Intro
Welcome, this is a Roleplay based on the Tactical RPG series Fire Emblem. Everyone is welcome to join, but some knowledge of how Fire Emblem works is needed, or at least preferred.
This Roleplay was started with co-operation of the Fire Emblem Fanclub
Rated PG-14 for possible violence and blood...
Fire Emblem is Strategic War game after all...
Map
Spoiler:
![[PokeCommunity.com] Fire Emblem: Path of Ruin [PG-14] [PokeCommunity.com] Fire Emblem: Path of Ruin [PG-14]](https://i47.photobucket.com/albums/f159/Mudkipblader/Other/MapFERP.png)
1)Dycea (Capital: Kalyan Current Ruler: /) - Nomads
Spoiler:
The southern part is easily the warmest country of Andraste, there's little rain over the year safe from a few days in the winter season. The bigger towns can be find near the border, even the so-called capital, Kalyan, is located near Westeria. In the bigger towns a District Governor is seated. The people living here are either settled nomads or people from the surrounding countries.
The wastelands (with views ranging from beginning dessertification to the flourishing woods in the mountains) in the middle are inhabited by the wandering Nomad Tribes. Quick as the wind, they can shoot targets from a large distance with their bow. The greatest archers come from the wastelands of Dycea. The Wyvernriders from Gilead often come to the Mountains of Dycea.
The Country is known for it's special artifacts and spices...
The wastelands (with views ranging from beginning dessertification to the flourishing woods in the mountains) in the middle are inhabited by the wandering Nomad Tribes. Quick as the wind, they can shoot targets from a large distance with their bow. The greatest archers come from the wastelands of Dycea. The Wyvernriders from Gilead often come to the Mountains of Dycea.
The Country is known for it's special artifacts and spices...
2)Gilead (Capital: Darnell Current Ruler: King Marduk) – Wyvernriders
Spoiler:
Uncrossable mountains cover the area of Gilead. It is here that the Wyvernriders of the North found the ideal living area. The Capital of Darnell seems to be hidden between the peaks. King Marduk rules with a steady hand in the Eastern part of the country, but the Western part is often described as no-mans land, even though many people live here.
Gilead has close relations to Agrona, not just for the mine in the south of the country
Gilead has close relations to Agrona, not just for the mine in the south of the country
3)Yerrahora (Capital: Divinaer Current Ruler: Apostle Rhiannon) - Magicwielders
Spoiler:
Yerrahora is probably the best country to go citytripping. The many magnificent cities built in this land housed many of the greatest scholars the continent has ever known. From far and wide people came to study in the libraries of Divinaer, the capital. Compared to the capital, the beauty of all other cities pales.. The countless towers, statues, fountains, parks, buildings, all in the beige sandstone of Yeh'nagh down south. It is said that those that visit Divinaer never leave... or will return eventually. The religious population is biggest in Yerrahora, for it is the founding place of the religion.
4)Agrona (Capital: Krystle Current Ruler: Caellach) –Swordwielders
Spoiler:
Agrona is a mediocre country, nothing really worth mentioning besides the flourishing iron industry which provides many of its excellent Swordsman with their high quality weapons. The capital Krystle is worth visiting for it's beautiful palace gardens.
Agrona has close relations wit Gilead.
Their are several rumors about the royal family going around. It is said that king Caellach banished the legal heir to the throne with no good reason, leaving the kings daughter alone with her son.
Agrona has close relations wit Gilead.
Their are several rumors about the royal family going around. It is said that king Caellach banished the legal heir to the throne with no good reason, leaving the kings daughter alone with her son.
5)Albarhea (Capital:Mercato Current Ruler:King Lancelot) – Lancewielders
Spoiler:
The white beaches of Albarhea are known all over the continent and a popular vacation resort. The soft, but humid climate inland marks the training ground of the lance men, and the area of greatest business corporations of the continent. The merchants of Albarhea all bear the seal of quality. They trade in everything and you can find them all over the continent. Albarhea's greatest treat are the cosy and friendly markets all everywhere.
6)Westeria (Capital: Dismas Current Ruler: Empress Sandhya) -Pegasus riders
Spoiler:
Although Westeria borders Dycea, it shares little of its climate. Although the northern provinces are warm and dry, the more south you go, the more humid the climate becomes. Eventually the grass becomes greener and more very suited for the exquisite tastes of the Pegasi that roam the land. Empress Sandhya is a very friendly woman, who makes it her priority to have close bonds to all of the continent. To do this, she often sends out her Pegasusriders in training to work in the other countries. Although the Pegasusknights are all women, the men of the land have an imprortant role in Westeria's militarism. Copying the style of the northern and southern neighbours, Westeria has some very fine chevaliers in it's ranks.
7)Marhreae (Capital: Tangaroa Current Ruler: Queen Moana)-Axewielders
Spoiler:
Water. That is the only word needed to describe this land. The many rivers that flow throughout the country have divided the coastline in many islands with their delta's.
It is no surprise that Marhreae's specialities all come from the sea. The best boats, the freshest fish, the captains, the pirates... Most of the eventually come from Marhreae'.
It is no surprise that Marhreae's specialities all come from the sea. The best boats, the freshest fish, the captains, the pirates... Most of the eventually come from Marhreae'.
8)Seas down below - Shape shifters.
Prologue...How it all began
"There once was a time when the continent of Andraste was covered with the sound of weapon clatter. The lands were destroyed and the rivers were dyed a deep red.
No day passed or countless people died in the war between the several tribes. Each of those tribes searched for victory in form of domination over the others. But none was really strong enough to hold on 'till the end.
It was at one point that completely unrelated people stood up and decided that all of this madness had to end.
Be it by horse, Wyvern, or on foot, these people roamed the lands in search of a solution that could save their tainted homelands.
Their journey came to an end when all of them arrived on the island in the middle of the continent. Surrounded by almost impenetrable mangrove forest and a strip of water, the eight arrived on the island almost at the same time, as if they were called to by a voice no one else could hear.
As by a miracle, the island had survived the war and had remained untouched. In the centre of the centre, they found a small altar, for a goddess whom was called the Guardian of the world. She had been put to sleep a long time ago.
With their voices the eight called for her. One man alone would not have been able to awaken her, but together their prayers reached her ears.
Upon hearing the dreadful news of the war and listening to their request for peace, the goddess sent her divine breath over the world. The wind gathered the feelings of chaos, lust for war and the will to destroy in the middle of the circle the eight had formed around the altar.
With their talents and strengths, the eight managed to weaken the demons enough for the goddess to lock them up in a simple amulet.
She assured the eight that she would never let go of the amulet, in order to prevent history from repeating itself.
And to confirm her words, she changed into a tree made of the purest crystal. Though alive, the plant formed the perfect prison for the amulet, which was surrounded by a blaze of now blue, then red, flames. With its roots, the Divine Tree made sure that no one could enter the cavern beneath it's stem, but those that descended from the eight.
With what remained of her powers, the goddess, sent the eight away with the message to gather the people of their homelands and create a land that was pleasant to live in. She gave each one of them the strength to fulfil their last task, but took something in exchange from them as well. The strength of the eight would give her the strength to live. And so they went.
The vast plains in the far west were burnt down countless times, and the scorching sun permitted nothing to grow. All that could survive were some kind of grass and few small, insignificant trees. Despite these hard conditions, Aatu (noble wolf) lead his people to live a life of wanderings. On their horses they roamed the plains, in tribes of different sizes. Their arguments got no further than small skirmishes. The land that the nomads called their home was named Dycea.
In the north the plains slowly transgressed into the mountain range that covers the north side of Dycea and the biggest part of the eastern lands. Although life promised to be harsh for the people who would live there, Toryn lead his people into the mountains. The beasts they rode felt most at ease in their natural habitat. The Wyvernriders of Gilead still honour the name of their first king.
Between the lands of Aatu and Toryn lays a land that's mostly covered by dark woods; conifers in the north on the sides of the mountains, to broadleaf trees more south. Using the wood of these trees, some settlements would grow to be the grand and magnificent cities of Yerrahora we know nowadays. Aleiyah (descended, risen) founded a religion in honour of the goddess that had helped her and her companions to clean the world. Many of her followers became gifted with the art of Magic (Light (centre)/Anima (south)/ Dark (North)) and were quite intelligent.
In the lands south of Toryn's lands, on the edge of the mountain range, the people of Sybren (Sword of Victory) found a vain of iron mineral, of which they could craft high-quality swords and armour. It was for this reason that that land of Agrona became famous for it's many knights. But they weren't the only one to profit from their ore.
The Wyvernriders of Gilead, who lived in the major part of the mountains, felt that they too, had right of the mines. In the end, they agreed to help guarding the mines, in trade for high-quality spears and lances.
Iestryn (justice), who had until now wandered the lands with no weapons beside his trusty lance, somehow felt a little jealous...
Although in the beginning, they mainly wanted the iron for their lances, the spearwielders of Albarhea in the far south, they started a very stretched out business plan, which consisted of more than trading iron. Their merchants are welcome in the whole of Andraste, and are known for their high-quality goods.
The sixth of the eight, was the girl known as Nelani (Calm of the Air). She lived in the lands south of the Nomads, Westeria.
Nelani rode a very rare kind of horse, the flying Pegasus. And those preferred the sappy grasslands and fertile grounds over the rough plains of the nomads. Many of the girls (as Pegasi prefer female riders) hoped to once become a part of the gracious Pegasus Knights of the empire of Westeria.
As the land with the longest exploitable coastline Marheae, has known many families who found their wealth in the sea. One of them was the strong axe-wielder, Daylen. Many of the people who lived under his leadership found their taste in axes of all kinds. The men of Marheae have a reputation of being rough people...
But the presence of the sea has brought forth several troublesome gangs, that even still now scare many of the seadwellers.
The last of the Heroic Eight, is one of whom we know least. Little more than the name of their leader we do not possess.
It is told that Ylwa (Female of Wolf), fled with her people to the remote islands in the Southern Seas. Some rumours even claim that they were possessed by the spirits of Animals and had the opportunity to change form. This has, however, not been confirmed up to now.
It is now, more than sevenhundred years since the "Purification" of the lands. Although the boundaries of the lands have been clearly drawn, those that carry the heritage of the Eight, are spread all over the land of [ ]. But despite that, many still live where they were lead to. Few Wyvernriders leave their lands... and the cities of Yerrahora are still known for their scholars."
-Alden Scryver, school of Divinaer, capital of Yerrahora-
Intro....How it will continue
It is indeed now more than sevenhundred years ago since what has been named in legends the so-called "Purification". The island in the middle of the continent still holds the Sacred Tree, known as the Crystal Guardian. The thick mangrove forest still protects the gateway to the keeping of the Burning Amulet, also known as the Fire Emblem.
Many of the stories have faded, or have been heavily altered, leaving few their original content. Most of the commoners found these stories of a legendary past to be a mere way of spending free time in bars...
But sometimes on very clear days, the Tree, hidden from the eyes, reflects countless of sunrays on it's crystal surface. If one is lucky, they catch a glimpse of this colourful beauty.
But the peace that lasted long on this land is being threatened. Marduk, King of Gilead, has been conversing with Ceallach (war), king of Agrona. Rumours say that they have been discussing a way to get their hands on the Fire Emblem. What they are up to, is unknown to anyone.
When the daughter of Ceallach hears of this, she tells her son, Raven, to travel to the Sacred Tree, to make sure it remains safe. But Ceallach doesn't like his grandson, and sends shady people after him.
Raven manages to fight them of together with his most trusted companions. Eventually they reach the three... but all seems okay. But what if the purpose of Raven's journey, without his mother's knowledge, was twisted to fit in the bigger plans of his grandfather? Raven's pure and slightly naïve heart holds the blood of Sybren, and is thus capable to unleash the chaos upon the lands... he is, however, unaware of this...
If by his mistake the lands are unleashed onto Chaos, he will need all the help he can get to fight it...
Rules
1)Follow PC's rules strictly2)Please post frequently
3)Make sure your posts are of decent length
4)Have fun ^_^
(Possible) FAQ
1)How do I sign up?
Fill in the form below and post it in the Fire Emblem Fanclub. This is to avoid unnecessary posts about joining in the middle of our story.
OR PM ME
Unless stated otherwise, you will be added to the member's list of the FEC as well.
2)Form
Name: (Full) name of your character
Age:
Gender:
Class: Class of your character (e.g. Mage, Myrmidon, Pirate, Wyvernrider...)
Nationality: Country your character is from
Features: What does he/she look like
Personality: What is he/she like?
(Short) Biography: What happened to your character before he/she joined our rp?
Additional Information: What else do we need to know? Weaponry? Special skills? Side (good/bad)? Recruitable?
3)How many characters can I have?
Everyone has either 1 or 2 characters, no more, that are completely theirs to control. These characters CAN'T be borrowed, unless there is actually no other option. Of course, small gestures that are in character can be done...
There will be, however, a large quantity of NPC's (non-player characters) who can be freely used. Their actions should be IC as well, and should make sense. One person can't be at two places at the same time.
Example 1 said:Boy1 one (used by player1) anxiously told his story to Girl1 (used by player2), who as always was messing with the string of her bow.
Example2 said:Boy1 was anxiously telling his story to Girl1 as he saw NPC1 take a book from the shelve. He abruptly stopped since no one else should be hearing what he had to tell.
next poster
While Boy2 was sitting outside looking at the sun, he saw NPC1 (the same one as ^) fighting with NPC 2 -> not good...
4)can my character die? Or get hurt?
Yes, he/she can... although no one wants to die though. The wounded can be healed by the Staff Wielders... but they aren't gods...
Major injuries should be taken care of in the Medical Corner. :3 And that character won't be able to fight unless he/she is OK again...
5)What about The Weapon/Anima/Magic Triangle?
Swords -> Axes -> Lances -> Swords (-reavers turn the triangle around)
Light -> Dark -> Anima -> Light
Wind -> Fire -> Thunder -> Wind (I think...)
It is nearly impossible to implement this in a story-based RP... at least much more difficult than a stat-based GAME. In our RP, the characters fight with their own abilities (as chosen by the writer), none of them is invincible, all have good and bad points... Those stats aren't generated by random numbers. But keep the triangles in mind... It might work if you think of it somehow (Axes can cut the spear's "stick" more easily than a sword (?), Spears can hit swordwielders more easily, and Swords fight Axes somehow...
6)What about Items? (Healing, Weapons, Promotion...)
There will be of course Vulneraries, Elixirs etc... They'll somehow make you feel better... As in some kind of medicine.
Weapons durability won't be counted in times you use them (like an Iron Sword that breaks after 45 times), but in the way you choose...
The Weapon Level won't change though... You'll know for yourself when you're ready to upgrade.
Promotion isn't done by levels, but by achievement. If you've done something well, you will earn the right to promote. You're class will be changed in you're character's file... and of course you'll be promoted story-wise.
Money? The lord(s) will take care of that.. And make sure there's enough supply when needed.
7)More questions?
PM (with topic Fire Emblem RP) or VM them to me, or post it in the Fire Emblem Fanclub
Last edited: