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Fire is not noob (OU RMT)

MM_Zero

Resurrected warrior
  • 79
    Posts
    16
    Years
    I decided that I feel like using a sunny day team, and its going with moderate success. But still, it just doesn't perform as well as my all-out psychic team that you all know and fear very, very much.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Typhlosion @ Choice Scarf
    Modest / Blaze
    4 Hp, 252 Sp. Atk, 252 Speed
    Eruption
    HP Electric/Earthquake (for wifi)
    Focus Blast
    Fire Blast

    A nice, underrated lead this is. Eruption tells Bronzong and friends to go take a hike. HP Electric takes care of the omnipresent Gyarados that think they can set up on this. Fire Blast is for later game when Eruption is weakened and gets a boost from blaze. Focus Blast is sort of filler, but works well if I need it. This set is however, weakened when I build this thing for wifi since it misses HP electric.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Infernape @ Life Orb
    Naive / Blaze
    24 Atk, 252 Sp. Atk, 252 Speed
    Nasty Plot
    Flamethrower
    Close Combat
    Grass Knot

    Nasty Plot Infernape is immensly powerful, and even more so when I have the sunlight in my favor. A Nasty Plot, Blaze-activated Flamethrower under sunlight makes even water types think twice before switching in.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Heatran @ Choice Specs
    Modest / Flash Fire
    40 HP, 252 Sp. Atk, 216 Speed
    Dragon Pulse
    Earth Power
    Explosion
    Fire Blast

    Its pure power, but not that fast. It's got power, and takes prediction to beat this thing. I'm thinking on taking out the speed EVs, since this thing is already slow, and can use more bulk.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Tangrowth @ Heat Rock
    Modest / Chlorophyll
    4 HP, 252 Sp. Atk, 252 Speed
    Sunny Day
    Sleep Powder
    Solarbeam
    HP Ice

    My whole team isn't pure fire. Tangrowth is the heart of my team, summoning the sunlight which fuels my team, and makes Tangrowth a deadly sweeper as well. It has the advantage of outspeeding everything, and sending off its foes to sleep, allowing me to switch in something like Infernape and set up.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Cresselia @ Heat Rock
    Modest / Levitate
    178 HP, 252 Defence, 80 Sp. atk
    Reflect
    Sunny Day
    Moonlight
    Psychic

    Cresselia is largely on my team as a back-up sunny day caster with its wonderful move, Moonlight. Moonlight allows Cresselia to heal 75% of its HP, which is quite fabulous. I'm not sure if there are better options than her, so someone can help me here.

    [PokeCommunity.com] Fire is not noob (OU RMT)

    Arcanine @ Life Orb
    Adamant / Flash Fire
    252 Atk, 4 HP, 252 Speed
    Flare Blitz
    Thunderfang
    Howl
    Extremespeed

    Pretty generic physical sweeper with decent type coverage. Flare Blitz is the main attack, extremespeed for priority, Howl raises up its attack by quite a bit, and finally thunderfang for waters.

    Well here ya have it. Comments and fixes plz.
     
    Last edited:
    As you probably already know, this team against a Rain Dance Team equals huge advantage for them and you with only one real safe realiability Tangrowth, not sure as what pokemon you could change to make it easier for yourself so mostly just a heads up.

    Also your blaziken with Reversal set is effective if set up properly and devestating if the other person doesn't have a way to deal with it, but with Tyranitar, Scizor, Weavile, Mamoswine and other pokemon with decent priority moves and weather abilities Blaziken is more often than not going to be a lost cause.

    So I would suggest you go with Arcanine over Blaziken.

    Aracanine @ Life Orb/Choice Band
    Intimidate or Flash Fire/ Adamant
    252 Atk/ 252 Spd/ 4 Hp
    Extreme Speed
    Flare Blitz
    Reversal
    Thunderfang

    I can see this varient being able to use either form of it's abilities. Flash Fire could be useful if you want to avoid Tangrowth from Fainting from a fire type move and would allow Aracanine's Flare Blitz to be even more powerful. Intimidate can make switching into arcanine all the more easier. With Flare Blitz, Choice Band/Life Orb and sunny day I believe that can virutally OHKO a ton of pokemon. And with the Recoil damage that makes it perfect to be able to use reversal. Extremespeed is too help knock off some faster pokemon. Thunderfang can help it attack water pokemon.
     
    Last edited:
    Thanks for the advice, the Arcanine has been running a bit more smoothly then Blaziken. Still, it doesnt possess the raw destructive power that Blaziken had, although its much easier to play
     
    No Rapid Spinner. 2 SR weaks and no resists.

    Consider Scarf Dugtrio over something. Typhlosion will often bring out Heatran, switch and Tran is dead. This works becuase Heatran is exceedingly common now.

    36 HP/252 SpAtk/220 Spd of Specstran while you are at it.

    Ice Beam over Psychic on Cress. SpAtk EVs are pointless.

    Reversal won't work on Arcanine. Chances are, if you get that low you're dead. Plus after one semi-powerful hit with Reversal, LO recoil kills you.

    No Rock resist. CBTar weak.
     
    Well yeah, but I don't really want to bring in a 3rd choiced poke in my team, just because of Tar and enemy Tran. CB tar isn't as much of a problem to me, but DDtar is a major problem. If CB tar uses crunch, I switch to tran, if it uses quake I go to cress, if it uses stone edge, I go to Tangrowth. My cress actually is bulky enough to survive a hit from Tar while I set up reflect.

    For SR, typhlosion is already a lead so that nullifys it in most cases. The only problem is Arcanine with SR. Reversal really isn't that good with Arcanine, so I'll take it out for Howl.
     
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