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- Seen Mar 8, 2025
So, I'm more than willing to learn the ropes to make this hack, based on FireRed v1.0 but I have no issues asking for help or building a team for this project. The overall idea is really straight forward, and I just want to get some help sizing up the fully needed changelog. So here's what I have:
The core concept is to create a "modern" gba Pokemon game. I'll be using kanto as the base since I find it more fun to play through multiple times over hoenn, and there are no differences in the maps between green and red, over ruby sapphire and emerald. It should include just about everything from the modern games that is needed to make this hack feel like you're playing a modern game. Here is a short list of mandatory changes and a list of preferred changes.
Required Changes
Prefered Changes
With additional stat changes, some Pokemon that suffered from not being intended to be used past a certain point (like butterfree and beedrill) can be made able to journey with you to the end without hampering you. Ideally none of this would get in the way of simply enjoying the game, and going from place to place, as you head to the elite four.
Also, while not in the list, a 'super boss' addition to the game might be welcome. Something like the red fight from gen 2. For after you beat the elite four twice, and have gotten you Pokemon to level 80+
Modern Exclusions
A Small list of little changes I want:
The core concept is to create a "modern" gba Pokemon game. I'll be using kanto as the base since I find it more fun to play through multiple times over hoenn, and there are no differences in the maps between green and red, over ruby sapphire and emerald. It should include just about everything from the modern games that is needed to make this hack feel like you're playing a modern game. Here is a short list of mandatory changes and a list of preferred changes.
Required Changes
- Running Indoors
- The Fairy Type
- Physical Special Split
- Gen 7/8 Moves
- Reworked TM list + Reusable TMs
- Redistributed encounters and Johto Pokemon in the wild
- Reusable TMs
- Later Gen Evolutions (Togekiss, Sylveon, Wynaut, etc)
- Newer Items (Held, Berries, etc)
- Newer Abilities
- Newer game Items
- Berry Growing
- Remove HMs, Replace them with Items. (No more HM slaves. Cut=Shears, Flash=Lantern, Surf=Lapras Ride, Fly=Pidgeot Express, Strength=Boulder Gloves, Rock Smash=Karate Gloves, (not the best names, but you get the idea))
Prefered Changes
- A huge list of things I don't know about that were added in later games for polish that I would love a list of. Like asking to reuse repels, and trapping moves not working on ghost types.
- Fix Pokedex (remove evo restrictions)
- Early Sevii Islands (kanto black did this to great effect)
- Improved Boss fights (Gyms, Elite 4, and Rockets mostly. The Rival fights are actually pretty good)
- Change pokemon evolution requirements (no trades, no gimmicks, stones needed more sparingly)
- Earlier access to the Power Plant (Lock off Zapdos though)
- Remove the trade floor from pokemarts, and merge the pokemart inside.
- Make the pokemart inventory change based on badges.
- Make Pokemarts specialty stores for getting rare Items like special balls and berries.
- Earlier access to breeding
- Changes to the Game Corner (Remove the grindy need to play them for coins with a BP or regular Shop, and make the coins useful for only one thing so you don't need to play them.)
- Fix lt. Surge's dumb 'puzzle'
- Removing in game trades.
With additional stat changes, some Pokemon that suffered from not being intended to be used past a certain point (like butterfree and beedrill) can be made able to journey with you to the end without hampering you. Ideally none of this would get in the way of simply enjoying the game, and going from place to place, as you head to the elite four.
Also, while not in the list, a 'super boss' addition to the game might be welcome. Something like the red fight from gen 2. For after you beat the elite four twice, and have gotten you Pokemon to level 80+
Modern Exclusions
- Mega Evolutions
- Z Crystals
A Small list of little changes I want:
- Change the move Absorb from grass to poison, raise the base power from 20 to 35. Where most Pokemon would learn leech life, they learn this instead. (Because most gen 1 grass types are grass poison, it doesn't make it unusual they would learn this, and since gen 7 boosted the power of leech life from 15 to 85, it shouldn't be on every zubat in mount moon. This also gives some extra poison options early game.)
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