- 130
- Posts
- 16
- Years
- Seen Apr 13, 2015
Well I started playing Shoddy recently, and I've been trying to put together an effective team. Here's what I've got so far and my reasoning behind the choices:
:t169: Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 100 HP/152 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Roost
- Taunt
- U-turn
---
My opener. Brave bird to take out whoever I can, taunt for baton-passers.
:t126: Magmortar (M) @ Choice Scarf
Ability: Flame Body
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Will-o-wisp
- Thunderbolt
---
I was advised to replace this one with Jirachi, but I decided not to (at least not yet) only because his speed mixed with his special attack makes him insanely useful, and with the scarf he's even damaging on water types regardless%
:t169: Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 100 HP/152 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Roost
- Taunt
- U-turn
---
My opener. Brave bird to take out whoever I can, taunt for baton-passers.
:t126: Magmortar (M) @ Choice Scarf
Ability: Flame Body
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Will-o-wisp
- Thunderbolt
---
I was advised to replace this one with Jirachi, but I decided not to (at least not yet) only because his speed mixed with his special attack makes him insanely useful, and with the scarf he's even damaging on water types regardless%
Last edited: