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- Seen Feb 26, 2020
In the beginning, there was darkness. Then Arceus said , "ok these ppl need the music ids" and this thread was born.
And it was darn near useless for people who wanted to use the unused RSE music in their hacks.
So I went through, using a Wild Encounter script, testing most of the ambiguous music (Like "Battle1", "Battle2", etc) to see just what they are. Here's a list of all of the music and my findings. (The names and IDs are all from the other thread, however, all I did was plug them in to the game to test them and clear some confusion)
0x105 = Healing (RS) (Distinctly sounds nothing like when Pok?mon Center heals your stuff)
0x106 = Level Up
0x107 = Evolution Start
0x108 = Evolution/Safari
0x109 = Battle 1 (It's the RSE Gym Leader theme)
0x10A = Battle 2 (I believe this is the regular Trainer theme in RSE)
0x10B = Unknown/Not listed in Sappy (It's some cheery tune, calling it a polar opposite of Lavender Town sums it up nicely)
0x10C = Fanfare 1 (these are like whne you beat a trainer or smth. I don't know where most of these are used, if they are used.)
0x10D = Fanfare 2
0x10E = You Fail It!
0x10F = You Fail It Again!
0x110 = Follow Me
0x111 = Game Corner
0x112 = Evil Lurks
0x113 = Gym
0x114 = Jigglypuff's Song
0x115 = Introduction
0x116 = Pokemon Theme
0x117 = Cinnabar Island
0x118 = Lavender Town (Sounds hilarious when you're battling Mew with it)
0x119 = Healing (The GB version of the Pok?mon Center heal theme)
0x11A = Bicycle
0x11B = Encounter 1 (The "Encounter" themes are when a trainer walks up to you. I don't know which one is for which class.)
0x11C = Encounter 2
0x11D = Encounter 3
0x11E = You're In The Hall of Fame!
0x11F = Viridian Forest
0x120 = Mount Moon
0x121 = Abandoned Place
0x122 = End Credits
0x123 = Route Theme 1
0x124 = Route Theme 2/Intro
0x125 = Route Theme 3
0x126 = Route Theme 4
0x127 = Indigo Plateau
0x128 = Battle 3 (FRLG Gym Leader theme)
0x129 = Battle 4 (Generic trainer theme)
0x12A = Battle 5 (Wild Pok?mon FRLG)
0x12B = Battle 6 (FRLG Champion theme)
0x12C = Pallet Town
0x12D = Oak's Lab
0x12E = Oak's Theme
0x12F = Pokemon Center
0x130 = SS Anne
0x131 = Surf's Up
0x132 = Pokemon Tower
0x133 = Silph Co.
0x134 = Cerulean City
0x135 = Celadon City
0x136 = Victory 1
0x137 = Victory 2
0x138 = Victory 3
0x139 = Vermillion City
0x13A = Viridian City and Pewter City
0x13B = Gary's Theme
0x13C = Gary's Theme (bis)
0x13D = Fanfare 3
0x13E = Fanfare 4
0x13F = You caught a Pokemon!
0x140 = Trainer Card Photo
0x141 = Gamefreak
0x142 = Victory 2 (bis)
0x143 = Intro Message 1
0x144 = Intro Message 2
0x145 = Intro Message 3
0x146 = Game Corner (+1)
0x147 = Game Corner (+2)
0x148 = Net Corner
0x149 = Mystery Connection
0x14A = Game Corner (+3)
0x14B = Mount Ember
0x14C = Follow Me (alt)
0x14D = Water Labyrinth
0x14E = Tanoby Ruins
0x14F = Islands 1-3
0x150 = Islands 4-5
0x151 = Islands 6-7(AKA Violet City Theme from GSC)
0x152 = PokeFlute
0x153 = Battle - Deoxys
0x154 = Battle 5 (+1) (The +'s are octave increases. This one is the notes of Mew's Emerald theme but it's still the generic Wild Pok?mon theme.)
0x155 = Battle 5 (+2) (Another octave higher - Just sounds like a higher-pitched verison of Mew's Emerald theme.)
0x156 = Encounter 4
0x157 = Deoxys Encounter
0x158 = Trainer Tower
0x159 = Pallet Town (fame mix) (For Undertale fans that haven't hear this version yet, think of the music in your Genocide run, but higher-pitched. If that makes any kind of sense lol)
0x15A = Teachy TV
And it was darn near useless for people who wanted to use the unused RSE music in their hacks.
So I went through, using a Wild Encounter script, testing most of the ambiguous music (Like "Battle1", "Battle2", etc) to see just what they are. Here's a list of all of the music and my findings. (The names and IDs are all from the other thread, however, all I did was plug them in to the game to test them and clear some confusion)
0x105 = Healing (RS) (Distinctly sounds nothing like when Pok?mon Center heals your stuff)
0x106 = Level Up
0x107 = Evolution Start
0x108 = Evolution/Safari
0x109 = Battle 1 (It's the RSE Gym Leader theme)
0x10A = Battle 2 (I believe this is the regular Trainer theme in RSE)
0x10B = Unknown/Not listed in Sappy (It's some cheery tune, calling it a polar opposite of Lavender Town sums it up nicely)
0x10C = Fanfare 1 (these are like whne you beat a trainer or smth. I don't know where most of these are used, if they are used.)
0x10D = Fanfare 2
0x10E = You Fail It!
0x10F = You Fail It Again!
0x110 = Follow Me
0x111 = Game Corner
0x112 = Evil Lurks
0x113 = Gym
0x114 = Jigglypuff's Song
0x115 = Introduction
0x116 = Pokemon Theme
0x117 = Cinnabar Island
0x118 = Lavender Town (Sounds hilarious when you're battling Mew with it)
0x119 = Healing (The GB version of the Pok?mon Center heal theme)
0x11A = Bicycle
0x11B = Encounter 1 (The "Encounter" themes are when a trainer walks up to you. I don't know which one is for which class.)
0x11C = Encounter 2
0x11D = Encounter 3
0x11E = You're In The Hall of Fame!
0x11F = Viridian Forest
0x120 = Mount Moon
0x121 = Abandoned Place
0x122 = End Credits
0x123 = Route Theme 1
0x124 = Route Theme 2/Intro
0x125 = Route Theme 3
0x126 = Route Theme 4
0x127 = Indigo Plateau
0x128 = Battle 3 (FRLG Gym Leader theme)
0x129 = Battle 4 (Generic trainer theme)
0x12A = Battle 5 (Wild Pok?mon FRLG)
0x12B = Battle 6 (FRLG Champion theme)
0x12C = Pallet Town
0x12D = Oak's Lab
0x12E = Oak's Theme
0x12F = Pokemon Center
0x130 = SS Anne
0x131 = Surf's Up
0x132 = Pokemon Tower
0x133 = Silph Co.
0x134 = Cerulean City
0x135 = Celadon City
0x136 = Victory 1
0x137 = Victory 2
0x138 = Victory 3
0x139 = Vermillion City
0x13A = Viridian City and Pewter City
0x13B = Gary's Theme
0x13C = Gary's Theme (bis)
0x13D = Fanfare 3
0x13E = Fanfare 4
0x13F = You caught a Pokemon!
0x140 = Trainer Card Photo
0x141 = Gamefreak
0x142 = Victory 2 (bis)
0x143 = Intro Message 1
0x144 = Intro Message 2
0x145 = Intro Message 3
0x146 = Game Corner (+1)
0x147 = Game Corner (+2)
0x148 = Net Corner
0x149 = Mystery Connection
0x14A = Game Corner (+3)
0x14B = Mount Ember
0x14C = Follow Me (alt)
0x14D = Water Labyrinth
0x14E = Tanoby Ruins
0x14F = Islands 1-3
0x150 = Islands 4-5
0x151 = Islands 6-7(AKA Violet City Theme from GSC)
0x152 = PokeFlute
0x153 = Battle - Deoxys
0x154 = Battle 5 (+1) (The +'s are octave increases. This one is the notes of Mew's Emerald theme but it's still the generic Wild Pok?mon theme.)
0x155 = Battle 5 (+2) (Another octave higher - Just sounds like a higher-pitched verison of Mew's Emerald theme.)
0x156 = Encounter 4
0x157 = Deoxys Encounter
0x158 = Trainer Tower
0x159 = Pallet Town (fame mix) (For Undertale fans that haven't hear this version yet, think of the music in your Genocide run, but higher-pitched. If that makes any kind of sense lol)
0x15A = Teachy TV
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