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- Seen Aug 13, 2016
I already asked for help on the quick questions thread some months ago, but I guess my question got overlooked. I haven't had much time to spare lately so I still haven't figured it out myself either. I figured creating a thread for it could grab someone's attention. I'm a bit stuck here and help would be really appreciated.
So, the thing is: I've been working on my own FireRed hack (my first hack). It's nothing special really, I don't understand anything about hex editors and stuff, I'm just using the standard tools like A-map and YAPE. I've edited a lot of moves and things are looking really good. But when I started testing the moves I noticed a little problem. I edited Razor Wind and Skull Bash and removed the 2-turn effect. For example Skull Bash is now just a Rock-type Double Edge. However those moves still use the animation of the first turn of the original move where the Pokémon would get ready to attack when in this case the Pokémon already attacks on this first turn. This looks a little silly of course. So I wanted to know if there is a simple way to repoint the animation of these moves to the second turn animation with a tool like PGE.
Bonus question: I had this idea of changing the way Solarbeam works, making it's power depended on the weather instead of the two-turn effect. I guess this could be done by using the effect of Thunder and rewriting it a bit. I have no idea how to do this, so I just let it be. But I while I'm at it, asking questions, I might as well just throw this idea on the table and see if anyone can help me with it. The first question is more urgent to me though.
So, the thing is: I've been working on my own FireRed hack (my first hack). It's nothing special really, I don't understand anything about hex editors and stuff, I'm just using the standard tools like A-map and YAPE. I've edited a lot of moves and things are looking really good. But when I started testing the moves I noticed a little problem. I edited Razor Wind and Skull Bash and removed the 2-turn effect. For example Skull Bash is now just a Rock-type Double Edge. However those moves still use the animation of the first turn of the original move where the Pokémon would get ready to attack when in this case the Pokémon already attacks on this first turn. This looks a little silly of course. So I wanted to know if there is a simple way to repoint the animation of these moves to the second turn animation with a tool like PGE.
Bonus question: I had this idea of changing the way Solarbeam works, making it's power depended on the weather instead of the two-turn effect. I guess this could be done by using the effect of Thunder and rewriting it a bit. I have no idea how to do this, so I just let it be. But I while I'm at it, asking questions, I might as well just throw this idea on the table and see if anyone can help me with it. The first question is more urgent to me though.