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- Seen Mar 27, 2025
Hey!
SF2000 retro handheld has trouble running GBA games and with FR&LG just having poor perfomance in wild battles, I decided to look into that and figure out why it lags only in wild pokemon encounters when Gen III works without problems. Turns out that the battle transition for wild encounters is too much for SF2000 and that causes the whole battle lag. So I compiled the game again with edited the battle transitions so it only plays the pokeballs_trail transition and now the game is fully playable again without any performance losses.
TL:DR:
-Basic Vanilla Fire Red with just 1 battle transitions
SF2000 retro handheld has trouble running GBA games and with FR&LG just having poor perfomance in wild battles, I decided to look into that and figure out why it lags only in wild pokemon encounters when Gen III works without problems. Turns out that the battle transition for wild encounters is too much for SF2000 and that causes the whole battle lag. So I compiled the game again with edited the battle transitions so it only plays the pokeballs_trail transition and now the game is fully playable again without any performance losses.
TL:DR:
-Basic Vanilla Fire Red with just 1 battle transitions