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Finnaly think I got my team straight

  • 21
    Posts
    20
    Years
    • Seen Jul 6, 2004
    Well here it is Frosty gimme your best shot :P.

    Umbreon @ [spdef or def + / spatk or atk -]
    252 hp 129 def 129 spdef
    mean look
    baton pass
    moonlight
    confuse ray

    Almost the standard, but it lacks an attack move.

    Alakazaam @ [ spd + / atk -]
    252 spd 252 spatk 6 hp
    trick
    psychic
    i punch
    t punch

    Standard trickbander. Basically to stop all annoyers, blissey/miltank, wobba, and some tanks. Ice punch because I hate dragons and they are so overused. Thunderpunch because there is water water everywhere!

    Arcanine @ [spatk + / def or spdef -]
    252 atk 252 spatk 6 spd
    aerial ace
    extremspeed
    flamethrower
    crunch

    Dual Sweeper. I can make this work >:D. Lacks speed, but combine with umbreon's mean look and baton pass combo I get to pick and choose who my arcanine will destroy.

    Miltank @ Leftovers [spd + / spatk -]
    252 hp 129 spdef 129 def
    body slam
    thunder wave
    milk drink
    heal bell

    Why miltank? I hate blissey. I'll probably switch body slap with seismic toss.

    Kingdra @ [spd + / sp atk -]
    252 spd 252 atk
    Dragon Dance
    Return
    Dragon Breath
    Toxic

    Not standard, but it floats my boat. Physical sweeper.

    Vileplume @ [spd + / def -]
    enough spd evs to get 200 spd and split the rest in atk and sp atk
    Sunny Day
    Sludge Bomb
    Solarbeam
    Synthesis

    Another Dual Sweeper. Obviously sunny day is the key to this pokemon's success.

    Alternates

    Wobbuffet @ [spdef + / atk, spatk, or spd -]
    252 hp 129 def 129 spdef
    encore
    safeguard
    counter
    mirror coat

    The standard. I got spdef + b/c everyone loves special sweepers.

    Lol too tired to put down the rest of my alternates, but I will put em down tomorrow. My basic strategy is to mean baton pass into the right situation. If things get messy with status conditions, then miltank comes in. I know I have no electric, fighting or water moves, but I don't think that will be a problem. My problem is that I lack a hazer/psuedohazer. I will be working hard on trying to fix that. I guess i'll mention 3 of my alternates. Forretress and Shedninja. Shedinja is the standard build and forretress is a spiker/rapid spinner and I have a special sweeper kingdra as an alternate too.
     
    um................ wat is that Umbreon passing on w/ baton pass? Unless baton pass passes on Mean Lokk, it useless. It should hav Double Team, swords dance, or something if it is baton passing (though i don't think Umbreon can learn em). Take off baton pass for an attack move. Never really understood that whole Trickbander Zam thing. If ur Arcanine lacks speed, then y give it Aerial Ace? IT already has Extreemespeed. I'm not a big heal bell fan, but if u want to keep it u can. yeah, switch body slam w/ sciemsic toss. If Kingdra is a physical sweeper, then y r u givin it dragon moves? Dragon is special. My policy if to critize first, then rate. I would use Kingdra as a Special sweeper, bcause physical would be hard to pull off. If ur gonna pull of Sunny Day/Solarbeam, u better hav some defense or some pretty good speed.

    Umbreon@Leftys? (i'm not good @ items) [sp. def + / speed -] Umbreon makes OK staller:
    Mean Look
    Moonlight
    Confuse Ray/Toxic
    Return/Shadow Ball

    Like i said, don't get Trickbander Zam.

    Arcanine [Sp. Att + / def -? ]
    Flamethrower/ Overheat
    ES
    Crunch
    Double Team? (even a good sweeper can hav good speed)

    Already commented on Miltank

    Kingdra (sp. sweeper) [sp. att + / att - ]
    Surf
    Dragon Breath
    Toxic
    Ice Beam

    Vileplume seems fine, i guess. I'll let some1 else handle that.

    Wobbuffet [sp. def + / speed -]
    moveset fine
     
    that Umbreon does pass mean look, but for this team I doubt if that's very useful. It's not like it's passing to Alakazam who's going to spend the time to calm mind up too... hmm...

    Umbreon- (same stat setup) @ leftovers
    -REST
    -mean look
    -confuse ray
    -screench

    even more standard than yours, which is actually not a standard. Rest to remove deadly evil toxic.

    Alakazam- [speed + / atk -] @ choice band
    EV: sp.atk and speed
    -trick
    -psychic
    -ice punch
    -thunderpunch

    Actually, trick is so fun on zam and it does work. My first team has one of those before zam became a subber XD Trick banding zam pwns the eons badly, and especially blissey. Blissey always come out against zam if they have a blissey. So why not trick band that freak? Blissey with band is as good as half dead, becuase it can no longer seismic toss/toxic/ice beam/thunderwave you and heal at the same time.

    Arcanine- [sp.atk + / atk -] @ leftovers/lum berry
    EV: sp.atk, speed, hp and etc
    -flamethrower
    -crunch
    -extremespeed
    -HP Special

    Use extremespeed against reversal/flail abusers only... Arcanine is so difficult to mix sweep x_x;

    Miltank- [def or sp.def + / atk -] @ leftovers
    EV: defensive
    -thunderwave (evil)
    -seismic toss
    -heal bell
    -milk drink

    Blissey moveset on a cow's body, but evilness rating is reduced by 3 times as much (no more godly sp.def with 700 hp to screw around with!)

    Kingdra- [speed or attack + / sp.atk -] @ leftovers/lum
    EV: attack and speed
    -surf
    -dragon dance
    -return
    -HP Fighting

    I'll still keep surf on Kingdra even if sp.atk is poo really. and you'll NEED that hp fight8ing for the heavy heavy T-tar weakness in your team.

    Vileplume- [speed + / def or sp.def -] @ lum berry
    EV: speed to get 200 which most likely requires max speed along with speed bonus, and sp.atk more than atk
    -solarbeam
    -sunny day
    -HP Fire
    -sludgebomb/sleep powder

    Eggy moveset in a flower's body instead of a coconut tree.

    Wobby- decrease speed instead of you can even be slower than some slowest Pokemon... Wobby needs to strike last with encore!
     
    Vileplume is fast enough without a speed boosting personality to top out the 394?ers like Aerodactyl in the sun. ^_^;
     
    probably [sp. att + / def or att -] then
     
    errr... is it just me or isn't 399 Aerodactyl's max speed along with Crobat and Jolt? O.o; which equates to "I'm still slower than Aerodactyl and friends!" which means "Please aerial ace me, then blast me apart with Jolt's HP Ice and finally finish me off with sludgebomb!" >>?
     
    Aerodactyl, Crobat, Jolteon, and Mewtwo's speed is 394 maxed.


    Frosty edit: *sigh* and proves that I've been wrong and remainded wrong for half a year...
     
    Last edited by a moderator:
    Vileplume's max speed: 199 without boost, at max EVs and neutral personality.

    IMHO, not worth it to spend 252 EVs on it just so it can outrace an Aerodactyl =/
     
    hmm looks like I'll scrap my kingdra for the moment. Since you say Umbreon is not good for this team, I'll use a ninjask instead to pass the speed to my mighty Arcanine. To deal with my T tar weakness, I have these 2 pokemon in mind.
    Machamp @ Scopelens [spd +/ spatk -]
    252 spd 252 atk 4 hp
    cross chop
    earthquake
    bulk up/rock slide/return
    bulk up/rock slide/return

    or shall I go with my Heracross

    Heracross @ the berry that raises atk [atk+ / spd -]
    252 hp 252 atk 4 spd
    brick break
    megahorn
    counter
    rock slide

    Not standard at all. Some might call this build downright stupid. But I like to be different and believe in it. Plus it has a 31 atk iv and nothing below 20 in ivs, and it happened to have a brave nature. This could be **** for my opponent if I use ninjask and BP SD and its speed.

    What type of team would a mean look/BP umbreon fit well in?
     
    Well it's not like Vileplume can use its EV that well if you're planning to sweep... I'll throw it all in speed and sp.atk with modest... and killing those darned flying beasts are very well worth it, and Jolts too. There's pretty much one of them or more in every team.

    Heracross first since it's easier:
    -counter doesn't work out well here because Heracross has a low defense (lower than sp.def) and I'm not sure if it can survive that many physical attacks... but it is definitely worth a shot at.
    -don't rely on ninjask *too much* because most people already have great experiences in how to deal with the most common SD baton passer

    @ Machamp:
    lol Machamp is a Pokemon I'll throw on counter because it can still survive STAB aerial aces as long as Machamp starts off with full hp. Another possibility is getting light screen.
     
    Ok I have made some changes to my team a bit.

    Alakazaam - same as above
    Miltank - same as above
    Vileplume - will probably stay the same, but if by chance my IVs yield an hp fire ill use that instead of synthesis

    Arcanine @ [sp atk +/ atk -]
    252 spd 252 sp atk
    roar
    flamethrower
    crunch
    extremespeed

    just a special sweeper this time around

    Machamp @ scope lens [atk +/ sp atk -]
    252 spd 252 atk
    cross chop
    earthquake
    rock slide
    light screen

    I liked that light screen suggestion frosty :D

    Crobat @ [spd + / sp atk -]
    252 spd 252 atk
    Haze
    Sludge Bomb
    Shadow Ball
    Aerial Ace

    My team needed a hazer badly.

    New comments will be appreciated :D.
     
    and roar is haze... it's ok to rely on roar alone. Crobat is quite a terrible hazer. I'll dump haze for confuse ray or HP Physical.

    A minor note, but the max a category can have is 252 EV. If you have 2 categories full with 252, you still have 4 points of EV to invest ;p (and since every stat counts in a NB game, this will matter!)
     
    You know what I just realized?

    Machamp @ Choice band :)

    Anyways, Frosty: WW > Roar :)
     
    lol... yes I know WW can't be blocked by soundproof. But sadly/luckily not that much Pokemon have soundproof... only Exploud who's worth receiving baton passes.
     
    yeah, but if you can get WW, eg: skarm, get WW over roar, unless you really like Drill peck.
     
    How about let's just not use that flying devil to begin with?

    Plus people have to use roar if they want spike... I am almost certain that that's the thing stopping that metal evil from getting whirlwind
     
    no, Skarm gets Spikes via Level, WW via breeding. You can have both
     
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