Iron Shaman
Metagamer Lite
- 38
- Posts
- 17
- Years
- SE England
- Seen Feb 8, 2009
This team does well for the most part, but has trouble with one very common item, which you'll see. Any ideas on how to fix it? I don't pack a load UUs because I hate OU pokémon, I pack them 'cause I always found my teams on 1-2 pokémon I like. Oh, and Kecleon is just a successful set. *Rant*
<KECLEON PIC HERE>
Stealth Tongue @ Focus Sash
Ability: Color Change
EVs: 252 HP/252 Def/4 SDef
Sassy nature (+SDef, -Spd)
- Counter
- Trick Room
- Magic Coat
- Stealth Rock
This rather odd lead was borne from Gengar hate. Relatively bulky, he can effectively counter, set up or (most fun of all) reflect back status leads in the face. For something based on surprise, I've never seen such a successful lead. It's a pity Kecleon can't learn Mirror Coat or Taunt, but I'd be stuck for choice if that held true. Also, his ability is actually decent in my opinion, as it eases prediction with whom to switch to.
Alternative:
Kecleon @ Focus Sash
Trait: Colour Change
Nature: Careful
Evs: 252 HP, 176 Def, 80 Sp.Def
~ Magic Coat
~ Counter
~ Stealth Rock
~ Thunder Wave
I've written an analysis on this guy, so I can post it if you really want.
---
<RELICANTH PIC HERE>
Headache @ Life Orb
Ability: Rock Head
EVs: 46 HP/252 Atk/212 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Head Smash
- Double-edge
- Waterfall
Second favourite pokémon of mine, and incredibly powerful even when not banded. It's great fun sending this guy in on Gyarados, and OHKOing it. Or even OHKOing it when people foolish send Gyara in. In general, being able to take EQs, hit back and keep going whilst taking life orb damage is awesome, especially when Trick Room is up. With Swords Danced passed, there's not much this guy can't OHKO.
---
<LANTURN PIC HERE>
Manly Fish @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/36 Spd/192 SAtk/240 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Thunderbolt
- Ice Beam
- Surf
Right now, you're probably thinking I'm one of those that think OUs are boring and suck. I've been using Lanturn in OU since ADV, and it seldom lets me down.
Thunderbolt absorbtion is much appreciated, and Ice resists are always a good thing.
---
<GYARA PIC HERE>
I AM ANGRY @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Stone Edge
- Waterfall
- Dragon Dance
This thing holds the team together, along with Celebi. My fishies wouldn't be here without this guy.
I don't know whether to go Bulkygyara or DDgyara here. One allows for more DDs, one needs less DDs. Personally, I like this set because I can come in on Gyaras and outrun them if they haven't Danced up. Stone edge on Gyarados is so very good (as long as it hits. Grrr.)
---
<WEAVILE PIC HERE>
Anorexic Bodyguard @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Punch
- Pursuit
- Ice Shard
I hate it to bits, but I must admit, Weavile is an ace revenge killer, with STAB Pursuit and enough attack to make up for its low BP attacks. Usually I don't find Night Slash helpful, so Ice Shard takes the last slot for things like Aero and DD'd up/scarfed dragons. When Weavile patches up holes, we get along well enough.
---
<CELEBI PIC HERE>
Onion @ Leftovers
Ability: Natural Cure
EVs: 252 HP/200 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Baton Pass
- Swords Dance
- Leaf Storm
- Thunder Wave
For support, Celebi is great. Thunder Wave and Swords Dance Passing make Gyarados and Relicanth Very happy bunnies, as well as weavile in the later game. Sometimes, that extra punch from Leaf Storm is a serious help, but I don't know if I should keep it that way.
---
This team has a few serious weaknesses; Stealth Rock and Accuracy. Oh, and arguably Scarfchomp. It also happens to lack steel, but such is life.
Most threats can be dealt with despite the overall low speed, which is good. :D
You'll probably want me to use Claydol over Kecleon (I am considering it), but I find someting lacking about it Clay. I'll be happy to use it if you guys can prove me wrong.
---
Type Test (I really don't want to individually pick through the threat list Dx)
Bug: 1 Resist, 1 2x Weak, 1 4x Weak. <- Good job it's not common
Dark: 1 Resist, 1 Colour Change, 1 2x Weak
Dragon: 1 Intimidate, 0 Resists, 0 Weaks
Electric: 1 Volt Absorb, 1 Resist, 1 2x Weak, 1 4x Weak
Fight: 1 Initimade boosted resist, 1 Resist, 2 2x Weaks, 1 4x Weak
Fire: 1 0.25x Resist, 2 Resists, 2 2x Weak
Flying: 2 Resists, 1 2x Weak
Ghost: 1 Resist, 1 Immunity, 1 2x Weak
Grass: 2 Resists, 1 2x Weak (to not Grass Knot), 1 4x Weak <- It's not as bad as it looks
Ground: 1 Immunity, 1 Resist, 2 2x Weaks
Ice: 2 Resists, 1 2x Weak
Normal: 1 Resist, 0 Weak
Poison: lol
Psychic: 1 Immunity, 1 Resist, 0 Weak
Rock: 0 Resists, 2 2x Weak :(
Steel: 1 0.25x Resist, 1 Resist, 1 Weak
Water: 3 Resists, 0 Weak
<KECLEON PIC HERE>
Stealth Tongue @ Focus Sash
Ability: Color Change
EVs: 252 HP/252 Def/4 SDef
Sassy nature (+SDef, -Spd)
- Counter
- Trick Room
- Magic Coat
- Stealth Rock
This rather odd lead was borne from Gengar hate. Relatively bulky, he can effectively counter, set up or (most fun of all) reflect back status leads in the face. For something based on surprise, I've never seen such a successful lead. It's a pity Kecleon can't learn Mirror Coat or Taunt, but I'd be stuck for choice if that held true. Also, his ability is actually decent in my opinion, as it eases prediction with whom to switch to.
Alternative:
Kecleon @ Focus Sash
Trait: Colour Change
Nature: Careful
Evs: 252 HP, 176 Def, 80 Sp.Def
~ Magic Coat
~ Counter
~ Stealth Rock
~ Thunder Wave
I've written an analysis on this guy, so I can post it if you really want.
---
<RELICANTH PIC HERE>
Headache @ Life Orb
Ability: Rock Head
EVs: 46 HP/252 Atk/212 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Head Smash
- Double-edge
- Waterfall
Second favourite pokémon of mine, and incredibly powerful even when not banded. It's great fun sending this guy in on Gyarados, and OHKOing it. Or even OHKOing it when people foolish send Gyara in. In general, being able to take EQs, hit back and keep going whilst taking life orb damage is awesome, especially when Trick Room is up. With Swords Danced passed, there's not much this guy can't OHKO.
---
<LANTURN PIC HERE>
Manly Fish @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/36 Spd/192 SAtk/240 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Thunderbolt
- Ice Beam
- Surf
Right now, you're probably thinking I'm one of those that think OUs are boring and suck. I've been using Lanturn in OU since ADV, and it seldom lets me down.
Thunderbolt absorbtion is much appreciated, and Ice resists are always a good thing.
---
<GYARA PIC HERE>
I AM ANGRY @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Stone Edge
- Waterfall
- Dragon Dance
This thing holds the team together, along with Celebi. My fishies wouldn't be here without this guy.
I don't know whether to go Bulkygyara or DDgyara here. One allows for more DDs, one needs less DDs. Personally, I like this set because I can come in on Gyaras and outrun them if they haven't Danced up. Stone edge on Gyarados is so very good (as long as it hits. Grrr.)
---
<WEAVILE PIC HERE>
Anorexic Bodyguard @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Punch
- Pursuit
- Ice Shard
I hate it to bits, but I must admit, Weavile is an ace revenge killer, with STAB Pursuit and enough attack to make up for its low BP attacks. Usually I don't find Night Slash helpful, so Ice Shard takes the last slot for things like Aero and DD'd up/scarfed dragons. When Weavile patches up holes, we get along well enough.
---
<CELEBI PIC HERE>
Onion @ Leftovers
Ability: Natural Cure
EVs: 252 HP/200 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Baton Pass
- Swords Dance
- Leaf Storm
- Thunder Wave
For support, Celebi is great. Thunder Wave and Swords Dance Passing make Gyarados and Relicanth Very happy bunnies, as well as weavile in the later game. Sometimes, that extra punch from Leaf Storm is a serious help, but I don't know if I should keep it that way.
---
This team has a few serious weaknesses; Stealth Rock and Accuracy. Oh, and arguably Scarfchomp. It also happens to lack steel, but such is life.
Most threats can be dealt with despite the overall low speed, which is good. :D
You'll probably want me to use Claydol over Kecleon (I am considering it), but I find someting lacking about it Clay. I'll be happy to use it if you guys can prove me wrong.
---
Type Test (I really don't want to individually pick through the threat list Dx)
Bug: 1 Resist, 1 2x Weak, 1 4x Weak. <- Good job it's not common
Dark: 1 Resist, 1 Colour Change, 1 2x Weak
Dragon: 1 Intimidate, 0 Resists, 0 Weaks
Electric: 1 Volt Absorb, 1 Resist, 1 2x Weak, 1 4x Weak
Fight: 1 Initimade boosted resist, 1 Resist, 2 2x Weaks, 1 4x Weak
Fire: 1 0.25x Resist, 2 Resists, 2 2x Weak
Flying: 2 Resists, 1 2x Weak
Ghost: 1 Resist, 1 Immunity, 1 2x Weak
Grass: 2 Resists, 1 2x Weak (to not Grass Knot), 1 4x Weak <- It's not as bad as it looks
Ground: 1 Immunity, 1 Resist, 2 2x Weaks
Ice: 2 Resists, 1 2x Weak
Normal: 1 Resist, 0 Weak
Poison: lol
Psychic: 1 Immunity, 1 Resist, 0 Weak
Rock: 0 Resists, 2 2x Weak :(
Steel: 1 0.25x Resist, 1 Resist, 1 Weak
Water: 3 Resists, 0 Weak