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- Seen Aug 16, 2014
Hello, everyone!
I am new here and this is my first post! :)
I am in the process of making a fire red ROM hack and as a first step I want to add some flashy looking tiles to the game. So, I know how to put a single, simple tile into the game, however, I am completely lost at how I can put lots of new tiles into the game.
The programs I am using that are relevant to tile editing are Advance Map (1.95), Microsoft Paint, and Irfanview (for reducing a palette to 16 colors).
Anyways, I am trying to insert a public tile set made by Wesley FG, so I took the tiles that I believed were all similar colors, and decreased the color depth to make 16 available colors and the bark of the trees came out green. There must have been more than 16 colors and so it decided to replace that shade of brown with dark green. I tried to reduce the amount of different colored greens in the grasses and brown shades in the bark, however this of course reduces the visual quality of the image and even still resulted in green bark. I've attached the image of the tiles so you all can see what I'm trying to work with.
I was wondering if there were any methods or tiling techniques or even better programs that I could use that would allow me to add the tiles to the game as to minimize the amount of detail loss / color loss. Basically, what I believe I am asking is: how can I be assured that I have not used more than 16 colors when I select the desired tiles out of the tile sheet (i.e. the attached image, Grassy - Copy.png), and if I have chosen tiles that collectively use more than 16 colors, then how can I resolve it and get it back down to 16 colors?
Thank you so much to anyone who has taken the time to read this.
I am new here and this is my first post! :)
I am in the process of making a fire red ROM hack and as a first step I want to add some flashy looking tiles to the game. So, I know how to put a single, simple tile into the game, however, I am completely lost at how I can put lots of new tiles into the game.
The programs I am using that are relevant to tile editing are Advance Map (1.95), Microsoft Paint, and Irfanview (for reducing a palette to 16 colors).
Anyways, I am trying to insert a public tile set made by Wesley FG, so I took the tiles that I believed were all similar colors, and decreased the color depth to make 16 available colors and the bark of the trees came out green. There must have been more than 16 colors and so it decided to replace that shade of brown with dark green. I tried to reduce the amount of different colored greens in the grasses and brown shades in the bark, however this of course reduces the visual quality of the image and even still resulted in green bark. I've attached the image of the tiles so you all can see what I'm trying to work with.
I was wondering if there were any methods or tiling techniques or even better programs that I could use that would allow me to add the tiles to the game as to minimize the amount of detail loss / color loss. Basically, what I believe I am asking is: how can I be assured that I have not used more than 16 colors when I select the desired tiles out of the tile sheet (i.e. the attached image, Grassy - Copy.png), and if I have chosen tiles that collectively use more than 16 colors, then how can I resolve it and get it back down to 16 colors?
Thank you so much to anyone who has taken the time to read this.