• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Research: Fire Red / Leaf Green World Map Research and Dev

  • 23
    Posts
    15
    Years
    • Seen Jun 3, 2013
    Hello all! I am not too popular here, but I do plan on doing some research on world map hacking. I made a tutorial for an ultimate world map hacking guide. You can find it in the tutorial section. Anyway I want to pretty much go into the unknown, and find out some additional features that the world map offers. Okay, starting with the obvious, Editing the mini-map (only visible after setting flag 0x845) you will be able to open a list of the available maps.

    Now the button that opens the page to view the maps is where I want to mess with. Now I am going to see what tiles are what number and see if there are any relations with hacked world map tiles.

    Code:
    Extra Map Button Face Tile: 257
    Top/Bottom Edges between both buttons-
    Left: 272
    Middle: 273
    Right: 274
    Left of Extra Maps button: 256
    Right of Extra Maps button: 258

    So in a nutshell, I am going to inject a hacked world map and see if the tile numbers match with the messed up button.

    If people want to help, you can mess around with this. Maybe if someone can find the raw data for that button so we can just simply overwrite it with some new raw, it would be really cool.
     
    I'm not too great with that, but I must say that you're BRILLIANT!
     
    Whatever you find, I'll be extremely grateful for. World maps are some of my least favorite parts of the game to edit. I rarely get it to work like I want.
     
    No. It has NOTHING to do with the tile number. It's a static position on the world map, that no matter what, works as is. If you've ever made a world map, you'd know.
     
    Continuing

    I fine this an excellent topic. I have been researching it an would like to continue it. Darthatron has told me this is as simple as re pointing and expanding! I will need help though. If anyone can spare offsets or other information it would be greatly appreciated.
     
    Back
    Top