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Fine Tuning [UU team]

Captain Nick

But why's the rum gone?
  • 12
    Posts
    16
    Years
    Well I've been running this team for a few weeks on both shoddy and wifi. It is pretty solid in my opinion but it seems to have trouble with bulky water types like Mantine and Blastoise; as well as physical tanks (namely Weezing). So, I find myself stuck in a corner and I don't know what I should change.

    I'm looking for a second opinion from people I don't know, so any criticism would be helpful.

    Persian @ Jolly @ Technician @ Wide Lens
    EVs: HP-6 Atk-252 Spe-252

    -Hypnosis
    -Fake Out
    -Return
    -Faint Attack

    A pretty typical Persian lead. I opted out of U-turn for Faint Attack to abuse Technician and get super effective on ghosts and psychics. Return for STAB. Hypnosis for quick sleeping. Fake Out for the auto-flinch and priority. I've been considering swapping her for Ninetails as a lead. I'd still get the quick Hypnosis and some variety with special attacks.

    Hitmonlee @ Jolly @ Limber @ Muscle Band
    EVs: HP-6 Atk-252 Spe-252

    -Hi Jump Kick
    -Earthquake
    -Blaze Kick
    -Rock Slide

    Primary physical sweeper. Limber to take T-waves from Clefable. Muscle Band doesn't limit him. I picked Hi Jump Kick over Close Combat so he keeps his defenses and because it is classic Hitmonlee. EQ, Blaze Kick, and Rock Slide are all for coverage. With Muscle Band keeping him free he is able to pull off some decent sweeping, especially late game.

    Miltank @ Careful @ Scrappy @ Leftovers
    EVs: HP-252 Def-38 SpD-220

    -Heal Bell
    -Milk Drink
    -Body Slam
    -T-wave

    My mighty cow. Well rounded defensivly, with a healing move. She stays in battle very easily. Heal Bell to keep the team status free. Milk Drink to keep herself in the fight. T-wave allows for Miltank to get Milk Drink in before getting hit. Body Slam helps paralyze ground foes and does some decent STAB damage. Great at switching in and always fun to use.

    Sandslash @ Impish @ Sand Veil @ Leftovers
    EVs: HP-152 Atk-106 Def-252

    -Rapid Spin
    -Stealth Rock
    -Earthquake
    -Seismic Toss

    Sandslash is a total beast. The EV-spread is simple because I made Sandslash while I was still learning about EV training but he has been an amazing pokemon, so I don't see anything wrong with leaving it. Anyways, S-rock and Rapid Spin for support. EQ does decent STAB damage. Seismic Toss helps him deal with all other pokemon and is useful when I'm having trouble predicting the foe. Sandslash can take most UU Explosions with ~30% HP left and can take super effective physical Ice and Water attacks like a champ.

    Blastoise @ Careful @ Torrent @ Life Orb
    EVs: HP-100 Def-6 SpA-152 SpD-252

    -Rest
    -Sleep Talk
    -Surf
    -Ice Beam

    My main status absorber. With his high special defense he can take almost any special attack and live to Surf the opponent. Life Orb gives his attacks a little more power and the damage from it is restored with Rest. Sleep Talk keeps him active while Resting and is great for when he takes a predicted Hypnosis.

    Nidoking @ Modest @ Poison Point @ Choice Scarf
    EVs: HP-6 SpA-252 Spe-252

    -Earth Power
    -Thunderbolt
    -Flamethrower
    -Shadow Ball

    My revenge attacker and special sweeper. No one expects this set from Nidoking. He outspeeds everything except jolly Aerodactyl and does decent damage. The moves are extremely varied to allow for what fits the situation best. He isn't quite strong enough to 1HKO most pokemon unfortunately but he often gets the suprise first strike and late game he can clean up quite nicely.
     
    Dislike Seismic Toss on Sandslash. Use either Night Slash or Swords Dance, preferably the former. As for Hitmonlee, it's Base 53 Defenses won't be walling anything, so use Close Combat for that extra power. Use Stone Edge over Rock Slide too. You'll notice the difference in power.
     
    Persian @ Jolly @ Technician @ Life Orb
    EVs: HP-6 Atk-252 Spe-252

    -Hypnosis
    -Fake Out
    -Return
    -U-Turn

    Hitmonlee @ Jolly @ Limber @ Life Orb/Choice Band
    EVs: HP-6 Atk-252 Spe-252

    -Close Combat
    -Earthquake
    -Blaze Kick
    -Stone Edge

    Miltank @ Careful @ Scrappy @ Leftovers
    EVs: HP-252 Def-38 SpD-220

    -Heal Bell
    -Milk Drink
    -Body Slam
    -T-wave

    Either replace Body Slam with Return or Thunder Wave with Brick Break/Focus Punch/Toxic.

    Sandslash @ Impish @ Sand Veil @ Leftovers
    EVs: HP-252 Atk-106 Def-152

    -Rapid Spin
    -Stealth Rock
    -Earthquake
    -Stone Edge/X-Scissor



    Blastoise @ Careful @ Torrent @ Leftovers
    EVs: HP-252 Spd-4 SpA-152 SpD-100

    -Rest
    -Sleep Talk
    -Surf
    -Ice Beam

    I don't see the point in using Blastoise over Gastrodon unless you want a Rapid Spinner and you already have that.

    Nidoking @ Modest @ Poison Point @ Choice Scarf
    EVs: HP-6 SpA-252 Spe-252

    -Earth Power
    -Thunderbolt
    -Flamethrower
    -Shadow Ball

    Sludge Bomb would do nicely somewhere.

    twentyfivecharizards!!!!!
     
    shedinjask, Sludge Bomb's coverage is horrible, and Nidoking would honestly do better without STAB, and, quite frankly, Body Slam is a better choice over Return because of the paralysis possibility. You're right that Thunder Wave should probably go. (Brick Break preferably; most things in UU aren't going to try to set up with a Miltank on the field.)

    Replace Blastoise's Sleep Talk with Haze or Roar. It isn't much of a SleepTalker, and it really needs a status-negate, particularly for BPers.
     
    Well, how many steel types are even in UU?
     
    The main steel threat in UU is Steelix. There is also Aggron, Bastiodon, Probopass, and Mawile. Most of them can be taken out with special attacks and they all would take an unboosted Brick Break relatively well (except Mawile). I really wouldn't plan on keeping Miltank out on one of them anyways. Blastoise deals with all of them really well.

    I like T-wave on her to ensure that I cripple sweepers and Body Slam is to hopefully get some paralysis on a steel switch in. Return does sound like a good option and I'll try that out on shoddy.

    With Hitmonlee I went with Rock Slide for the accuracy. I know that contradicts Hi Jump Kick but I have thought rather long about both moves and decided that the benefits of them out weigh the alternative. Personally I have terrible luck with Stone Edge and I'd rather have a move that hits instead of missing and not doing any damage. I have also tested Close Combat on Hitmonlee and the defense drop has cost me on several occasions.

    I hadn't thought about Haze or Roar on Blastoise. So I'll test that out soon.

    Thanks for the tips, but I was looking more for ways to solve problems like being walled by bulky water types. I have given a lot of thought to the moves and pokemon I chose. I was hoping for people to point out overall weaknesses in the team, not knit-pick my movesets.
     
    The main steel threat in UU is Steelix. There is also Aggron, Bastiodon, Probopass, and Mawile. Most of them can be taken out with special attacks and they all would take an unboosted Brick Break relatively well (except Mawile). I really wouldn't plan on keeping Miltank out on one of them anyways. Blastoise deals with all of them really well.

    I like T-wave on her to ensure that I cripple sweepers and Body Slam is to hopefully get some paralysis on a steel switch in. Return does sound like a good option and I'll try that out on shoddy.

    With Hitmonlee I went with Rock Slide for the accuracy. I know that contradicts Hi Jump Kick but I have thought rather long about both moves and decided that the benefits of them out weigh the alternative. Personally I have terrible luck with Stone Edge and I'd rather have a move that hits instead of missing and not doing any damage. I have also tested Close Combat on Hitmonlee and the defense drop has cost me on several occasions.

    I hadn't thought about Haze or Roar on Blastoise. So I'll test that out soon.

    Thanks for the tips, but I was looking more for ways to solve problems like being walled by bulky water types. I have given a lot of thought to the moves and pokemon I chose. I was hoping for people to point out overall weaknesses in the team, not knit-pick my movesets.
    Mawile? A threat? I lol'd.

    Hitmonlee's defense drop from Close Combat is just a risk most people take, as is Stone Edge's accuracy. You'd be better off with Brick Break and Body Slam on Miltank and Close Combat and Stone Edge on Hitmonlee.

    You might want a counter for Hypno/Grumpig, as most UU teams have one.
     
    Well, I can see why you'd have problems with bulky waters. Your only electric move is on Nidoking and, frankly, isn't that powerful (and you have no grass move). Perhaps you could run Lanturn over Blastoise? That'll ruin opposing Mantine, Blastoise, and Weezing's day. As for moveset, you probably want to stick with rest since you need a status absorb and Lanturn likes recovery (of course, switching him into electric attacks works). Then I guess it's a choice between Sleep Talk, Ice Beam, Surf, and T-bolt. Remember that in UU the only Dragon threat is Altaria, who is not that common, so the only advantage Ice Beam gives you that you don't get with Surf/Tbolt is coverage on Grass types. Of course, you might want to just BoltBeam and not worry about STAB.
     
    I was thinking Sludge Bomb for STAB but realized that Nido already has Earth Power for that and there are few if any cases where it would do the most damage. So yeah no Sludge Bomb >_>
     
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