Captain Nick
But why's the rum gone?
- 12
- Posts
- 16
- Years
- Flagstaff, AZ
- Seen Oct 4, 2009
Well I've been running this team for a few weeks on both shoddy and wifi. It is pretty solid in my opinion but it seems to have trouble with bulky water types like Mantine and Blastoise; as well as physical tanks (namely Weezing). So, I find myself stuck in a corner and I don't know what I should change.
I'm looking for a second opinion from people I don't know, so any criticism would be helpful.
Persian @ Jolly @ Technician @ Wide Lens
EVs: HP-6 Atk-252 Spe-252
-Hypnosis
-Fake Out
-Return
-Faint Attack
A pretty typical Persian lead. I opted out of U-turn for Faint Attack to abuse Technician and get super effective on ghosts and psychics. Return for STAB. Hypnosis for quick sleeping. Fake Out for the auto-flinch and priority. I've been considering swapping her for Ninetails as a lead. I'd still get the quick Hypnosis and some variety with special attacks.
Hitmonlee @ Jolly @ Limber @ Muscle Band
EVs: HP-6 Atk-252 Spe-252
-Hi Jump Kick
-Earthquake
-Blaze Kick
-Rock Slide
Primary physical sweeper. Limber to take T-waves from Clefable. Muscle Band doesn't limit him. I picked Hi Jump Kick over Close Combat so he keeps his defenses and because it is classic Hitmonlee. EQ, Blaze Kick, and Rock Slide are all for coverage. With Muscle Band keeping him free he is able to pull off some decent sweeping, especially late game.
Miltank @ Careful @ Scrappy @ Leftovers
EVs: HP-252 Def-38 SpD-220
-Heal Bell
-Milk Drink
-Body Slam
-T-wave
My mighty cow. Well rounded defensivly, with a healing move. She stays in battle very easily. Heal Bell to keep the team status free. Milk Drink to keep herself in the fight. T-wave allows for Miltank to get Milk Drink in before getting hit. Body Slam helps paralyze ground foes and does some decent STAB damage. Great at switching in and always fun to use.
Sandslash @ Impish @ Sand Veil @ Leftovers
EVs: HP-152 Atk-106 Def-252
-Rapid Spin
-Stealth Rock
-Earthquake
-Seismic Toss
Sandslash is a total beast. The EV-spread is simple because I made Sandslash while I was still learning about EV training but he has been an amazing pokemon, so I don't see anything wrong with leaving it. Anyways, S-rock and Rapid Spin for support. EQ does decent STAB damage. Seismic Toss helps him deal with all other pokemon and is useful when I'm having trouble predicting the foe. Sandslash can take most UU Explosions with ~30% HP left and can take super effective physical Ice and Water attacks like a champ.
Blastoise @ Careful @ Torrent @ Life Orb
EVs: HP-100 Def-6 SpA-152 SpD-252
-Rest
-Sleep Talk
-Surf
-Ice Beam
My main status absorber. With his high special defense he can take almost any special attack and live to Surf the opponent. Life Orb gives his attacks a little more power and the damage from it is restored with Rest. Sleep Talk keeps him active while Resting and is great for when he takes a predicted Hypnosis.
Nidoking @ Modest @ Poison Point @ Choice Scarf
EVs: HP-6 SpA-252 Spe-252
-Earth Power
-Thunderbolt
-Flamethrower
-Shadow Ball
My revenge attacker and special sweeper. No one expects this set from Nidoking. He outspeeds everything except jolly Aerodactyl and does decent damage. The moves are extremely varied to allow for what fits the situation best. He isn't quite strong enough to 1HKO most pokemon unfortunately but he often gets the suprise first strike and late game he can clean up quite nicely.
I'm looking for a second opinion from people I don't know, so any criticism would be helpful.
Persian @ Jolly @ Technician @ Wide Lens
EVs: HP-6 Atk-252 Spe-252
-Hypnosis
-Fake Out
-Return
-Faint Attack
A pretty typical Persian lead. I opted out of U-turn for Faint Attack to abuse Technician and get super effective on ghosts and psychics. Return for STAB. Hypnosis for quick sleeping. Fake Out for the auto-flinch and priority. I've been considering swapping her for Ninetails as a lead. I'd still get the quick Hypnosis and some variety with special attacks.
Hitmonlee @ Jolly @ Limber @ Muscle Band
EVs: HP-6 Atk-252 Spe-252
-Hi Jump Kick
-Earthquake
-Blaze Kick
-Rock Slide
Primary physical sweeper. Limber to take T-waves from Clefable. Muscle Band doesn't limit him. I picked Hi Jump Kick over Close Combat so he keeps his defenses and because it is classic Hitmonlee. EQ, Blaze Kick, and Rock Slide are all for coverage. With Muscle Band keeping him free he is able to pull off some decent sweeping, especially late game.
Miltank @ Careful @ Scrappy @ Leftovers
EVs: HP-252 Def-38 SpD-220
-Heal Bell
-Milk Drink
-Body Slam
-T-wave
My mighty cow. Well rounded defensivly, with a healing move. She stays in battle very easily. Heal Bell to keep the team status free. Milk Drink to keep herself in the fight. T-wave allows for Miltank to get Milk Drink in before getting hit. Body Slam helps paralyze ground foes and does some decent STAB damage. Great at switching in and always fun to use.
Sandslash @ Impish @ Sand Veil @ Leftovers
EVs: HP-152 Atk-106 Def-252
-Rapid Spin
-Stealth Rock
-Earthquake
-Seismic Toss
Sandslash is a total beast. The EV-spread is simple because I made Sandslash while I was still learning about EV training but he has been an amazing pokemon, so I don't see anything wrong with leaving it. Anyways, S-rock and Rapid Spin for support. EQ does decent STAB damage. Seismic Toss helps him deal with all other pokemon and is useful when I'm having trouble predicting the foe. Sandslash can take most UU Explosions with ~30% HP left and can take super effective physical Ice and Water attacks like a champ.
Blastoise @ Careful @ Torrent @ Life Orb
EVs: HP-100 Def-6 SpA-152 SpD-252
-Rest
-Sleep Talk
-Surf
-Ice Beam
My main status absorber. With his high special defense he can take almost any special attack and live to Surf the opponent. Life Orb gives his attacks a little more power and the damage from it is restored with Rest. Sleep Talk keeps him active while Resting and is great for when he takes a predicted Hypnosis.
Nidoking @ Modest @ Poison Point @ Choice Scarf
EVs: HP-6 SpA-252 Spe-252
-Earth Power
-Thunderbolt
-Flamethrower
-Shadow Ball
My revenge attacker and special sweeper. No one expects this set from Nidoking. He outspeeds everything except jolly Aerodactyl and does decent damage. The moves are extremely varied to allow for what fits the situation best. He isn't quite strong enough to 1HKO most pokemon unfortunately but he often gets the suprise first strike and late game he can clean up quite nicely.