First Competitive Team (UU on X/Y)

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    • Seen Nov 18, 2014
    I'm no stranger to battling, but the last battles I had was back in Gen III and I wasn't really great even then. Now, I'm slowly familiarizing myself with the changes brought by Gen V and VI to the competitive scene.

    As my first foray, I created this team based mostly on my past experiences (and seem really not up to par with what's going on nowadays). I just need suggestions to make this team work. I'm willing to part ways with any of them, or their roles and movesets.

    This is in UU.

    Ninjask @ Focus Sash
    Ability: Speed Boost
    EVs: 252 HP / 186 Atk / 70 Spd
    Impish Nature
    - Swords Dance
    - Baton Pass
    - X-Scissor
    - Hone Claws

    Empoleon @ Quick Claw
    Ability: Torrent
    EVs: 252 HP / 182 Def / 70 SDef
    Relaxed Nature
    - Surf
    - Defog
    - Stealth Rock
    - Roar

    Emboar @ Black Belt
    Ability: Blaze
    EVs: 252 HP / 252 Atk / 4 SDef
    Naive Nature
    - Earthquake
    - Flare Blitz
    - Wild Charge
    - Rock Slide

    Haxorus @ Life Orb
    Ability: Rivalry
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Shadow Claw
    - Iron Tail

    Braviary @ Choice Band
    Ability: Sheer Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature
    - Brave Bird
    - Superpower
    - Rock Slide
    - Return

    Meganium @ Leftovers
    Ability: Leaf Guard
    EVs: 4 HP / 252 Def / 252 SDef
    Timid Nature
    - Leech Seed
    - Synthesis
    - Ingrain
    - Toxic

    The main problem I could see, based on my limited understanding, is that this team could easily succumb to T-Tar and Sandstorm, what with Ninjask failing to Baton Pass the stat boosts because of weather damage or something.
     
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    Gorebyss does a quick-passing role better than Ninjask because it actually has the bulk to set up, plus you don't need to stall for so many turns:
    -Shell Smash
    -Hydro Pump/Surf
    -Substitute/Ice Beam
    -Baton Pass
    Nature: Modest
    EVs: 252 HP/24 SAtk/232 Spe
    Item: White Herb

    Luck/hax items like Quick Claw are frowned down upon in competitive play because they don't activate all the time. Plus, Empoleon lacks reliable recovery outside of Leftovers. Empoleon should focus solely on special bulk, since most of its resistances are special:
    -Stealth Rock
    -Scald
    -Roar
    -Defog/Toxic/Protect
    Nature: Calm
    EVs: 252 HP/4 SAtk/252 SDef
    Item: Leftovers
    Ability: Torrent

    Emboar is outclassed by Infernape because the latter is faster. You also have a tad too many physical attackers, so Special Infernape is an option. While Emboar's HP is good, its slowness and frailty do not go hand-in-hand. Before you ask, Infernape is UU by usage:
    -Nasty Plot
    -Fire Blast
    -Close Combat/Vacuum Wave
    -Grass Knot
    Nature: Naive/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Blaze

    or
    -Overheat/Fire Blast
    -Close Combat
    -Grass Knot
    -Mach Punch/Earthquake
    Nature: Hasty/Naive
    EVs: 228 Atk/28 SAtk/252 Spe
    Item: Life Orb

    or
    -Flare Blitz
    -Close Combat
    -U-turn
    -Stone Edge/Grass Knot
    Nature: Jolly/Hasty/Naive
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf
    Ability: Blaze

    or
    -Swords Dance
    -Flare Blitz/Fire Punch
    -Close Combat
    -Mach Punch/Thunder Punch
    Nature: Jolly
    EVs: 252 Atk/4 Sdef/252 Spe
    Item: Life Orb

    Haxorus achieves good coverage in just Outrage/Dragon Claw/Dual Chop and Earthquake, so there's literally no reason to use Shadow Claw. Poison Jab is also a more reliable alternative to hit Fairies with:
    -Dragon Dance/Swords Dance
    -Outrage/Dragon Claw/Dual Chop
    -Earthquake
    -Poison Jab/Swords Dance
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry
    Ability: Mold Breaker

    Though Honchkrow is slower than Braviary, it does the physical attacking Flying role better because of its access to a priority move in Sucker Punch and having Moxie to make it more dangerous the more KOs it gets. Mega Aerodactyl is also a better alternative, thanks to its better power and Speed:

    Honchkrow:
    -Sucker Punch
    -Brave Bird
    -Roost/Pursuit
    -Pursuit/Substitute/Superpower
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Moxie

    Mega Aerodactyl:
    -Stone Edge
    -Aerial Ace/Aqua Tail
    -Defog
    -Roost
    Nature: Jolly
    EVs: 120 HP/252 Atk/136 Spe
    Item: Aerodactylite

    or
    -Hone Claws/Roost
    -Stone Edge
    -Aqua Tail/Aerial Ace
    -Roost/Aerial Ace
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Aerodactylite

    Meganium is outclassed by other Grass Pokemon in the tier, such as Roserade, Whimsicott, Celebi, Chesnaught, Virizion, Trevenant and even Super Size Gourgeist, Cacturne, Shiftry and Mega Abomasnow because all those options have more utility options. And even if you insist on keeping Meganium, going Timid isn't an option because not only are you wasting away its decent bulk, but it's also not that fast:

    Roserade:
    -Spikes/Toxic Spikes
    -Giga Drain/Leaf Storm
    -Sludge Bomb
    -Sleep Powder/Rest/Hidden Power (Fire)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Natural Cure/Technician

    or
    -Synthesis/Leech Seed
    -Spikes
    -Toxic Spikes/Sludge Bomb
    -Sludge Bomb/Giga Drain
    Nature: Calm
    EVs: 252 HP/240 SDef/16 Spe
    Item: Black Sludge
    Ability: Natural Cure

    Whimsicott:
    -Encore
    -Stun Spore
    -U-turn/Memento/Substitute
    -Taunt/Moonblast/Leech Seed
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Prankster

    Celebi:
    -Giga Drain/Seed Bomb
    -Nasty Plot/Calm Mind/Swords Dance
    -Recover
    -Baton Pass
    Nature: Calm/Careful
    EVs: 252 HP/232 SDef/24 Spe
    Item: Leftovers/Weakness Policy

    or
    -Nasty Plot
    -Giga Drain
    -Psychic/Dazzling Gleam
    -Earth Power
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Giga Drain/Psychic
    -Recover
    -Thunder Wave/Heal Bell/Stealth Rock
    -Baton Pass/Stealth Rock/Perish Song
    Nature: Calm
    EVs: 252 HP/232 SDef/24 Spe

    or
    -Swords Dance
    -Seed Bomb
    -Zen Headbutt/Recover
    -Sucker Punch/Recover
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    Chesnaught:
    -Spikes
    -Leech Seed
    -Synthesis/Spiky Shield
    -Wood Hammer/Drain Punch (latter is an option if you're playing in the OR/AS ladder; Chesnaught is confirmed to have gained Drain Punch as a tutor move in said games)
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Bulletproof

    Virizion:
    -Swords Dance
    -Leaf Blade
    -Close Combat
    -Zen Headbutt/Stone Edge
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Calm Mind
    -Giga Drain
    -Focus Blast
    -Substitute/Synthesis
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers

    Trevenant:
    -Substitute
    -Leech Seed
    -Will-o-Wisp
    -Phantom Force/Horn Leech
    Nature: Careful/Impish
    EVs: 252 HP/4 Atk/252 SDef or 252 HP/180 Def/76 Spe
    Item: Sitrus Berry
    Ability: Harvest

    or
    -Will-o-Wisp
    -Leech Seed
    -Shadow Claw/Horn Leech
    -Rest
    Nature: Careful
    EVs: 252 HP/4 Atk/252 SDef
    Item: Leftovers/Lum Berry
    Ability: Natural Cure/Harvest

    Super Size Gourgeist:
    -Will-o-Wisp
    -Leech Seed
    -Protect/Pain Split
    -Seed Bomb
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Frisk

    Cacturne:
    -Swords Dance
    -Seed Bomb
    -Sucker Punch
    -Drain Punch/Low Kick/Substitute
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Leftovers/Focus Sash
    Ability: Water Absorb

    Shiftry:
    -Swords Dance
    -Seed Bomb
    -Sucker Punch
    -Knock Off
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Chlorophyll
     
    Wow, that was fast. Thank you. Out of all of your awesome suggestions, these were the ones that I feel I could use properly.

    Gorebyss @ White Herb
    Ability: Swift Swim
    EVs: 252 HP / 24 SAtk / 232 Spd
    Modest Nature
    - Baton Pass
    - Shell Smash
    - Surf
    - Substitute

    Empoleon @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 4 SAtk / 252 SDef
    Calm Nature
    - Scald
    - Stealth Rock
    - Roar
    - Defog

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 228 Atk / 28 SAtk / 252 Spd
    Naive Nature
    - Fire Blast
    - Grass Knot
    - Close Combat
    - Earthquake

    Haxorus @ Lum Berry
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Poison Jab
    - Swords Dance

    Honchkrow @ Life Orb
    Ability: Moxie
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Sucker Punch
    - Substitute
    - Roost
    - Brave Bird

    Roserade @ Life Orb
    Ability: Technician
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Spikes
    - Giga Drain
    - Sludge Bomb
    - Hidden Power

    My first question is, is it okay to run a team with so many Life Orbs? Secondly, what mons should I look out for? Any common threats I should be wary of with this team?
     
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