Kurosaki
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3 years before Crimea's capital was brutally attacked by Daein, igniting a new war in the land of Tellius, there was a battle fought that nobody truly understands. Nobody, that is, but those who participated in that battle against Ashnard and his Daein soldiers. However, maybe we shouldn't start the tale this far in. Perhaps we should go to the beginning...
Kalace and his little sister, Bethany, were two Mages who were left with the task of guarding a Crimean temple- a temple said to contain one of five magical objects. The legend says that once all five of these treasures were brought together, they'll grant the user infinite power. Ashnard, on his corrupted road of evil, wanted these items for himself.
It was a rainy night, and all was quiet at the temple. Kalace and Bethany were in their hut, eating dinner, when the heard a crashing noise from the direction of the temple. When they arrived, a small group of Daein soldiers stood before them, a golden staff in hand. Kalace and Bethany didn't stand a chance, and were thrown into the nearby river by the soldiers, left to die.
You are a resident of Tellius who posess the ability to fight, heal, etcetera. Somehow, you get yourself wound up in the events taking place, and are forced to fight for one reason or another. You will experience many things, meet many people, and participate in many battles. Don't lose sight of your goals, as this journey is a long one indeed...
Species
In Tellius, two species of beings roam: The Beorc and the Laguz.
Beorc
Beorc is the proper name for humans in Tellius. Beorc wield many weapons, including swords, bows, axes, and some can use spells and such. Most Beorc live in Daein, Crimea, and Begnion, though some live in Laguz nations, for reason unknown. Most Beorc refer to Laguz as "Sub-humans", which the Laguz take as extremely insulting.
Laguz
The Laguz are both similar and different to Beorc race. Laguz are 'changelings' for lack of a better word. Each tribe of Laguz has the ability to change between a different beast, and a form that appears nearly human. When in the nearly human form, members of the Beast Tribe have animal ears and a tail, while bird tribes still have wings. If you are a Beorc and a Laguz calls you a 'human', that Laguz is NOT your ally, or at least doesn't like you at all. Most Laguz hate Beorcs due to an incident involving the Heron Clan years ago.
Nations
Daein
Years ago, the land if Daein fell victim to a terrible plague. The devastated rural towns turned to their new leader, King Ashnard, for hope. Ashnard has since ruled Daein harshly and positioned his country as an enemy of the Laguz. A large majority of Daein is covered in snow, which is most likely due to the montainous region within. Daein borders both Crimea and Begnion.
Begnion
The largest and most powerful country in Tellius, Begnion is the home of the goddess Ashera. Sanaki, the apostle of Begnion and chosen vessel of the goddess, resides in Begnion's imperial capital, Sienne. The seven senators and the upper class of the country also live in Sienne, while the working class occupies Begnion's farmland. It is near impossible to reach Begnion on foot other than from Daein, as it is bordered by a large mountain range. Begnion borders Crimea, Daien, Gallia, as well as Goldoa.
Phoenicis & Kilvas
Phoenicis and Kilvas, the two islands near the southern coast of Tellius, create a channel that is travelled by daring ship merchants. The islands themselves are inhabited by the Laguz hawk tribe of Phoenicis, and the crow tribe of Kilvas. Although the tribes often disagree, they see eye-to-eye on one thing: their dislike of the Beorc. Both the Phoenicis and Kilvas tribes practice piracy, attacking merchant ships and steaing the loot.
Goldoa
Little is known about the nation of Goldoa because of its secluded situation amid mountain ranges. Goldoa is home to the Laguz dragons, and is ruled by the Black Dragon King Deghinsea and his son, Prince Kurthnaga. Dragon-human interaction is rare on Tellius, though the king desires peace between the Laguz and the Beorc.
Gallia
Long ago, the Laguz of Gallia were kept as slaves by the Beorc of Crimea. Though Laguz slavery has long been abolished, tension between Gallians and Crimeans runs high. Gallia is ruled by the mighty King Caineghis, who resides in Castle Gallia. The King's strength of character has earned him the undying trust of the Gallian Laguz, who resemble tigers, and lions in beast form, depending on gender.
Crimea
Crimea is a peaceful nation which strongly relies on trade. Its coastal towns are inhabited by Beorc merchants who rely on trade from other countries, while its capital is home to Castle Crimea, house of the Crimean royal family. Princess Elincia is the true heir to the Crimean throne, yet her existance has been left secret. Many mercenary groups work in Crimea, including the Griel Mercenaries, and most of the land is used for farming.
The Triangle System
Battles follow a system as to which opponent will most likely win, and it's kind of like Rock, Paper, Scizzors. Swords are superior to Axes, Axes are superior to Lances, and Lances are superior to Swords. However, this does not determine the outcome of a battle.
Character Classes
Beginner Classes
Ranger
The best rounded class, with a decent defense and offense. Generally, Rangers use swords, and are quite inexperienced at first.
Weapons: Swords
Archer
Archers are masters of the bow, and can deal damage from far away. However, they are very vulnerable to close range attacks, though they're speed generally makes up for that.
Weapons: Bows
Priest & Clerics
Priests can use staves, and only staves. Since Priests can only heal with the staves, and not attack, they should generally be well guarded, since they are weak against most attacks.
Weapons: Staves (Heal, Mend, ect)
Fighter
Fighters are strong with the axe, and generally can take more damage. However, they are very weak against magical attacks, and aren't particularily quick.
Weapons: Axes/Hand Axes
Mage
Mages specialize in magic like Fire, Wind, and Lightning, and aren't very strong, so they require protection. They are quite fast however, as they don't carry a big weapon.
Weapons: Magic
Knight (Mounted)
Knights are mounted units that ride horses, and can use a large variety of weapons (however they can only use one type). They can move fast and are quite strong. A large disadvantage is their disability on rough terrain, as horses have issues moving.
Weapons: Axes/Hand Axes, Swords, Bows, Lance/Javelins
Myrmidon
Myrmidons use swords, and aren't exactly very useful in quite a few cases. They bear a weakness against both lances and magic.
Weapons: Swords
Wyvern Rider
Wyvern Riders are mounted units that fly on the backs of Wyverns, and use lances for combat. They can move fast and far, not to mention that they can fly. Wyvern Riders, like all flying classes, bear a huge weakness to arrows, as well as Wind Magic.
Weapons: Lances/Javelins
Thief
Thieves aren't great in combat, but are skilled in other ways. They can pick locked doors and treasure chests, as well as steal items from enemies. They are fast, but are weak, meaning if a blow is landed on a thief, it would damage it severly, if not defeat it.
Weapons: Knives
Soldier
Soldiers use lances and travel by foot. They have high defense due to their amor, and can move fairly quickly. However, they lack the attack strength of some other classes.
Weapons: Lances/Javelins
Knight (Unmounted)
Unounted Knights could be considered tanks. They move slow on all terrain, but can sustain great amounts of damage. Though they aren't the most proficient attackers, they are decently strong. The defense is generally given by the armor they wear.
Weapons: Lance/Javelins, Swords, Axes/Hand Axes
Pegasus Knight
Pegasus Knights are mounted units that ride white, winged horses. They are very fast, and generally use lances for combat. They have a poor defense however, and a large weakness to Wind Magic, as well as arrows and axes.
Weapons: Lances/Javelins
Beast Tribe
Hailing from Gallia, members of the beast tribe (containing cats, lions, and tigers) are vicious animals on the battlefield. While in animal form, they can move extremely fast and far, and their teeth and claws are extremely sharp and powerful. However, the Laguz can only maintain their animal form for a set amount of time, and cannot attack while in human form. They are also very weak against fire based magic.
Weapons: Teeth, Claws
Bird Tribes
Hawk and Raven Laguz take the forms of large Hawks and Ravens while in animal form, and attack with their sharp beaks. They are extremely weak to arrows and Wind Magic, and can only obtain their animal form for a set time.
Weapons: Beak
Dragon Tribe
As rare as Dragons are, they are heavy hitters and can sustain a large amount of damage. They breathe either fire or ice, and like all Laguz, can only remain in their dragon form for so long.
Weapons: Breath, Claws, Teeth
Master Classes
Sniper
Snipers are promoted Archers. They are faster, and they can hit harder, but still keep all of the weaknesses an archer has.
Weapons: Bows
Bishop
Bishops are promoted Priests, and unlike Priests, can attack using Light magic, though their defenses are still poor. Only males can be Priests and Bishops.
Weapons: Staves, Light Magic
Valkyrie
Valkyries are promoted Clerics, and like Bishops, now have a way to attack: the use of a sword. Also, Valkyrie units ride horseback, instead of walking like Clerics did. They're healing arts also improve substantially. Only females can be Valkyries and Clerics.
Weapons: Staves, Sword
Warrior
Warriors are promoted Fighters, and can use bows as well as axes. They become stronger, faster, and gain a higher defense as well. However, they still have a strong weakness towards magic.
Weapons: Axes/Hand Axes, Bows
Berserker
Berserkers are similar to Warriors, and are brutal with the Axe, making them powerhouses against weaker enemies, as well as those who use lances.
Weapons: Axes/Hand Axes
Sage
Sages are promoted Mages, and their magical power skyrockets when the promotion occurs. They become so powerful they can even take down large Warriors and Berserkers with ease. They become more agile, yet still have the weakness against enemies wielding weapons, and they don't preform well against other Sages. Also, Sages have a choice between using Staves or Knives.
Weapons: Magic, Staves, Knives
Paladin
Paladins are promoted Mounted Knights, and instead of using one weaon type, they can use two. They are faster, stronger, and have a great defense. They still can't move well in some terrain, however.
Weapons: Axes/Hand Axes, Swords, Bows, Lances/Javelins
Swordmaster
Swordmasters are promoted Myrmidons, and are fast and strong on the front lines. They have a strong chance of scoring a critical blow, and can evade quite frequently.
Weapons: Swords
Wyvern Lord
As you can guess, Wyvern Lords are promoted Wyvern Riders, and are stronger, faster, and have a better defense.
Weapons: Lances/Javelins
Assassin
Assassins are promoted thieves, and are extremely fast and evasive. They can hold their own against weaker enemies, and are very elusive, making them experts at sneaking.
Weapons: Knives
Halberdier
Halberdiers are promoted Soldiers, and have an improved attack, defense, and speed.
Weapons: Lances/Javelins
General
Generals are promoted Unmounted Knights, and have a much higher defense. Another benefit is that they can move quite a bit faster.
Weapons: Lances/Javelins, Swords, Axes/Hand Axes
Falcon Knight
Falcon Knights are promoted Pegasus Knights, and are much faster, stronger, and have a better defense. They can dodge better, though still share the same weaknesses with a Pegasus Knight.
Weapons: Lances/Javelins
Form:
Name:
Age:
Gender:
Class & Weapon: (Please try and choose a beginner class, you can always get promoted later)
Profession: (Is your character a mercenary? A Crimean Knight?
Appearance: (Tellius is like a fantasy world, remember that)
Personality:
Backstory: (A little history on your character)
RP Sample: ( I require one so I know if you're good enough to be here or not.)
Kalace and his little sister, Bethany, were two Mages who were left with the task of guarding a Crimean temple- a temple said to contain one of five magical objects. The legend says that once all five of these treasures were brought together, they'll grant the user infinite power. Ashnard, on his corrupted road of evil, wanted these items for himself.
It was a rainy night, and all was quiet at the temple. Kalace and Bethany were in their hut, eating dinner, when the heard a crashing noise from the direction of the temple. When they arrived, a small group of Daein soldiers stood before them, a golden staff in hand. Kalace and Bethany didn't stand a chance, and were thrown into the nearby river by the soldiers, left to die.
You are a resident of Tellius who posess the ability to fight, heal, etcetera. Somehow, you get yourself wound up in the events taking place, and are forced to fight for one reason or another. You will experience many things, meet many people, and participate in many battles. Don't lose sight of your goals, as this journey is a long one indeed...
Species
In Tellius, two species of beings roam: The Beorc and the Laguz.
Beorc
Beorc is the proper name for humans in Tellius. Beorc wield many weapons, including swords, bows, axes, and some can use spells and such. Most Beorc live in Daein, Crimea, and Begnion, though some live in Laguz nations, for reason unknown. Most Beorc refer to Laguz as "Sub-humans", which the Laguz take as extremely insulting.
Laguz
The Laguz are both similar and different to Beorc race. Laguz are 'changelings' for lack of a better word. Each tribe of Laguz has the ability to change between a different beast, and a form that appears nearly human. When in the nearly human form, members of the Beast Tribe have animal ears and a tail, while bird tribes still have wings. If you are a Beorc and a Laguz calls you a 'human', that Laguz is NOT your ally, or at least doesn't like you at all. Most Laguz hate Beorcs due to an incident involving the Heron Clan years ago.
Nations
Daein
Years ago, the land if Daein fell victim to a terrible plague. The devastated rural towns turned to their new leader, King Ashnard, for hope. Ashnard has since ruled Daein harshly and positioned his country as an enemy of the Laguz. A large majority of Daein is covered in snow, which is most likely due to the montainous region within. Daein borders both Crimea and Begnion.
Begnion
The largest and most powerful country in Tellius, Begnion is the home of the goddess Ashera. Sanaki, the apostle of Begnion and chosen vessel of the goddess, resides in Begnion's imperial capital, Sienne. The seven senators and the upper class of the country also live in Sienne, while the working class occupies Begnion's farmland. It is near impossible to reach Begnion on foot other than from Daein, as it is bordered by a large mountain range. Begnion borders Crimea, Daien, Gallia, as well as Goldoa.
Phoenicis & Kilvas
Phoenicis and Kilvas, the two islands near the southern coast of Tellius, create a channel that is travelled by daring ship merchants. The islands themselves are inhabited by the Laguz hawk tribe of Phoenicis, and the crow tribe of Kilvas. Although the tribes often disagree, they see eye-to-eye on one thing: their dislike of the Beorc. Both the Phoenicis and Kilvas tribes practice piracy, attacking merchant ships and steaing the loot.
Goldoa
Little is known about the nation of Goldoa because of its secluded situation amid mountain ranges. Goldoa is home to the Laguz dragons, and is ruled by the Black Dragon King Deghinsea and his son, Prince Kurthnaga. Dragon-human interaction is rare on Tellius, though the king desires peace between the Laguz and the Beorc.
Gallia
Long ago, the Laguz of Gallia were kept as slaves by the Beorc of Crimea. Though Laguz slavery has long been abolished, tension between Gallians and Crimeans runs high. Gallia is ruled by the mighty King Caineghis, who resides in Castle Gallia. The King's strength of character has earned him the undying trust of the Gallian Laguz, who resemble tigers, and lions in beast form, depending on gender.
Crimea
Crimea is a peaceful nation which strongly relies on trade. Its coastal towns are inhabited by Beorc merchants who rely on trade from other countries, while its capital is home to Castle Crimea, house of the Crimean royal family. Princess Elincia is the true heir to the Crimean throne, yet her existance has been left secret. Many mercenary groups work in Crimea, including the Griel Mercenaries, and most of the land is used for farming.
The Triangle System
Battles follow a system as to which opponent will most likely win, and it's kind of like Rock, Paper, Scizzors. Swords are superior to Axes, Axes are superior to Lances, and Lances are superior to Swords. However, this does not determine the outcome of a battle.
Character Classes
Beginner Classes
Ranger
The best rounded class, with a decent defense and offense. Generally, Rangers use swords, and are quite inexperienced at first.
Weapons: Swords
Archer
Archers are masters of the bow, and can deal damage from far away. However, they are very vulnerable to close range attacks, though they're speed generally makes up for that.
Weapons: Bows
Priest & Clerics
Priests can use staves, and only staves. Since Priests can only heal with the staves, and not attack, they should generally be well guarded, since they are weak against most attacks.
Weapons: Staves (Heal, Mend, ect)
Fighter
Fighters are strong with the axe, and generally can take more damage. However, they are very weak against magical attacks, and aren't particularily quick.
Weapons: Axes/Hand Axes
Mage
Mages specialize in magic like Fire, Wind, and Lightning, and aren't very strong, so they require protection. They are quite fast however, as they don't carry a big weapon.
Weapons: Magic
Knight (Mounted)
Knights are mounted units that ride horses, and can use a large variety of weapons (however they can only use one type). They can move fast and are quite strong. A large disadvantage is their disability on rough terrain, as horses have issues moving.
Weapons: Axes/Hand Axes, Swords, Bows, Lance/Javelins
Myrmidon
Myrmidons use swords, and aren't exactly very useful in quite a few cases. They bear a weakness against both lances and magic.
Weapons: Swords
Wyvern Rider
Wyvern Riders are mounted units that fly on the backs of Wyverns, and use lances for combat. They can move fast and far, not to mention that they can fly. Wyvern Riders, like all flying classes, bear a huge weakness to arrows, as well as Wind Magic.
Weapons: Lances/Javelins
Thief
Thieves aren't great in combat, but are skilled in other ways. They can pick locked doors and treasure chests, as well as steal items from enemies. They are fast, but are weak, meaning if a blow is landed on a thief, it would damage it severly, if not defeat it.
Weapons: Knives
Soldier
Soldiers use lances and travel by foot. They have high defense due to their amor, and can move fairly quickly. However, they lack the attack strength of some other classes.
Weapons: Lances/Javelins
Knight (Unmounted)
Unounted Knights could be considered tanks. They move slow on all terrain, but can sustain great amounts of damage. Though they aren't the most proficient attackers, they are decently strong. The defense is generally given by the armor they wear.
Weapons: Lance/Javelins, Swords, Axes/Hand Axes
Pegasus Knight
Pegasus Knights are mounted units that ride white, winged horses. They are very fast, and generally use lances for combat. They have a poor defense however, and a large weakness to Wind Magic, as well as arrows and axes.
Weapons: Lances/Javelins
Beast Tribe
Hailing from Gallia, members of the beast tribe (containing cats, lions, and tigers) are vicious animals on the battlefield. While in animal form, they can move extremely fast and far, and their teeth and claws are extremely sharp and powerful. However, the Laguz can only maintain their animal form for a set amount of time, and cannot attack while in human form. They are also very weak against fire based magic.
Weapons: Teeth, Claws
Bird Tribes
Hawk and Raven Laguz take the forms of large Hawks and Ravens while in animal form, and attack with their sharp beaks. They are extremely weak to arrows and Wind Magic, and can only obtain their animal form for a set time.
Weapons: Beak
Dragon Tribe
As rare as Dragons are, they are heavy hitters and can sustain a large amount of damage. They breathe either fire or ice, and like all Laguz, can only remain in their dragon form for so long.
Weapons: Breath, Claws, Teeth
Master Classes
Sniper
Snipers are promoted Archers. They are faster, and they can hit harder, but still keep all of the weaknesses an archer has.
Weapons: Bows
Bishop
Bishops are promoted Priests, and unlike Priests, can attack using Light magic, though their defenses are still poor. Only males can be Priests and Bishops.
Weapons: Staves, Light Magic
Valkyrie
Valkyries are promoted Clerics, and like Bishops, now have a way to attack: the use of a sword. Also, Valkyrie units ride horseback, instead of walking like Clerics did. They're healing arts also improve substantially. Only females can be Valkyries and Clerics.
Weapons: Staves, Sword
Warrior
Warriors are promoted Fighters, and can use bows as well as axes. They become stronger, faster, and gain a higher defense as well. However, they still have a strong weakness towards magic.
Weapons: Axes/Hand Axes, Bows
Berserker
Berserkers are similar to Warriors, and are brutal with the Axe, making them powerhouses against weaker enemies, as well as those who use lances.
Weapons: Axes/Hand Axes
Sage
Sages are promoted Mages, and their magical power skyrockets when the promotion occurs. They become so powerful they can even take down large Warriors and Berserkers with ease. They become more agile, yet still have the weakness against enemies wielding weapons, and they don't preform well against other Sages. Also, Sages have a choice between using Staves or Knives.
Weapons: Magic, Staves, Knives
Paladin
Paladins are promoted Mounted Knights, and instead of using one weaon type, they can use two. They are faster, stronger, and have a great defense. They still can't move well in some terrain, however.
Weapons: Axes/Hand Axes, Swords, Bows, Lances/Javelins
Swordmaster
Swordmasters are promoted Myrmidons, and are fast and strong on the front lines. They have a strong chance of scoring a critical blow, and can evade quite frequently.
Weapons: Swords
Wyvern Lord
As you can guess, Wyvern Lords are promoted Wyvern Riders, and are stronger, faster, and have a better defense.
Weapons: Lances/Javelins
Assassin
Assassins are promoted thieves, and are extremely fast and evasive. They can hold their own against weaker enemies, and are very elusive, making them experts at sneaking.
Weapons: Knives
Halberdier
Halberdiers are promoted Soldiers, and have an improved attack, defense, and speed.
Weapons: Lances/Javelins
General
Generals are promoted Unmounted Knights, and have a much higher defense. Another benefit is that they can move quite a bit faster.
Weapons: Lances/Javelins, Swords, Axes/Hand Axes
Falcon Knight
Falcon Knights are promoted Pegasus Knights, and are much faster, stronger, and have a better defense. They can dodge better, though still share the same weaknesses with a Pegasus Knight.
Weapons: Lances/Javelins
Form:
Name:
Age:
Gender:
Class & Weapon: (Please try and choose a beginner class, you can always get promoted later)
Profession: (Is your character a mercenary? A Crimean Knight?
Appearance: (Tellius is like a fantasy world, remember that)
Personality:
Backstory: (A little history on your character)
RP Sample: ( I require one so I know if you're good enough to be here or not.)
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