This thread's life won't have a ton a structure to it, but I wanted to study something new and invite everyone to work with me. I haven't played a ton of it, but I was really taken with the battle sprites for Fire Emblem (Blazing Sword) when I did play.
I guess I wanted to take some time and think of some challenges or exercises to do while studying this. Editing sprites while still trying to time the animation correctly, making a new attack for a character, making damage taken animations, creating a new character itself, or things such as that. I'm interested in things like how the wiped animation works so well and how fluid these movements can be in such a limited size.
It's hard to realize that this is the same tech as the pokemon gba games, who's animations peaked at:
So I guess, let's start with thoughts? What do you like about these animations? What makes them successful? What could make them better? What would you do if you could sprite well in this style?
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://img4.wikia.nocookie.net/__cb20140205003807/fireemblem/images/archive/e/e6/20140207033215!FE6_Sage_Critical.gif)
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://vignette2.wikia.nocookie.net/fireemblem/images/c/c7/FE6_Mage_Critical.gif/revision/20140207032929)
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://vignette2.wikia.nocookie.net/fireemblem/images/a/ac/FE6_Brigand_Critical.gif/revision/20140207032745)
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://lparchive.org/Fire-Emblem-Sword-of-Seals/Update%2026/23-zephiel.gif)
I guess I wanted to take some time and think of some challenges or exercises to do while studying this. Editing sprites while still trying to time the animation correctly, making a new attack for a character, making damage taken animations, creating a new character itself, or things such as that. I'm interested in things like how the wiped animation works so well and how fluid these movements can be in such a limited size.
It's hard to realize that this is the same tech as the pokemon gba games, who's animations peaked at:
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://pkmn.net/sprites/emerald/143.gif)
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://imgur.com/0jJRLBb.gif)
![[PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art) [PokeCommunity.com] Fire Emblem Animation Studies (Pixel Art)](https://i.imgur.com/0gL1VoP.png)
So I guess, let's start with thoughts? What do you like about these animations? What makes them successful? What could make them better? What would you do if you could sprite well in this style?
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