*~Fireheart~*
ready for action!
- 100
- Posts
- 16
- Years
- Seen Apr 14, 2012
Team: Weavile, Absol, Empoleon, Rampardos, Lucario, Dusknoir
Weavile @ Choice Band
Ability: Pressure
EVs: 252 atk/252 spe/4 HP
Jolly Nature [+Speed -Special Attack]
~ Ice Punch
~ Night Slash
~ Taunt
~ Brick Break
Taunt is there for a number of reasons. Well first its to stop other Pokémon from using their stat raising moves like Dragon Dance and Swords Dance [all this dancing!], and also stats effect moves like Toxic and Sleep Powder. Ice Punch is a good KO move for those grass, ground, and flying types like Breloom and Aerodactyl. Brick Break and OHKO Tyranitar, while Night Slash can hit Gengar and Dusknoir pretty hard.
Absol @ Life Orb
Ability: Super Luck
EVs: 252 atk/252 spe/ 4 HP
Adamant Nature [+Attack -Special Attack]
~ Swords Dance
~ Sucker Punch
~ Thunderbolt
~ Psycho Cut
Thunderbolt can hit Gyarados, while my team sometimes has trouble with. It has a pretty wide coverage, in my opinion, works well for Absol. Swords Dance and Life Orb plus 252 EVs in attack give Absol a pretty high base power. Super Luck raises the chance of having a critical hit each move, and Absol has plenty attacks with a high chance of critical hit, such as Psycho Cut.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP/ 4 Sp.Atk/ 252 Sp.Def
Calm Nature [+Sp.Def -Atk]
~ Surf
~ Ice Beam
~ Toxic
~ Aqua Ring
Meant to be a staller. Since Empoleon's earthquake-weak, Surf can take down most rock and ground types that use Earthquake, and Ice Beam can hit dragons that usually switch when Empoleon's on the field. Toxic is for poisoning. Its been helping Empoleon knock out Pokémon quicker. Aqua Ring is there for... restoring health when your HP gets low.
Rampardos @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant Nature [+Atk -Sp.Atk]
~ Earthquake
~ Crunch
~ Stone Edge
~ Rock Polish
Speed isn't in Rampardos's "A-range" so Rock Polish quickly fixes that, and its 252 EVs in Speed. Earthquake can really hit a lot of Pokémon hard, it has a good base power anyway. Stone Edge can be used against those flying-dual types such as those Dragons.
Lucario @ Salac Berry
Ability: Inner Focus
EVs: 242 atk/ 252 spe/ 4 HP
Adamant Nature
~ Swords Dance
~ Close Combat
~ Stone Edge
~ Extreme Speed
Extremespeed gives Lucario the priority to go first and give the opponent some damage. It helps when your opponent has low HP, that way you can just knock them out safely. Swords Dance gives Lucario a little more attack power and Stone Edge hits those flying types that try and go for Lucario's weak point in the fighting type zone.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/ 52 Def/ 204 Sp.Def
Impish Nature
~ Will-o-wisp
~ Fire Punch
~ Shadow Punch
~ Thunder Punch
Dusknoir's doing a lot of punching in this moveset. Fire Punch is super-effective against Bug and grass types, and helps hurt the few wandering steel types that come into battle play. Will-o-wisp is there, like Toxic, to bring down the opponent's HP a little quicker. Thunderpunch is also another counter there for Gyarados's.
Critics please be gentle, its my first try. ^.^