
    either swellow machamp or crobat
     
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