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- Seen Nov 18, 2014
I'm no stranger to battling, but the last battles I had was back in Gen III and I wasn't really great even then. Now, I'm slowly familiarizing myself with the changes brought by Gen V and VI to the competitive scene.
As my first foray, I created this team based mostly on my past experiences (and seem really not up to par with what's going on nowadays). I just need suggestions to make this team work. I'm willing to part ways with any of them, or their roles and movesets.
This is in UU.
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 186 Atk / 70 Spd
Impish Nature
- Swords Dance
- Baton Pass
- X-Scissor
- Hone Claws
Empoleon @ Quick Claw
Ability: Torrent
EVs: 252 HP / 182 Def / 70 SDef
Relaxed Nature
- Surf
- Defog
- Stealth Rock
- Roar
Emboar @ Black Belt
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SDef
Naive Nature
- Earthquake
- Flare Blitz
- Wild Charge
- Rock Slide
Haxorus @ Life Orb
Ability: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Shadow Claw
- Iron Tail
Braviary @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Superpower
- Rock Slide
- Return
Meganium @ Leftovers
Ability: Leaf Guard
EVs: 4 HP / 252 Def / 252 SDef
Timid Nature
- Leech Seed
- Synthesis
- Ingrain
- Toxic
The main problem I could see, based on my limited understanding, is that this team could easily succumb to T-Tar and Sandstorm, what with Ninjask failing to Baton Pass the stat boosts because of weather damage or something.
As my first foray, I created this team based mostly on my past experiences (and seem really not up to par with what's going on nowadays). I just need suggestions to make this team work. I'm willing to part ways with any of them, or their roles and movesets.
This is in UU.
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 186 Atk / 70 Spd
Impish Nature
- Swords Dance
- Baton Pass
- X-Scissor
- Hone Claws
Empoleon @ Quick Claw
Ability: Torrent
EVs: 252 HP / 182 Def / 70 SDef
Relaxed Nature
- Surf
- Defog
- Stealth Rock
- Roar
Emboar @ Black Belt
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SDef
Naive Nature
- Earthquake
- Flare Blitz
- Wild Charge
- Rock Slide
Haxorus @ Life Orb
Ability: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Shadow Claw
- Iron Tail
Braviary @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Superpower
- Rock Slide
- Return
Meganium @ Leftovers
Ability: Leaf Guard
EVs: 4 HP / 252 Def / 252 SDef
Timid Nature
- Leech Seed
- Synthesis
- Ingrain
- Toxic
The main problem I could see, based on my limited understanding, is that this team could easily succumb to T-Tar and Sandstorm, what with Ninjask failing to Baton Pass the stat boosts because of weather damage or something.
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