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[Other] FireRed: Tiling Help

  • 6
    Posts
    10
    Years
    • Seen Aug 16, 2014
    Hello, everyone!

    I am new here and this is my first post! :)

    I am in the process of making a fire red ROM hack and as a first step I want to add some flashy looking tiles to the game. So, I know how to put a single, simple tile into the game, however, I am completely lost at how I can put lots of new tiles into the game.

    The programs I am using that are relevant to tile editing are Advance Map (1.95), Microsoft Paint, and Irfanview (for reducing a palette to 16 colors).

    Anyways, I am trying to insert a public tile set made by Wesley FG, so I took the tiles that I believed were all similar colors, and decreased the color depth to make 16 available colors and the bark of the trees came out green. There must have been more than 16 colors and so it decided to replace that shade of brown with dark green. I tried to reduce the amount of different colored greens in the grasses and brown shades in the bark, however this of course reduces the visual quality of the image and even still resulted in green bark. I've attached the image of the tiles so you all can see what I'm trying to work with.

    I was wondering if there were any methods or tiling techniques or even better programs that I could use that would allow me to add the tiles to the game as to minimize the amount of detail loss / color loss. Basically, what I believe I am asking is: how can I be assured that I have not used more than 16 colors when I select the desired tiles out of the tile sheet (i.e. the attached image, Grassy - Copy.png), and if I have chosen tiles that collectively use more than 16 colors, then how can I resolve it and get it back down to 16 colors?

    Thank you so much to anyone who has taken the time to read this.
     
    Even I have problems of keeping tiles under control right now. What I would do is keep the grass and the battle grass, the first two trees and the bush, get rid of the paths, and get rid of the two bushes from the very right. Then index that it should be better looking than what you were getting. For the ones you got rid of use a different pal to use them. Also try to add flowers to your tilesheet.
     
    Thanks a lot! That really helps, but do you mind if I ask how you are able to judge what I needed to do in order to squeeze everything into the same palette? Is it just something you eyeballed and knew from experience what I should do.

    I'm interested in knowing as I must do this process about 10 times for other various themed tiles of mountains, snow, city, lava, and probably desert tiles.
     
    Thanks a lot! That really helps, but do you mind if I ask how you are able to judge what I needed to do in order to squeeze everything into the same palette? Is it just something you eyeballed and knew from experience what I should do.

    I'm interested in knowing as I must do this process about 10 times for other various themed tiles of mountains, snow, city, lava, and probably desert tiles.

    Yeah, it somewhat has to do with experience. I'm still a noob at this stuff but I look at the tileset for palettes and palette 0 in this case for firered is green. So i look at which tiles are in that palette color and replace them with the new tiles I want. Like I said before managing tiles is something I am still learning to do so yeah.
     
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